Jump to content

Search the Community

Showing results for tags 'realistic'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Forum Information
    • Friday the 13th: The Game News
    • Rules & Regulations
    • Introduce Yourself!
  • Friday the 13th: The Game
    • About Friday the 13th: The Game
    • Friday the 13th: The Game -- Patch Notes
    • Friday the 13th: The Game General Discussion
    • Friday the 13th: The Game -- Suggestions/Feedback
    • Friday The 13th: The Game Bug Reporting
  • Community Events
    • Official Contests/In-Game Challenges
    • Player-Run Challenges
  • General
    • Off Topic
    • All Things Horror
    • Other Games Discussion

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 2 results

  1. Hey all, I've been a player since day 1. Thoroughly enjoyed the game. However I'm now at the point where Jason doesn't scare me when he appears, there isn't that fear that something I've just done will mean he may see/hear me. Because I find myself constantly checking my map and I know theres a window on a house just on my right that I can run to.. etc I've seen similar ideas, as much respect as I have to Gun Media etc let's keep it basic, the guys are obviously working on some more content, so huge changes to game modes may be a bit much of an ask? And things do take a long time to release. These are simple and possibly easier to roll out? I basically find myself involuntarily map watching, so I keep my eye on the map knowing that if I 'head in this direction' I'll eventually reach that house, sometimes without looking at the game itself until I'm pretty much there. This forest may look creepy and dark, but I'm not even paying attention really "just follow that road on the map" These, to me, seem like all very basic HUD edits and disables etc, so surely should be pretty easy to implement? It's pretty much a 'hardcore' version. NO HUD MAP : What I envisioned is that what would it bring to the game if there was no HUD map enabled at all? Yes, you could say 'Chris just don't look at the fucking map then!' but as easy as that is to say, you just can't help but look, because it's there. I think it will bring back that excitement and fear that I first felt when I started playing the game, thinking is Jason near? Will he find me? Nope, because I can see on my map that hes on the complete opposite end smashing someone elses head in.. I thought what if you had to rely on wondering around in the dark not knowing where you were heading apart from using certain areas as a reference.. is that a house in the distance? Yes, head over there! (you get my point). Gotta get through these woods though, it's dark, he could be anywhere... It would also be pretty relieving to bump into another counsellor, it may give people much more of an incentive to stick together because we pretty much don't know where anyone else is. Will reduce Jason gang banging which is seriously annoying (but also fun?!) as it will be harder to find eachother. NO JASON VICINITY MUSIC / PERMANENT STALK I believe you can disable this for yourself in the menu, but it's just not the same if it's not happening for everyone. I think it would be awesome if you had no idea if he was close he was, and you're in a building and all of a sudden he appears at the window, then walks off and you have no idea what window he's gone to next! Maybe just the ki ki ki ma ma ma if he's quite close. That might be cool. NO HUD MAP FOR JASON It might be a bit too overkill if Jason has a map and counsellors don't. Not sure on this one? These are literally a couple of very simple changes but I think they could have a drastic effect on the game in a new mode, bringing back a bit more excitement to it. Shoot me down if you want, but I'm just a fan with some ideas. Just thought these would be pretty cool without the guys having to do 'too much work' on implementing it as its all already there..
  2. The movement in Friday the 13th is a little clunky. I've played with gamers who use the movement flaws to their advantage and escape certain situations in unrealistic ways. This can become frustrating if you're Jason and you spend more than needed warping to a counselor and not being able to catch them because they're moving around radically. Maybe implementing better movement mechanics that cause counselors to change movement direction in a more realistic manner. For example if you are running away from Jason and decide to do a complete 180 turn, there should be a stop and slide animation or slowing down before you can change directions that quickly. Or maybe peanalizing players for changing direction so quickly by making them stumble. These suggestions should allow players to stray away from exploits and use smarter tatics to avoid Jason. Rather than just running around erratically. I think this will also add some depth into the gameplay and allow developers to create more chances for those cherished cinematic moments we all look forward to when playing.
  • Create New...