Jump to content

Search the Community

Showing results for tags 'pocket knife'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Information
    • Friday the 13th: The Game News
    • Rules & Regulations
    • Introduce Yourself!
  • Friday the 13th: The Game
    • About Friday the 13th: The Game
    • Friday the 13th: The Game -- Patch Notes
    • Friday the 13th: The Game General Discussion
    • Friday the 13th: The Game -- Suggestions/Feedback
    • Friday The 13th: The Game Bug Reporting
  • Community Events
    • Official Contests/In-Game Challenges
    • Player-Run Challenges
  • General
    • Off Topic
    • All Things Horror
    • Other Games Discussion

Found 4 results

  1. TLDR at the end. So I'm sure it has been mentioned countless times since these updates have hit, but I've gotta ask. Why is Jason less dangerous now than the councilors? Why can I get stunlocked, and every person I grab just happens to have a pocket knife? Why aren't pocket knives actually rare? I've been running into players regularly who have more than one, which is awful considering the increased difficulty of actually landing a grab since a previous update. I seem to recall the devs saying over and over that Jason is supposed to be "overpowered" yet the only way he poses any kind of threa now is when someone happens to lack a damn pocket knife and is caught by themself. The only way to play around that is to melee people instead, but unfortunately the hitboxes are all kinds of awful and councilors can both start with and have increased healing from med sprays, which should also be rare. The med sprays only matter if you manage to damage someone, because the odds are higher that you'll simply get stunned over and over, even in combat stance. Before posting this I played a match where I was literally stunned every single time I got hit and every person I grabbed had a knife.; actually, in the last 4 games I've played as Jason, only a single person I grabbed didn't have a pocket knife. As for melee in general, Jason's mask can be knocked off very quick by melee characters with the right perks, and if a decent group sticks together and has the sweater, it's incredibly unlikely that you can play against it. Between the stuns, horrid hitbox, the inability to use sweeping attacks to hit multiple people, and the fact that you can get ganged up on without any repercussions as a councilor (because the poor decision to remove friendly fire was made) it's near impossible to play against a group of people unless they're absolutely awful. Now you might say that Jason shouldn't go after a group, but when all of the survivors have managed to come together, you're left with no choice. The game is so in favor of councilor now that I've lost almost all enjoyment for playing Jason. The main draw of this game is Jason and to kill or be killed as him, so I can't help but wonder why the hard earned money I spent backing this game by buying the underwhelming Steelbook edition and DLCs went towards decisions that made Jason so laughably weak? Don't get me wrong, it's possible to do very well as Jason, but if you're playing against a good group of individuals or even a very average group that sticks together, chances are high that you won't accomplish much. I'll keep playing the game, but I definitely won't have Jason as my preferred spawn anymore. The short version is that the game is highly in favor of councilors and they have far too many options to utilize against Jason. Pocket knives and med sprays should be rare, and the healing perks are absolutely broken. The ability to stunlock and grief a Jason player is depressingly easy to do and makes him a non-threat so long as you have one or more get out of free cards (pocket knives and healing sprays). Melee in general is too much for councilors, and it's near impossible to play against a half decent group that sticks together and intends on using the sweater strategy. Jason isn't a threat 1v1 in most cases and is simply a joke vs groups, which isn't always avoidable.
  2. Just wondering if this is a Perk? I've never seen it. I have epics of every other thing, fire crackers, bat, med spray, haven't seen knife. Also, what determines how much cp you get after each match? Is there a scale for each thing you complete during a match? Can you leave me a link to look at?? I get 100 sometimes and get 300 other matches and I don't know what gives me less or more cp for each thing I do?? Please help!
  3. Hello everybody I just wanted to ask if someone ever got the perk on the pic below and if yes the what is it because I always see it while rolling perks but I never get it and I want to know what it is because I think it's a perk that you start with pocket knife so if someone has it can you please tell me what it is? Here's the picture:
  4. Hey, so I have an idea for pockets knives, I think you should be able to use pocket knives like they are now, but also have another way to use them during a grab, it would be extreme risk for high reward. When Jason grabs you and you have a pocket knife, you could hold down the button for using the knife to start one of those QTE circles, this QTE would be based off of strength and composer, rather than intelligence and repair. If you succeed in the QTE without failing more than ounce, you stab Jason in the eye or something, stunning him for a much longer time and maybe weakening his sense ability for 15 sec or so. But if you fail, you lose the pocket knife and lose the ability to mash to break Jasons grip, this also greatly increases Jasons timer on his grip before you break out automatically, so Jason can walk around with you as long as he needs. Also during the QTE circle Jason could not walk with the counselor or execute them because a struggle animation would start. What do you guys think?
×