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  1. This part has been added for clarity. The purposes of this thread is to discuss the various ways that offline or private counselor matches could be done. If also contains suggestions for other modes that could be experimented with. I think there's a lot more that could be suggested, so if you have an idea, please post it. The rest of this first post/page are discussing one specific idea, a Night of the Living Dead mode. It is quite a long read and tries to do something different with the game. The rest of the modes starting on the next page are not nearly as long and stick closer (for the most part) to the core of F13. I hope you enjoy reading them. So I've been kicking around this idea, even mentioned parts of if in the Nintendo map thread, but I think I should just write it out and see what you all think. It's just an idea, so don't be too upset, just give your criticism(or not) and move on. I love Friday the 13th the game, the independent nature of its creation is part of that. There are few properties that generate the same level of fandom from independent beginnings. One of these properties is Night of the Living Dead, and it just so happens to be in the public domain. Basically any one can build something in that universe without fear of legal repercussions. The popularity of zombies can be attributed to this legal freedom. This game we all enjoy was incredibly lucky to even exist, the rights issues alone are staggering and anything that is made in it's world is gravy in my opinion. It can be more than what it is though, without losing anything it can grow and change. Not everyone has to like everything, or play what they don't want to, but options are good for longevity. If this was single player it wouldn't even be a concern for online play, it would just be a map exploring mode with minor zombie annoyances. With it set on easy there would be a set number of them to contend with, normal difficulty they would group up and keep spawning, and on hard mode the rate of spawn would simply increase as time when on, or you could select fast zombies that could run a short distance. As a private match multiplayer mode they could be added as a change of pace for experienced groups, or be added to a match with Jason as moving obstacles for the counselors. Jason would also want to avoid decapation as it would mean no zombie player. As a DLC it would generate some income, and not effect players who have no interest in expanding the game. Zombie players, rather than escaping or leaving a lobby at death players could have some PvP back in the game in a fair and more balanced way. Zombie players wouldn't look any different than the bot zombies but would be way more dangerous without being over powered. You could still bash them down with a weapon while avoiding bites but they would wait outside windows, group up to destroy doors and have intelligence to plan using the bots as cover. The atmosphere in the camps, the mechanics of barricading doors, fear effects, bots and many different looks for counselors, all the things that would be needed are waiting. In the original movie it's just a group of strangers trying to survive, they barricade doors, hide and sometimes fight back. Each of these things can be accomplished with little change to the existing game world. The big house maps would be a lot of fun with extra threats wandering the map, without Jason you could have 7(8, Tommy) counselors vs 1 player zombie at the start. Host would select the number of bot zombies in the lobby. The zombie players would attempt to stop escape, by using the bots as helpers. Killing a counselor player turns them into a zombie player, unless Tommy is called. If Tommy has been called he is randomly selected as normal, but he brings friends with him as the dead counselor players also return as zombies players now. Their old bodies stand back up and it's a new game, eat your friends. -Things that could or would need to be added A grab and bite attack, unarmed attack to damage doors/windows using the prompts for Jason. The ability to crawl for some bots or player antagonists. Maybe some new skins, but really using the existing bloody skins or amputee skins could work. Extra barricading features would be nice, and cross over with the regular game well. 2by4's, nailguns, hammers/nails have all been suggested in other threads. -New Zombie Player Powers, using as many mechanisms that already exist as possible Sense Life, works just like Jason's sense power but houses don't light up, just counselors. Sense based obviously. Shepherd, lets you call zombies together in a mob around you, they follow along unless distracted by counselors or another use of Shepherd, thirty foot radius around the player zombie. If you lead them to a cabin they will attack the same objective as the player zombie, so if you attack the door they will attempt to break it down even after you stop, letting you slip away to guard windows or the backdoor. If the players escape you would activate Shepherd again and start a pursuit, or leave them attacking the cabin as you chase the escaping counselor alone. If you lead bots to an objective like the car or phone fuse you can set them to guard it by using you action button, zombies are the trap they don't place them. (Players can bear trap zombies, there is no escape from them if your a