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Showing results for tags 'survival horror'.
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Have any of you muchachos bought it or are thinking of getting it? I LOVED the original RE2 (and games 1, DC, 2, 3, 4, RE1 remake and 7) and bought it yesterday, it is fantastic in my opinion really surpassed my expectations from it in terms of graphics, gameplay and ambiance. I came into it thinking I was getting a straight replay of the original but I was dead wrong. There are differences to the places you visit, when you visit it and a few boss battles. There is a surprising amount of fear of getting chased room to room from the Tyrant/zombies BUT as with F13 you get used to something chasing you like Mr Voorhees. I have played up until the NEST so I intend with my day off today to fully carry on and complete Leon’s game. Thoughts, opinions, likes, dislikes?
Hey everyone, So this is a shortlist of what I've been reading from various posts on the forum gesturing towards some kind of "hard mode". Disclaimer -- not all of these ideas are mine. If you recognize an idea that you pitched elsewhere then please don't hesitate to say it! Long story short, I think these tweaks would definitely bring back the immersion of survival horror to the game and would give experienced counselors a challenge too. Without further ado . . . - No perks for counselors - No combat stance for counselors - Vision drain / stamina drain very pronounced when near Jason - Jason can pick up and carry around severed limbs / heads (cosmetic) - No shift for Jason (morph is permitted) - Jason does not appear on mini-map - Jason can grab counselors through windows - Match time - 45 minutes max - Jason can toss furniture aside (whereupon it becomes a moveable asset for all) - Red underwater shadow only visible to person playing Jason - Jason much less likely to be stunned by counselor - Jason has increased stalk duration - Jason can unlock doors from inside - No DLC costumes / emotes for counselors - A downed Jason can press E if a counselor is idling over them, grabbing their leg to crush it and wound them - Fewer pocket knives on map - Max 2 shotguns (1 on smaller maps) but shotguns have 4 rounds to use - Shotguns can "break" (i.e., get jammed and become inoperable) needing to be manually dropped by counselor If you have any other suggestions in the same vein then post them.
I thought I'd post an Allison Road topic since a P.T. one is up and Allison Road was surprisingly... not. I'm just so excited for this game. The spiritual (fan [?]) Silent Hills game we'll never get. It's too bad we Won't have Norman Reedus acting in it. It's too bad Guillermo del Toro has nothing to do with it. Both would have been such fantastic contributions to a survival horror video game.It's too bad Konami had to be a poor sport about Kojima leaving, they couldn't just leave P.T. up for the fans? Rediculousness! I definitely see Allison Road as a light at the end of that dark tunnel - as ironic as that sounds. Whether or not Kojima is behind it (it'd be super cool if he somehow got behind it after it got picked up to help out) but it definitely looks like something that is doing P.T. and the Silent Hills trailer justice. I am so fucking excited for this game, I can't even contain myself! What are you guys' thoughts and feelings on Allison Road? What do you expect from the game and do you plan to get it? I for one am going to pre-order it as fast as I possibly can.