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  1. A previous suggestion by @gyaaft and thoughts by @Alkavian have had me thinking on this: Friday the 13th needs a rank system... Why? The type of content released so far has a predictable lifespan, easily gauged by the Steam count numbers (and very likely supported by Gun/IllFonic’s numbers on their backend). New Jasons, maps, clothing and emotes have not been able to sustain a playerbase on their own. The playerbase will boost after the engine update but will drop as it has after every update. Any thought otherwise is wishful thinking and not supported by the game’s history. How does a ‘Rank System’ benefit everyone? All players, new and old, will be sorted into tiered-ranks as they play the game- ensuring they play with other players of similar skill New players will benefit from playing with new players and not be discouraged by being destroyed by longtime, high level players High level players will be playing against others of the same skill level It will add another incentive to not rage-quit Imagine playing as a counselor with others inside of your tiered-rank: If you’re a high rank/level player you will be playing with others that know how to play the game and use the appropriate strategies based on whatever the current balance of the game is. If you’re a low rank counselor, the Jason you face will be of similar rank and you likely won’t be destroyed. As Jason, if you’re just starting out- you won’t run into groups of players capable of calling the cops and killing you within the first few minutes of the game. If you’re experienced, you will be going against a skilled group everytime instead of slaughtering newbies and discouraging these new people from wanting to play the game. How does a ‘Rank System’ grow the playerbase? People are naturally competitive and competitive games maintain players It gives longtime players, who have unlocked everything and reached Level 150, a reason to play It taps into the playerbases of a variety of competitive games During gaps without content, ranking up is a strong incentive to continue playing Playing with similarly skilled players creates an overall better gaming experience for everyone What kind of ‘Rank System’? At this time, seasonal tier-based systems (based on match XP) are the most popular. A four to five tier system would be the best option to start with rank resets every “season”. A season defined by Gun/IllFonic. Ranks as Jason and as counselors are separate. Anyway, I could on but I’ll end it there. I’ve seen @GunMedia_Ben say in the past they don’t want it to be a competitive game. I wouldn’t mind hearing why as well as @ShiftySamurai and @[IllFonic]Courier‘s opinions on this. If not opinions, how about some reasons why you guys don’t think it would be beneficial. I know Shifty says he spends about 17 hours a week on the forum so how about spending 20 minutes here and discussing a ranking system. Feel free to add input/suggestions. Edit: Clearing up some confusion: Rank would be based on your performance in matches and in no way be tied to your overall level. A player’s level is not indicative of skill level. Your level would continue to simply be a means of unlocking Jasons and cosmetics, as it is now.
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