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Showing results for tags 'walkie'.
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Can anyone tell me if this in an intended feature or a bug I am seeing on PC? When I have a walkie talkie and I am inside a cabin and another player with a walkie talks I hear their voice, but it sounds like they are in a giant room and there is a big echo/Reverb sound effect on their voice. As soon as I am outside their voices sound fine, but when inside I hear this effect. It does not happen if another player inside my cabin does not have a walkie. Their voice comes through normal. Is this a bug or is this just how the game works on pc? Is anyone else seeing this issue?
I love being able to talk to other counselors across the map, however when everyone is talking over one another it becomes frustrating and I usually end up wishing I had never picked it up. Muting people who just talk constantly is nice, however, I would really love to be able to press a button to talk on the walkie... or not push it so that I can just talk to the guy in the same cabin as me and not broadcast it to everyone with a walkie.
My suggestion is that the player has the ability to choose when to use the walkie-talkie. Perhaps a button could be mapped that would switch the player from the local in-game chat, to the walkie-talkie chat. Three reasons why i believe this should exist: 1) If players arent playing the objective and are just having fun, making jokes, and being loud on voice chat. This play style is totally fine with me, but it would be nice to choose if I want to listen to it through the walkie-talkie for the remainder of my game. 2) Sometimes it can be very overwhelming when you pick up the walkie-talkie and 6 other people are all screaming and you cant hear the game itself. There are a lot of audio cues in this game and sometimes the chat audio overpowers them. 3) My last and most important reason for the purposed change to the walkie-talkie system deals with the proximity chat function of the game. It can be very confusing when you have a walkie-talkie and the player you've teamed up with does not. Trying to stratigize with someone locally and not confuse the person across the map on their walkie-talkie (or vice versa) can confusing and frusterating. Furthermore it can be difficult to hear the person your working with locally if people on the walkie-talkie chat are being loud. Also, while this is a co-operative game, sometimes its in the best intrest of players to work in smaller groups of two. For example, the boat. If ive been working with another player to get the boat parts, I dont want to have to broadcast to the other players that we have the parts and are about to leave. They rush the boat and we all die lol. Overall i think my biggest argument for the change to the walkie-talkie system is strategy.