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Showing results for tags 'new game mechanic'.
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@GunMedia_Ben @Gertz I was just thinking. The bodies pretty much lay around and act is fear landmines in-game. They cause the counselors to have a little jump and Fear spike, but that's about it right now. It might be pretty neat if after say ~3 minutes a body will get "moved" and strung up at a traverse-able window or in a doorway on the first floor of a nearby cabin. This could represent Jason "relocating" the counselor's corpse. Make it so the body blocks the window or door, but can be ripped down by a counselor using a simple QTE (based on Composure NOT Repair). Doing so would spike the counselor's Fear and clear the body. Make it so Jason can just approach a body in a doorway and tear it down with a button press (like breaking a window or generator). You'd have to have a few rules governing the mechanic. 1. Bodies will relocate only if no player is in line of sight to the body or the location it will randomize to. If this cannot happen, the body will not relocate and remain where it was originally. 2. Bodies will only appear on the first floor of structures. No need to have people complain how a body got nailed outside the 2nd story window at Higgin's Haven main house. 3. Bodies missing arms won't relocate. Need something to tack it up with. 4. Bodies killed outside will appear nailed up outside of cabins. External window and doorways only. Keep it randomized but bodies will not show up over shuttered windows. 5. Bodies killed inside will appear over windows and doors. The doors can be internal to the cabin or over exit doors. 6. Moved bodies will show up as a green marker on Jason's map. That way the Jason player is aware of new obstacles he has ostensibly set-up. Essentially, the bodies would become delay hazards for counselors that cause increased Fear accumulation in their radius (think radiating Fear landmine). They can be torn down but they also act it inhibit counselor's movement. Counselor's failing checks on the QTE won't notify Jason, but their Fear will spike drastically with each failure. It is a bit disconcerting tearing your buddy off of a door frame or window frame. Thoughts?
This idea is for a counselor with ever changing stats. They could let you customize the look or just add a character that this works on but that's not the important thing here. Just like in real life you actually have to use a skill to keep it sharp. It would work by recalculating stats as you play that character (not during a round). So, if you play as a fixer and repair lots of stuff the skills related to that would increase over time. Same would go for fighting Jason(strength), running(stamina), surviving or saving people (luck), etc. But, skills would also decrease if not used. So, it would be a battle of finding and maintaining a play style appropriate to how you want to play. You could probably even max all stats but you would have to be a very versatile player. In order to be the best you can it would require being a team player because you would never be able to achieve Max stats without it. It would recalculate stats at end of game based on your performance in that game and an unspecified number of previous games. So if you start slacking in an area the related stats will start taking hits. Could be a way to increase cooperation and give you another goal to strive for.