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Found 20 results

  1. We now know Retro Jason is not a new Jason on the roadmap. Part V seems to be worked into the Paranoia game mode concept. Yet two Jasons show on the roadmap. Many are saying Jason X and Uber. For the sake of discussion let me pose another possibility regarding an upcoming map, counselor, and Jason.. What about the fan film "Never Hike Alone" Jason? He would go perfectly with the Abandoned Camp map that was proposed. The new trope could be the hiker/survivalist. Might some future plans draw from this source? There are posts on these forums from those involved with that fan film. Is it possible Gun/Illfonic will bring elements of that movie to life in the game? I would think getting permission to use the concepts in the official game would not be difficult. As a fan product, it had to be not-for-profit and those who made the film showed interest in the game. Just some musings I had driving to work. Thoughts/opinions?
  2. I´ve watched the 2009 remake of Friday the 13th yesterday, for the 10th time or so. Eventhough i know that there is a problem with the rights, there could be a possibility to simply change the name of the map and alter the location a little. So this is what i did. Some important chunks are still in the map, as you can see, but i altered a lot as well. I think this would be a real fun map. There is not much new to it, it doesn´t have to be in my opinion, the gameplay works just fine. The only thing i changed is the possibility to ride a motorbike to get out of the map and that there is only one way to escape with the help of the police. I would really like to know what you think about it, possible changes and if there is a possibility to use this as a map even if there is the problem with the rights. The picture was done by myself.
  3. Does anyone have ideas on new possible maps in upcoming DLC, i would like to think the Part 6 map, or pushing it the Part 8 map. But those are my thoughts, does anyone have ideas and possibly extra information?
  4. So I know this might sound stupid but what if they made a NES map? The cabins are there, and could use a car to escape. It would just be not 8bit.
  5. Still hoping for these maps and Jasons: Jason V, Jason X, FvJason, Jason 2009 I heard New Line Cinema is getting the rights back. -Pinehurst -Manhattan -Grendel Spaceship -Crystal Lake part 7? -Crystal Lake abandoned and underground tunnels 2009? -Camp Forest Green
  6. What do you think the next Jason/Map will be? I'm guessing Part 5 or Uber next, as they are on the Road Map labelled as 'New Jason', and we've got the rest.
  7. So I was recently doing some testing with @Tattooey about how the mechanic works for Jason’s icon displaying on the big map and mini-map. We basically concluded that it shows up if a counselor has direct character model line of sight to Jason (unimpeded by hard terrain) AND when the player has the camera point of view oriented towards Jason under those circumstances. My original theory was that it was related to lighting, because I have seen Jason show up on the mini-map when nobody is really around him or could see him. If it is just pure line of sight (even when obscured by trees, haze, and bushes) it kind of breaks the immersion a bit. You know he is there even when you cannot view him with your own eyes. I suggest you make viewing Jason purely related to camera point of view/true player LoS and make the icon appearing dependent on artificial lighting/campfires around the camp. If you see Jason with your camera point of view AND he is illuminated by a campfire or artificial light, his icon will be visible. It may give Jason players more incentive to cut the power besides the Fear mechanic and make counselors repairs of generators more valuable to them. Additionally, Jason's icon would only appear for other players who could see Jason or if you and them had a walkie-talkie (tentatively it makes sense counselors would relay the valuable location of a serial killer murdering them to others who could hear). Just an idea.
  8. I think they should add 'Random Small' and 'Random Normal'. Anyone agree?
  9. at some parts during the video we see some parts of a new map what do you think of it...i think its going to be a swamp carnival
  10. As a counselor even if there's many people there are still many disadvantages and a lot of factors that could make a round over before it even begins. I really love how the game is set up. I like the luck stat and how it feels, some games you can find stuff other times you might not find anything. One problem is with key items we need for the slight chance to escape from someone you can grab and kill you in one second. The keys, Gas, Batteries, Fuse and the propeller. Finding any of these is a miracle sometimes but what could shut down a game for the counselors real quick is a troll who takes these key items and hides them or just hangs onto them just to ruin everyone time. I personally feel if you find one of these items and pick them up they should show on the map. There is a slim chance of finding them before Jason finds you so if someone dies with something the game is pretty much over at that point. This will also help players who don't want to have to join a lobby and hear the chat because most of the time its people playing loud music, swearing, saying racial slurs, etc. People who just want to be able to play and can still do things to survive. Jason is allowed to see where his bear traps are laid out on the map, he can even see if they are activated. Another use this will be is catching people griefing and being able to record them and report them. None of use want to play with these people in public matches but without such a feature its impossible to record them doing anything because of Keys and Fuses being in the pocket. Maybe gas and a battery we can record them hanging onto them and just camping or placing them somewhere off but most people split up to cover more ground so it makes even that very hard to deal with. This isn't something I want to give Jason players a hard time, I play Jason too and I like playing Jason more the counselor. But there is very little players can do to grieft Jason and that's where Counselors are handicap.