bot, a player zombie needs to use the next power to get away.) Possession, lets you use a form of shift to change zombie bodies. Basically you fly around the map till you run into a zombie not controlled by another player. This power is used for moving around the map so it lasts until cancelled. If you end the power before running into a bot zombie and no bot zombie is close to you(same thirty foot radius), a new body pulls itself from the earth. Your old body becomes a zombie bot and does what it would normally do head for noise. The number of unearthed bodies you can create is set to the limit of zombies that are allowed to spawn on the map, or a set number per player zombie, three maybe. You can possess a zombie in a cabin but not unearth one, these have the same limitations as trap placement, as the hole effect will only be a re-skin of the trap leaves. With an animation of you standing up, like when you jump out a window. Shift based power, could be used in other potential modes as well. Unearthing is the name I'm using for the animation of rising from the ground. Raise the Dead, allows a zombie player once per match to summon the Living Dead from the ground around a target car or cabin. Twenty foot circle in front of the players zombie, placement is random, and any damage they have incurred is still present. If the max number of zombies on the map exist, those farthest away from players crumble to the ground. The number of them that spawn via unearthing is controlled by the number of counselors present, and the counselor players luck total or some other balancing equation. This would best be saved for the end game or car escapes, it's not meant to over power the counselors, just give the Zombie players a way to Morph in some friends. -The Car and the Boat/Swimming The Car. The car is a problem. Working out how to stop the car could maybe be a forum problem. I do have some ideas but they maybe might over power the zombies. This one might work for now Shift/Flying into it with possession and the smash happening automatically, then a zombie unearthing right in front (doesn't use one of the players unearthed bodies if a smash happens and they are limited). The car will be the ultimate zombie bot killer, and I'm sure players would love to get their GTA on. The Boat/Swimming. Swimming works just like for Jason, the in game reason is the water is filled with zombies and the zombie players can move around under the surface of the water. When they flip the boat or drowned a player it is a random zombie that does the deed. Swimming would also give the zombie players a way to switch back to their preferred counselor body, you enter the water walking or with possession, and when you climb out your back in the body you selected in the lobby. -Perks Some Perks work for zombie players, and could even give them certain surprise advantages. The Sneaky perk that lets you climb through windows faster for example, could allow a zombie player to climb through windows(unless window barricades are added, zombies without the perk can't use windows). Thick Skinned, tougher zombies. Friendship, more damage when using Shepherd. Feel free to come up with your own below. Here's a list of all the perks, https://fridaythe13th.gamepedia.com/Perks. Some Perks would just not work, it would be interesting to see the meta in this mode though. -Items Firecrackers, these attract zombie bots, and can stun zombie players. Med. Spray, works as normal, but doesn't heal bite damage. You can be infected, and change. Pocket Knife, allows one escape from grab as per normal but can also be used to kill a player Zombie. Head shot instead of neck, needs new animations. To kill a zombie player you have to assume Combat Stance with no weapon equipped, then attempt to get close and strike. Weapons, these work as normal you beat zombies down, they break as per normal, you find more and repeat. Zombies are hard to kill, pieces will be smashed off before they run out of health, the Devs will have to balance this part, it's just too big to do here. Player and bot zombies are restricted from using weapons (Yes, the zombies in Night used tools but crudely, and it would make it unbalanced.) Car/Boat Parts, the zombies can and will pick these up and carry them with them. Sometimes they will take them to a vehicle and stand around waiting like they are remembering their past life(higher the repair skill the more likely it is to happen). Or they could wander in to the graveyard making a pile just to create a different goal point, when zombies pick up parts they appear on the large map still, allowing counselor players to track them. Zombie players would have a set a set number of lives. In a non re-spawning game you'd run out of bodies, and unearth all the extras your allowed. In a game with a set re-spawn they could just keep coming back, so to make it possible to kill them permanently you have to stab them in the head with a Pocket Knife, this should be hard to do, possibly requiring the Zombie Player to be stunned first or have run out of unearthed bodies. It should be risky to take out the Zombie players but maybe one of you can come up with something fair? So yeah that's a lot to digest, and I've tried not to go on to many tangents. I'd appreciate feedback, and will probably add more just cause it's a fun idea. If you like any part of this, or would change anything let me know.
