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Showing results for tags 'teamkill'.
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Hi Gunmedia, I wanted to suggest if you can add team kill back as a server leader option from the original game, this will give players more options and makes it fun because I personally think is more realistic!!! for example when holding the shotgun there was more pressure placed on the shotgun user aim wisely to avoid killing your team. I know some people abused team kills but to remove all together takes away from the game. Thank you, Lupe
I am new to the forms and do not know how to report a player. I was in a game and a player with the name REMOVED ran over three people with a blue four seater. I tried to record it but my game crashed when i opened "OBS". I "Zinglebog" a player of the name "REMOVED" and another player were killed. Sadly my game crashed i am not sure is it was from the "REMOVED" player so i had no proof. I do love this game i want to help get rid of the toxic players!
How about a gamemode that is like the 9th movie, "Jason Goes to Hell". Now I know that movie was a huge disappointment and all, but I think it could work as a game mechanic. Jason spawns in as the 'slug' and crawls into a dead body in his spawn. He takes over this body and looks like his preferred counselor. The major difference is, teamkilling is active for everybody. Killing a normal counselor has a major consequence, so you have to be careful of who you decide to kill. Jason would be able to do everything a normal counselor could do, and more. This way, people can't defuse the situation by telling a suspicious person to repair the car, turn on the radio, etc. Obviously there would be no proximity music, so stalk wouldn't be necessary. They could probably replace it with an ability to leave the current counselor they're in, and change into a new one. Any dead counselor could act as a new skin for Jason to get into, but only a limited amount of times. Jason's HP would be like a normal counselor's before the body is ruined, and Jason is forced out. There would have to be a new method of killing Jason, probably having something to do with getting the dagger shown in the movie. All in all, I feel like adding this gamemode would be a huge addition to the game, and I hope it gets considered.
Of all the issues this game has, Jasons mobility, hitboxes, crashing... quitters however from the beginning, because people aren't jason, is one of the biggest, most obnoxious of them all. I love this game to death. Played it for days on end. I cannot stop. But during that time I've seen a lot of problems that aren't bugs or exploits. Devs. Please make a ban system where if people quit from the start, give them a ban for 30 minutes or 1 hour. Multiplying depending on frequency. Does it sound rough, some might think? No. Its really not. And I'll explain why. It is, as we all know, extremely difficult to win with few players versus an experienced jason player. Every player lost makes it harder. Losing 2-3 players from the beginning causes some teams to directly leave the whole match immediately. Losing 1-2 demoralizes everyone. We all know it. Jason knows it. Fewer players to search, help, assist, and a much smaller search pattern for Jason players. All of which make playing this game more frustrating than fun. I've noticed over the 66 hours I've put into this that this is becoming far more frequent now. There is roughly a 75-80 % chance that every single time you launch a match, 1-2 players will quit if they are not Jason. Every single match.... We need a system that punishes these players that sabotage the teams efficiency with their selfishness and lack of care. Please consider this. This is a team-based game. It falls apart entirely if people dont care and just quit. Some players will suggest a Jason queue mode. Yes, that could work too, but if that would be too long for some players, they would just continue this due to chances might be higher, or otherwise we'd end up with slower matchmaking because everyone wanted to be Jason. Either way, its deeply troublesome. A ban system is the most effective mean to have players respect the way the game works. Especially if its rough. These people dont care about point deduction. They leave the moment they die in games. Leave before becoming Tommy jarvis, which occasionally results in playerless Tommy NPC's that just hang around the map, afk'ing whilst Jason players are scratching their heads, looking at the scoreboard and everyone is dead. This is a huge problem, guys. I've been in 3 games today as I'm writing this, that all fell apart at the very beginning because 3 people left the moment it began, then the rest just followed because we all realized " We are gonna lose and it isn't even gonna be fun trying not to... " Last thing. Friendly-fire... has got to go. Trolls love it, players on voice-chat with jason players are ghosting their teammates and wound them for Jason to get easy kills. And thats without getting into your average guy who you try to tell not to sprint next to you, playing a stealthy character, resulting in him just getting offended and hitting you before jason teleports in your face and chops your head off. It is a colossal mess sometimes, guys. And the point deduction is utterly irrelevant to these players. They dont care about progression. There is literally nothing at all in place to stop trolls, teamkilling, jason partying and ghosting and quitters at the moment. So at least, remove friendly fire. Please do that. That'll at least prevent idiots from trolling you for absolutely no reason. And it sucks even more when you're really trying to play the game the way its meant to be played. Summarization = Friendly fire = needs to be removed. Troll tool. Quitters = We need a ban mechanic punishing those sabotaging matches because they aren't jason. I hope this will be heard and that other players can support this. Because if these issues aren't handled the quick-play multiplayer will become a troll fest and abandoned eventually for the singleplayer and private matches with friends. And that's just sad, guys.