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Showing results for tags 'mask'.
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So a couple things, I’m new to the forum so I’m excited to get the input of others that have way more game hours logged than I. Is there a certain damage output that causes a weapon to break? Or is it based on the luck stat? I main as Bugzy and my “job” of the group I play with is to de mask Jason. Last night I did some REPETITIVE trial and research. I have legendary thrasher (+25% axe dmg) legendary sucker punch (+24% stn chance & +3% weapon dmg) and rare slugger (+11% dmg) and from what I can tell they all stack accordingly for a 39% dmg boost. I can grab an axe and de mask a Jason in 2 hits. Time and time again held true during testing. But every single time the axe broke on the second hit when his mask fell off. And there was a lot of time grinding this to get consistent results. Machete was usually 2 hits to de mask but always broke on the second hit too. Baseball bat, no de mask but always broke on the second hit as well. Every single hit with any weapon he falls. But is it just bad luck they always break on hit 2? Also I was in combat stance each time. Is there a way to try and hold onto my weapon a bit longer?
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This is an issue that a lot of people feel strongly about. Where do you fit in the grand scheme of this? @mattshotcha, perhaps you and the team could use this information in your balancing efforts in the future.
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- fair play poll
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Open map in Manhattan city. Open world map (online function). Search to increase arsenal walking to hospital get the surgery tools for easy cutting your victims, taking nail pistol from toolhouse. Getting a nail bat from street thugs Making a "what if" story mode and killing everyone and how the storyline changes. Give a gautlet mode challenge where Jason must kill non stop before they call the cops if cops are in the area kill them behind and take their Batton. Taser to throw to the water and electrify the swimmers. If used against Jason his delay will last short or longer depending. If Jason has rubber gloves it can grab the taser the victim has to deal with Jason and forcely making taser herself to death. Jason learning to make more traps by watching bullies. Making killing themselves and act as an accident. If the chase starts there's will be a time limit for Jason to hide or back to his base. In a open world map they will be a timer of how long survived and the actions they do during that time and how slow down Jason. After being rescue the players hide inside a reinforced cop car and all available players inside the card become the cops. If Jason manages to kill and only one cop remaing Jason must kill quickly before he calls for back up. The difficult increase from 1-2 remained cops 2-3 for reinforced police 3-4 and last the swat team. For each team arrival the main avatar will move automatically to the next reinforced car. If he manage to kill all cops there will be a delay for back up timer and the players back to the main avatar must get out from the cop car by force and if somehow manage to go to front seat by force they can drive hacking the motor. Now they must drive around while the others manage to open the door locks by force or window. Jason must hit the windows more times to get throught and the better car are the harder to get in. Then make a game mode about Freddy vs Jason. Two killers 25 survivors two comes one goes. No need to explain further about this. If you like my suggestion give me a reply as thanks. And the custom skin option if how creative the players do with Jason clothes putting dripping blood; a blooded handprint in hockey mask; make the meele weapons and long range weapons different like different types of knifes in the map (military, customer, knifetaser, cooking knife, bone saw, etc.) A whole new skin can be Jason having mud and plants around his body, one like a real zombie with worms and bugs all over his body and make Jason use gasoline to make a firewall and cut their escape or blowing their car. Thank you for reading this message and suggestion. PS. I wish to get some $ for accepting my suggestion since I need of money but idk how copyright works in these days. So I let you decide if you want to reward me, give me credit and how much to your staff. Thank you for listening again. Anthony V.
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So I was just playing a game with a friend, we had everything to fix the car in the first two minutes, Jason rage quit. My friend suggested letting someone else be Jason for the rest of the match. The suggestion was reasonably simple, the mask falls to the ground, appearing on the map and who ever gets it first gets to be Jason. I think this idea has quite a bit of merit. What do you all think?
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Okay, I did a search which turned up nothing, which means one of three things: No one has really talked about it yet. I'm a moron. Both. SO . . . why can we as counselors pick up the hockey mask? Once it's lopped off Jason's handsome mug and we pick it up, it goes into our inventory. But as far as I can tell, there's no functionality of it. You can't put it on. You can't use it against Jason. JASON can't take it or put it back on. So . . . why? As of right now, it seems like it just fills up an inventory slot. Am I missing something? Because if it currently REALLY does nothing, couldn't the devs give it SOME kind of functionality? . . . or perhaps . . . there IS one already that no one has yet discovered . . . ? *musical twinge*
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I think it would be cool if you could make and customize your own Jason mask. Whether it be for all Jasons or not, I think it would be a cool feature, especially if they maybe make a new "custom" Jason, like the tom savini one. He could have rugged clothes or even a selection of damaged and destroyed clothing and such, and even have the customizable masks. Thoughts?
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Jason Mask Unboxing That's a video I made for a mask I just received the other day. If you're a Friday fan you'll love it.
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- friday the 13th
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For those of you that don't know, when you knock jasons mask off you can pick it up. It's sole purpose in the game is just something that really bothers me. The only thing the mask is useful for, is not alerting Jason to your position when going to retrieve the sweater. Honestly I just bring a bear trap there and make precautions. It's worked so far, well, maybe except once. I feel like his mask should have some more use to it. Not a stun, not wearing it or anything like that. I'm not sure exactly what other uses it could have, but I feel like it needs more than just the one. Feel free to spit ball ideas. Additional note: how does that even make sense either? Is Pamela's ghost confused and thinks its a 5'8 Jason with hair because you have his mask in your pocket? Then again Jasons confused when you wear his mom's sweater. Maybe it runs in the family. Or maybe I'm thinking on it too much.