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Found 2 results

  1. It would be great if you could introduce a new counselor with the following stats(35 skill points in total)^^ : Composure: 7 Stamina: 6 Luck: 1 Stealth: 9 Repair: 5 Strength: 1 Speed: 6
  2. I'll start talking about the state of the game right now. We enter the game, Jason morphs, hopefully near some counselors, few moments later Jason gets Sense, and commits to relentlessly pursue the counselors, unable to hide. This results in the counselor/s getting frustrated, being killed so early in the game without being able to lose his sight. And Stalk is just... pointless. Pointless for the time we get it in the game, when every cabin is destroyed and counselors are just running in the woods or dying by broken glasses. Now let's talk about the movies. A group of horny teenagers wants to have sex in Jason's garden. Jason has written several times to the Town Hall but the Major doesn't care so he has to take care of the problem. He kill those teenagers one by one silently through the whole movie until the last 15 minutes of final confrontation and loud chase. Well then, why not make the game like the movie? How could we do that? Here's my suggestion. Change Stalk to be the second skill Jason gains and move Sense to the last. I think this could be a very fun and fair change for BOTH parties, Jason and counselors. Counselors would be able to juke Jason more easily in the early minutes and potentially distract him better with the radios and hiding spots, and take advantage of that for a more safe 'looting phase'. Jason could still pursue and catch them, but you could actually lost him for a few minutes. Jason would have a more strategic play in the early minutes, being able to ambush silently while they are still looting and not paying attention, forcing counselors to watch every corner carefully, even peeking through doors (I don't even know if this is still a feature because NOBODY uses it, but I remember misclicking doors back in the Beta and doing it), and only able to see sound blips until he eventually gains Sense and counselors couldn't hide from him anymore (At all, hello A.J) This would result in a better movie-like game while maintaining balance (not needing to nerf Jason or buffing counselors) and improving the fun. More hide & seek early game, more run for your god damn life late game, instead of just the latter since the beginning. I hope you like this idea and share your thoughts. This is a really great game, but together we can make it even better.
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