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Found 5 results

  1. Energy drinks are leftover drinks left by the councilors, well, because they could be thirsty. The ones you find all over, lets say they are already drunk out of. these ones are filled, and will restore your stamina when running from Jason, since crouching takes a few seconds. This only takes 2 seconds (Or 3, if you want to add the cap opening detail) and if you say this is unrealistic, explain the med sprays healing straight away.
  2. My idea for a new item is a inhaler, When you use the inhaler you would get Half or all stamina regen, but it's a one time use
  3. Not sure if this has been said before but I think it would be a great idea to have an item that boosts your stamina. Say you're just feet away from a cabin where the rest of your team are but you're being hunted by Jason and you're are out of stamina, using this item would give you a temporary boost of stamina, allowing you to get there while the item lasts. This would be useful in numerous situations such as running to a car, to the police, to your team or just getting away from Jason.
  4. Hey DEVs! If you are in combat mode and press shift and crouch in that order. You will end up in a crouched state but with the speed of your running state and you have infinite stamina. For all the guys who have read that: Pls don't use this in a public match Hope you can fix it ASAP. Greetings
  5. The second Gameplay video makes mention of a stamina system which gave me some ideas for that system. Obviously, counselors have stamina that gets depleted through strenuous actions and possibly slowly recovers over time. It'd be great if the counselors could also do some sort of contextual rest action to fill their stamina faster, such as: *using a sink to splash water on their face *resting at a campfire *resting while trying to call for help *resting while leaning their back on a door So while resting the counselors field of view is diminished or locked so that they risk not being able to see where Jason is coming from. This would allow Jason to stalk a counselor until they stop to rest, at which point Jason knows they won't see him from certain angles of attack. Being scared while resting could also ramp the fear meter to the max and break them from the resting state. On the flip side, I think Jason should also have a stamina meter. It would be much larger than the counselors and would refill much slower if he tries to rest, but refills fast when he gets a kill. We haven't heard much about how to 'take down' Jason, but I think it'd be cool if when Jason is taken down that this also his 'rest' state. So the Jason player can choose to 'stay down' longer to refill some stamina, then they can do the Jason 'pop back up' whenever they want. It would create that tension of wondering how long is Jason going to be dead without needing to create some fixed timer system. Just wanted to throw those ideas out there, thought they could come in handy with creating so many of the awesome horror movie cliches we know and love.
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