  2. So I'm new to this website but I've been a fan of the series for a long time and I love the game very much and I have an idea for a Pamela game mode and I would like to share it with you guys, maybe it could traction and maybe the devs will see it and like it! I'm not expecting anything and there's probably a few grammatically errors but here it goes! Pamela is a vengeful mother out for blood however she is human unlike our hockey masked zombie friend, Jason. Instead of brute force and supernatural powes Pamela will rely completely on stealth and instant kills on suspecting counselors however she can be killed in 1 hit as well. To compensate for all of this there is only a few weapons on the map, 3 baseball bat to stun and 1 machete to kill Pamela and the machete is hidden with Pamela's car. So now let's get into the specifics on how Pamela works. Before the match starts, in the customization menu you can select 1 of 3 weapons to start with, Hunting Knife, Machete or Axe. When the match starts Pamela in a random cabin in a closet. When in hiding places such as closets or under beds, Pamela can Morph to any hiding spot on the map, meaning she can get into cabins without being seen. When you exit your hiding place you have the Stalk effect on in other words means there isn't any music playing to warn counselors your near until you are spotted. Now let's say you're in a cabin with another counselor, when unseen a button prompt will appear over a counselor, when close enough you can press the button and Pamela with preform a stealth kill. Well now your probably thinking now, what's the counselors objectives, how do they escape? Well the counselors are aware they're in danger, the match starts with a cut scene of Chad finding a dead body in a closet before doing the famous Chad face before the camera pans to outside of the cabin of Pamela hiding then boom match starts. So the counselors are aware of Pamela's presence, now they need to repair they need to call the police by following these steps: - Find gas - Fill up main generator with gas - Find the 2 fuses - Repair the phone box - Call police - Counselor revives as officer - Wait for back up - Reach the exit ----------------------------------------------------- Pamela Weapons: - Hunting Knife - Axe - Machete Strengths: - Run - Climb through windows - Hide - Stealth Morph - Weapon Strength - Stealth kill - Always in stalk until spotted Weaknesses: - Can't Shift - Low HP - Low stun resistance - Can't Grab
  3. Here is the most recent response to being asked about dedicated servers, paranoia mode, the next patch, single player challenges etc...
  4. Hello. Myers here............. And I am here tonight to discuss the apparent most important topic regarding Friday The 13th The Game... Quality of the gameplay Here are the general topics that we will be discussing, which will be regarding the upcoming update. The Upcoming Update Virtual Cabin 2.0 Offline Bots The Patch Theory of more upcoming updates Okay let's begin. Virtual Cabin 2.0 Okay so if we use the Friday The 13th The Game roadmap we are standing right between the Halloween pumpkin "My favorite Halliday" "Yes I said Halliday" and the Virtual Cabin 2.0 update you can obviously tell that our next update without a doubt will involve that specific content. However if I am to be honest with you I am not to hyped for this content though it still sounds like a good addition to the game. All we have to do is look back at our sources from the official site. From what we know it will still contain a F13 museum experience with according to them will have Easter Eggs, secrets and unexpected jump scares... Sounds fun. It will also be in a first person view while playing... One could only guess what lies behind the secrets of this content. But we've had a Virtual Cabin before on the PC. However it is confirmed that this Virtual Cabin 2.0 update will indeed make it's way to not just the PC but consoles as well such as XBOX One and PS4 which I reckon is good for me considering I am a console player. Not much more details to go into with this update so that leads us to our next topic which is my favorite discussion thus far... Offline Bots Yes this is what I look foward to the most and what I can say about this update which includes the last I mentioned is that we do know unless plans change that the next 5 content/updates are suppose to be here between now and Winter according to the roadmap the next icon is a snowflake mark rather if that means the first day of winter "December 21st" Christmas day "December 25th" or the last day of winter "March 20th 2018" that is central time of course. However I refuse to believe that all this content between Halloween and The snowflake is a time period between now and 2018. I would like to think that the snowflake means Christmas in general. What I do know is that the informers of the game have informed on this website just a couple days ago this new update will be content focus with minor patches and we should be seeing very shortly. Pretty much in the next couple of weeks. I'd like to say two weeks but I'm gonna say three-four weeks. The Offline Bot mode will allow players to play Offline without an internet connection which is good for many players. Not just the fanbase but the developers as well because that means more money comes in for them. There are many gamers who want to enjoy this Friday The 13th experience but incase you didn't know there are loads of gamers or have no internet connection, not only that but many gamers prefer singleplayer experience and doesn't like playing online due to the unfortunate fact there are many bad sports and screaming people over their microphones. Sure you can mute them but there's still a huge list of things that ruins gaming experience for other players while playing online, thus