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  1. The car: Drives too slowly now Jason can grab you from the front of the car, even if you're running towards the back Sometimes after exiting the car, your counselor will not be able to use weapons or items If Jason places a trap in front of the car and you step in it, the same button used to get out of the trap is the same as to enter the car; God forbid you step into the car with the trap on and then be forced out of the car just to finish getting out of the trap - or become glitched into the car permanently with the trap attached to you. (Should make the button to access the car door disappear or have the counselor only be able to interact with the trap, once set off) Gains acceleration and easily veers off into random objects with the slightest lag spike Will crash into invisible trees Traps (counselor placed): Now disappear if disarmed (why?!) Some traps now spawn in already activated Jason: Still can't break down a door without encountering problems Part 7 Jason needs a revamp - It's ludicrous to give him Sense as a strength and then give him shift and can't run as a weakness. What's the point of being able to see people more but not be able to catch them?! Morph is horrible, it should send Jason where Jason wants to go, not 30 feet away Counselors: Voices are off - you will often hear them portray each other's voices when screaming, yelling, or dying. This also affects Tommy Jarvis Skills Check/Repair Wheel: Occasionally when the 2-seater spawns at Stillwater on Higging Haven Small, the Skills Check for the gas will push the counselor back once started and do so multiple times, basically until you get lucky and it allows you to finish Allows counselors to back out of the wheel repeatedly, until a 'good' one is found. (Not really complaining because I do this all the time, but it's kind of nerfy for Jason. It'd be more challenging if when you back out of the wheel it alerts Jason as a failed attempt; as technically that's what it was) Items: Too. Many. Shotguns. (mainly on small maps) Too. Many. Pocketknives. (mainly on small maps) Not enough items spawn on the Jarvis House map, for how big it is. (Literally checked a whole section before on that map... only found melee weapons and one health spray; at the start of the round) Windows: Still are a safe-haven for counselors - Jason should be able to grab a counselor out of the animation Exploits: On the Jarvis House map, there is a glitch in the water near the bridge on it's left side at Fire Branch that makes counselors invincible to Jason. The counselors are standing/swimming, it's similar to the old rock glitch on Higgins Haven These are just what I feel should be fixed or altered
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