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So, I have been playing Friday The 13th for a bit now and I like the core gameplay and the concept of it. However, I believe what would keep players coming back without dividing up the playerbase too much would be to add maybe like a single special gamemode or an event or something at the end of every month. Or hell, you could use them interchangeably My ideas for what that event/gamemode could be are as follows. • Betrayal You tend to see people's true colors come out when shit hits the fan. People betray one another for their own survival. Remember how Counselors used to be able to damage and kill other counselors with normal weapons? I think it was a great decision to take that out because of all the constant griefing and increase the XP penalty for players that run others over with the car. With that being said, I think it would be an interest spin to have a gamemode basically where other players get 100XP for killing other players per kill the same way Jason does. So it would be like a Free For All and you wouldn't be able to trust anyone all the while there is a juggernaut serial killer coming to push your shit in. • Moshpit 7 Counselors and 1 Jason is fun and all, but what if we doubled it up? 14 Counselors and 2 Jasons on Large Maps only with the same methods of escape. Jasons would have the ability to speak to each other over long distances like Counselors can when they equip radios. I feel like this gamemode would be absolutely insane because it could go both ways. The two Jasons could be really good and slaughter everyone or the Counselors could wise up and organize against their predators. • Possession In the movie "Jason Goes To Hell" he possesses a bunch of different people in order to perform his kills. He could instead of spawning as Jason, he could spawn as his preferred Counselor and the twist they know they are Jason but keep it a secret to the other Counselors while he murders the others in secret as they try to figure out who he is or escape. They would also need to have Pamela's sweater to kill him, but Tommy wouldn't be necessary. The Counselors can kill him if they figure out which Counselor he is possessing by killing that Counselor. Once Jason kills a Counselor, he has the option of taking the form of that Counselor, which to other players, he will appear with that dead player's gamertag as well. This means that player will not show up dead either in the menu so they will be forced to keep guessing. I thought that it would be interesting to also implement a feature where Jason could actively try and possess a living Counselor, which would be a spam fight of who can press A the fastest. If he can take that player over, they are "dead" while he uses their body to continue to trick the other counselors. Also, if Jason finds the Necronomicon, then he can arise from Hell. I feel it would be best to also have very limited escape methods and have a Hell Jason be much more OP that the regular. Like faster movement, quicker regen on his powers, etc. But to counteract that, a survivor can get the book before he does(it spawns in a random drawer) and they can burn it in a campfire to prevent him from becoming fully Jason. • Jason Vs Jason Similarly to the Moshpit mode, there is a higher player count by not by much. There is 8 counselors and 2 Jasons, but what makes this different is the Jasons can kill each other and that is their primary objective. The Counselors can work together to assist one of the Jasons in killing his twin, try escaping, or try and kill both of them(which would count as a win for them). Pamela's sweater now has 2 uses, one per each Jason and Tommy is not needed to kill them.You'd have limited escape methods because escape is not the point of the gamemode. These are just some ideas I came up with while playing. Let me know your thoughts and opinions about these 4 and if you have any of your own you'd like to share!