is why it's a really good move to give players like myself or even you the Offline Bots mode to enjoy at least til the actual singleplayer mode is released which we'll discuss in another topic. The Offline not mode is just like the online mode just offline. You will be playing as Jason and only Jason so you can hunt down councillors and skill and level up your Jason. Plus it's a good break from surviving as that for some players may get tiring after awhile. The reason you can only play as Jason in offline mode is simply because the developers are having a hard time programming Jason to feel like a real Jason. Programmed Jason has an issue with running into walls rather than trying to properly chase you which as they said and as I agree is not fun, nor is it scary. I hope and believe that this content will be released the same time as Virtual Cabin 2.0 update which should be very soon. The Patch There are a lot of huge issues regarding the game. Achievment issues and my biggest issue with the game of all are hosting sessions. Let's face it. If you've played long enough we've all waited forever for a chance to play as Jason and when the moment finally comes the host will quit and if the host quits you and everyone else in the session will be kicked. That's terrible! What they need to do is make it to where when a current host quits a session a new host takes over out of the selection of players. I remember the first time I got the game I waited forever to be Jason and the first time I got to be Jason my first time experience was ruined because my first kill was literally the host and before I got to kill anyone else the host quit because he/she didn't want to wait for the game to end. That really sucked. I think when it comes to patches that should be the biggest concern to fix rather if you disagree or not. As the informers posted there will not be major bugs and fixes unlike the previous update. They fix some minor stuff though. Many players are heated by this fact and that's understandable but I think what we need ASAP is the offline mode because there are many players who don't have a connection to the internet to play and wants to and has been waiting longer for this game than those who have a internet connection. Besides the offline mode as for the rest of the content I think should be put off until the major issues are fixed. All we do know is while there will be some minor fixes, this next update is content focus which will contain Virtual Cabin 2.0 and most likely offline Bots as well, possibly more. Last but not least. The Theories Well as for more upcoming content soon we will be getting a Singleplayer demo which will contain challenges, new councilors and a new map. While as far as I'm concerned there are not much confirmations of these contents. I theorize that the upcoming new map could be from crystal lake from the beginning of part 8 but there is not much to show from that considering most of the part 8 film took place on a boat and Manhattan, New York. I've heard somewhere that one of the new councilors will be Mark from Part 2.... Only problem is... Mark is in a wheelchair... How would that even work? But just cause it's Mark doesn't mean that he'll be in a wheelchair which I'm sure he won't. As for councilors I'd like to see the female lead from 1980 The original Friday The 13th or even the lead from part 2. As for the demo I have not much to go on about that. Like I said before they will be challenge based but with story elements from the movies. That's all I have left to say and I will post more news and topics whenever more announcements are made. I may do a post about the possible upcoming new Jasons we are getting soon. Leave a comment and leave me your thoughts on these topics. What would you like to see? What are you looking foward to the most? Sincerly, Michael Myers
  5. Please add a story mode. It's fun to play for a while but lacks any type of substance and gets boring just running from Jason the whole time! Just put some movie moments from 1-10. Not too much to ask for. Also, have choice making in the story mode that could help or hurt counselors based on their choices.And at the end when you survive have some type of after math for Jason and counselors instead of him returning to his place to see his dead mothers head. I am a fan of all the movies so, if the game creators need ideas I could give a lot of them.
  6. It seems you guys are working very hard to fix the game and to get things fixed faster you reach out to the community to report bugs. I feel if you want to fix the game from being broken you should make a new mode for players that will benefit everyone. The new mode should be Sandbox Dev Mode. An offline mode where you can load a map and control every aspect of how a game would load and start. You can load in idle characters and change to control whoever you want. You can reload the map on the fly and be able to do stuff. Maybe implement AI in the future so simulation. Of course have this mode reward no XP/CP but players could freely explore the map, learn what does what and where and experiment. They game should only load the stuff of the current engine builds and then we can see if problems can be replicated and essentially break the game a lot faster then with all the lobby waiting and reloading.
  7. With either of the following features - No music when Jason is nearby (It kills the surprise IMO) - You aren't able to see who's still alive or not. Clueless if anyone is there to help you - No/Smaller mini map (unless you obtain a real map) I think these would add to the suspense This would also add variety to the game which is key to keeping players coming up (I posted this on the friday subreddit before I realize the game had an official forum)
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