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After a brief conversation with @Redcat345, I did some thinking on how I would like to see Mrs. Voorhees implimented as a playable killer. This is an idea for a 4 vs. 1 game featuring Pamela as the killer, built on suggestions from @Redcat345 and others in the past. Pamela Voorhees Strengths & Weaknesses: Option 1 Strengths +Stalk +Can Run (as fast as an average counselor) +Weapon Strength Weaknesses -Can't Shift -Destruction -Grip Strength This option allows Pamela to morph on par with an average Jason. Strengths & Weaknesses: Option 2 Strength +Shift +Can run (as fast as an average counselor) +Weapon Strength Weaknesses -Can't morph -Destruction -Grip Strength This option allows Pamela to shift but she can't exit shift in view of counselors- similar to how spawning as a zombie works in Left 4 Dead. Weapon Knife Alternatively, Pamela could use all edged weapons (axe, machete) Combat Pamela can crawl in and out of windows and hide in any hiding spot. Pamela's speed crawling in and out of windows or hiding spots is faster than any counselor, as well as completely silent. Pamela's stalk is abnormally long in duration, allowing for jump scares. Pamela has kills, that if she is hiding in a closet and a counselor walks past- she can perform an environmental jump scare kill. Pamela's combat is the same or similar to counselors. Pamela must first stun a counselor before being able to perform a grab kill. Pamela's grab kills are low-impact: stabbings, throats cut, etc. Pamela can run as fast as an average counselor but her stamina is significantly higher, walking does not have a stamina cost. Traps Pamela has no traps but is able to use the same bear traps as counselors. Sabotage As suggested by @Redcat345, Pamela can sabotage escape options- she can remove the battery from the vehicle or propeller from the boat. Depending on balance, this option could be limited to once per vehicle and boat per match. Maps This mode uses only the small maps. The escape options are limited to the boat, two seater and match time expiration. No guns spawn. Jason's shack doesn't spawn. The two seater is Pamela's Jeep. Pamela's Kill Conditions Scenario #1: Suggested by @Redcat345, Pamela can only be killed on the beach, with an axe or machete- the possibility of these conditions are heightened by the boat being a main escape option Scenario #2: Pamela can only be killed by the final remaining counselor, after a struggle mini game is won. The mini game favours Pamela. Scenario #3: Suggested by @Redcat345, Pamela can only be killed by a new hero character: Alice Pamela's Customization Pamela's base appearance will be as she appeared in first film Pamela will have an alternate skin, as zombie Pamela from Part 3 As I said at the beginning of this post, these are a mixture of new and old ideas. Feel free to add or suggest what you think would improve on these ideas.
I've been thinking about this for a while now. We have the standard game mode. Jason kills or they escape or both or Jason dies. Simple, not much thought to it. It encompasses aspects of the films for the most part. But yet you have the road map, with the 'New Game Mode' at the very edge of the road almost. Which to me, signals it could be spring or summer 2018 by the time it arrives, if not even later. How important is it for the 'New Game Mode' to be entirely different from the mode we have now? Or is it not that important? We know there will be bugs and content updates along the way. New Jasons, new maps, new counselors, etc. Yet these are the two scenarios I foresee for the future of the game, as it pertains to the 'New Game Mode'. Best Case Scenario 1. The Devs become better at fixing their own game 2. They tinker with the balance and actually talk about what they changed and actively change BOTH Counselor and Jason, what works and what doesn't 3. The 'New Game Mode' hits and its a welcomed addition met with favorable opinions, time will tell if its as loved as the original mode or just something played on the side because its 'not the way the game was meant to be played' Worst Case Scenario 1. The Devs stay the same or become worse at fixing their own game 2. They DO NOT actively come out and say they will change this or that or try to tinker with EITHER Jason or Counselor, keeping the updates half logged, half vague as possible 3. The 'New Game Mode' is more demanded simply in the hope that its not the same as the standard game, which has become a bore and a chore So I suppose the question actually answers itself, but I ask others really. If the game is in the same shape its in now, only with added content but the same old, boring, buggy, lethargic gameplay. The want and demand for the 'new game mode' I would think would be pretty high and the hope that its different as possible from the standard mode will be a big talking point. Yet if things improve on all fronts to some degree. I could easily see the new mode not being something as in demand by the playerbase. This user in particular has gone over various game modes that could be added to freshen up the game. This is just one example. So should the 'New Game Mode' be as different as possible, regardless of the state of the game by the time we get to know more about it?
Hello, First I'll start by saying my grammar is not the best so sorry if that bothers people! But my idea I thought of that would be cool is if you could get the rights to Freddy and add him as a bonus character. And like how Jason has music, for Freddy, it'd just be creepy children/girls singing his theme with no background music at all and gets louder as he gets near the counselors. One ability could be taunt and what it does is basically raises the fear levels of any nearby counselors making the sense ability more useful for Freddy. And how you kill him...well of course use fire! maybe instead of using the gas on the boat or car the counselors can choose to use it on Freddy coating him in it and finding a way to light him on fire but maybe if he goes into the water it washes it off so you HAVE to do it only when the times right and everyone is ready or you waste the gas for that match. Another idea I had was if you could make that happen, a Freddy vs Jason mode type deal where each killer fights the other to kill more counselors than the other. Maybe increase the number of counselors in this game mode to try and balance it a little better. I know what I suggest would be a ton of work making another killer and trying to make him different than Jason but I really think this would help boost sales and keep people playing longer and as we know companies like money ^-~ Could make it free content or DLC really. I'd love to hear what others would have to say and any suggestions on what his abilities would be or how to kill him, as I'm sure others can improve upon my idea! Bi'ankia <3