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Found 2 results

  1. I have seen people discuss this in regards to the fuse but something i was thinking about to make the game a little more challenging would be if all items/collectibles and weapons spawned randomly all over the map. Rather than having the collectible tapes being solely found in drawers it would be cool to find one just laying on the dock or on a bench by a tent. Same with the repair items/health spray/weapons, i think it would create for a more fun and difficult match if you never know wether you will find an item in a cabin or along the path in the woods or near the dock.I personally think that with the current way that items spawn it becomes more often than not predictable for players to know where they need to look for items to escape just minutes into the match. I hope this is something that devs consider for a future update
  2. Map Ideas: The Hospital from Part 5. The Ship from Part 8. The Spacecraft from Part 10. The town Springwood from Freddy V. Jason. Characters: Play as any character that was a killer in one of the movies. Basically have a killer for each Jason movie. Spawns: Don't spawn in or around Fuse house. Anyone worth their wit goes directly to fuse house as Jason and if you're spawned there and they aren't reasonable you spend 20 minutes spectating. Possibly make it to where Fuse house isn't on Jason's map, that could fix this issue. Also perhaps taking the cars off of Jason's map until they are started or he marks them in some way. I know people want to lower Jason's abilities because he is so OP, but I think removing these things from his map would create great balance. Ideas: Have at least one pocket knife per trap Jason spawns with. If it's the Jason with 7 traps, there should be 7 knives. Maybe work on Jason's ability to block flares and firecrackers and perhaps work on his grab range, it's pretty crazy. Counselor swing should not be canceled by Jason grab. Perhaps force more water interaction as in place propeller or gas or the boat itself on an island in the lake so Jasons with better water stats are used because counselors are forced to get in the water. Also with that, give the counselors some type of defense in the water. Maybe make each Jasons music different to add a little fun, like dueling banjo music for Part 2. haha I doubt this will be read by the developers but I do think this is a list of some pretty good thoughts. I constantly think of more ideas for this game and they aren't all about me getting angry and making it easier, some are creative. Thanks for the game though. Literally the only game I play and the reason I even bought a new gaming system. Greatest game I think I've ever played.
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