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Showing results for tags 'sound track'.
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I talked briefly on this before, but I want to know what everyone else thinks as well, because I think it would really help out the character integrity of Jason in general and the overall atmosphere variety for the player counselors. When things are calm, and there's no chase music, I think Map Music could change depending on the map being played, so we don't have to hear the same music over and over provided the map chosen... but what about Jason's music? What if Jason's (alert) music, while the counselors are being chased, changes depending on the Jason that is picked? So, in essence, Jason 2 would have his own chase music (themed to the movie he was in). Jason 6, and so on through the years as the synths and 'sounds' change, you would get that reflection in the game by having a variety of music. This not only helps provide variety to our ears, but also boosts the character integrity of the Jason being played. No longer is it the same chase music slamming your ears over and over, but now it would have a foundation around the Jason that is coming for you. Just to give a few examples of each Jason having their own sound. Jason (Part 2) & (Part 3) | (these two sound similar, but I still think they should both have their OWN sound musically to separate them in-game) (Part 3 should maybe keep the track that was in beta, while part 2 gets a whole new track) Jason (Part 6) | (timestamp 8:25 similar music like that) | Jason (Part 9) | Jason Goes to Hell (below) It's hard to place examples because in movies the sound track is broken up to flow with what's on screen, while in a video game when you are being chased, everything is typically 100% adrenaline at all times with maybe a few seconds of hiding here and there, and so Harry's music will have to flow with the game, which is the big challenge, but definitely can be done. I'd just love to see more musical variety with the TASTE from each film, while counselors are being chased.
- 22 replies
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- harry manfredini
- music
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