  11. The three basic maps we have continue to be fun and enjoyable, but if new maps don't start popping up soon, they will become increasingly stale. I've posted up ideas for new maps before and I may move them here, but I am interested in what can be done to make current (as well as future maps) have higher replay-ability. 1. More Randomization. Generally speaking, the majority of cabins on the map remain in place. There are a few that vanish and reappear depending on the map generation. It would be nice if more buildings either moved or changed prior to every match. There certainly could stand to be 2-3 more interior layouts for cabins. I understand that the hallmark houses, such as Packanack and HIggins Main, will remain the same. It would be nice to see the phone house potentially be ANY cabin on the map; not just a specific 4. 2. More Vehicles. A couple new escape vehicles might be nice to throw into the possible rotation of two vehicles + phone. I like the idea of a motorbike (perhaps a nod to Roan's bike). The motorbike could seat 1 person and require the front tire. Make it the noisiest vehicle; comparable to noise blips seen by Vanessa swimming full out in water. If you wreck it, you can get back on it. If Jason hits it, it is trashed and cannot be used. Make it slightly slower than the car to balance the fact it can zip through the forested areas with ease. Also make it so the front tire can spawn ANYWHERE on the map (to include tent campsites - let's put them to use for searching shall we, or next to buildings, or inside buildings). A van option that seats 6 could also be neat. 3. Special Characters. What if a call for help doesn't always bring in Tommy? Maybe you get some other hero character from the movies. Different strengths etc. It would also mean the only way to kill Jason is if someone got Tommy in the match. Would definitely make the achievement harder. 4. Dynamic Weather. Howling wind that obscures proximity voice range. Pouring rain that lowers noise detection and voice range; also obstructs visibility. Banks of fog; especially near the lake or on the lake which obscure visibility. Is there anything else (Map Specific) that might make the game great and increase longevity over time?
  12. The game is amazing dont get me wrong.. but with the 3 maps that are all based on the same setting they feel identical, would be nice to have another map that doesnt fit the whole camp counsler setting. On top of that a steam workshop would be able to fit pretty nice could set up a hide n seek map, function. Could do a battle royal with counslers. Theres tons of options but it feels pretty limited right now.
  13. Some bugs report: - I have experienced various freezing/crashes just after Jason´s Morph. One time per day, at least. - Sometimes I start the game as a counselor and try to open the map (I have map perk) and the game freezes / crash. - When I am starting the car, if I hit the map button, sometimes the map stay fixed on the screen and I cant drive. - When I was Jason, I grabed a guy and all my executions was blocked... I was walking with the guy for about a minute until the executions turned on again. - There are various problems with turning on and turning off Jason´s skills and Jason´s map in sequence... This actions seems to be triggering bugs. One time my Shift becomes blocked half of the match. PC - Windows - Steam
  14. With many of the ideas from the movies for maps I had one that I know wasn't in any of the films but would make for some idea. A snow camp. Camp Crystal Lake is covered in a nice blanket of snow and the lake is frozen. The effects would be cool as when campers walked they left foot prints allowing Jason to track campers along with a new way of escaping, snowmobile. The snow mobile will replace the the boat. The snowmobile would be use to cross the lake or the normal way out. Two people could escape on it. And one of the best parts of snow is you'll be able to see blood from the campers who were killed out in the snow making it even better.
  15. Jason could start out in the shack and take either an axe off the shelf, or a machete from his altar. Meanwhile off in the map, he can find axes on chopping blocks that counselers are too weak to pull out, fishing spears in the boat place, etc. Or, he could select a different weapon (Which costs CP to buy) in the menu, so you can have P3 jason with a machete. Weapons would cost a high amount, like 2k each, so you can have more invested into each Jason counterpart.
  16. This happened on packanack lodge, South East corner of the map at sand pond. As jason i went past the campfire looked out onto the pond and he was glowing red on the left hand side on top of a forestry hill that was out of bounds. I have video footage but after reconsideration I decided to edit the post and omit the name of the prick who did it. I'm going to repost a video of the incident minus the persons name.
  17. It is very difficult to identify the triggered traps on Jason's map. Especially when the trap icon is over another icon on the map. Please, Devs, do something to better highlight which trap was triggered. Maybe changing its color.
  18. Hello! Just wanted to make a little suggestion, that I would like to view the map while I'm running so if we hold down the bar while running the map would show up. Or something like that -xo
  19. So after playing this and the beta for that matter I realized something. It sucks when you know someone had an important part or item (keys, gas, battery) and they die with it on their corpse. That's fine but the problem is when they die and you have no idea where they died to find that item. I think counselors should be marked with an X on the map for where their deceased body is located. We already show up as O's with or without obtaining a map. At least we would be able to visit a body and pick up what they were carrying. It sucks knowing you have gas and a battery in a car but the keys are way off in the woods somewhere on a dead body you will never truly find.
  20. First off this will be my first post, I won't bother with the introduction section for now. I preordered the game before the beta but my old computer was not good enough, I ended up giving away my other beta keys to random people on twitch. But now I have a new computer and I'm having beta withdrawals even though I never actually played it. Before I get on with the suggestions i have I would like to say that some of them are things that I imagine would be added further down the line when the game has been out for awhile and hopefully have been very successful. If the popularity of the beta on twitch is any indicator I think that saying that the game will do "just fine" is an understatement. Imho this game has the potential to become one of the top 5 games on twitch, which is currently almost always occupied by massive competitive games with huge pricepools for their tournaments. So, like I said I'm assuming the game does really well, and my suggestions are based on this. Some of my ideas have already been brought up many times by others, or might infact already be in the game just that we don't know it yet, anyway here it goes.. 1. Weapons The addition of throwing knifes for the Jason arsenal is very welcome and something I excepted to see. But I think there needs to be more, when I saw the beartraps I thought that Jason would be able to use them aswell, this would be nice for the full release, just make them invisible for counselors if placed by Jason, make Jason unable to trigger them if he placed them himself and make him unable to place them inside cabins. Also Jason should be able to pick up secondary weapons aswell, like hatchets, hunting knifes, bow & arrow, the harpoon gun, etc. Make the hatchets and knifes throwable aswell. The more lethal ranged weapons could be very effective but have very low ammo, like the harpoon gun having just a single shot. What also came to mind for me in the jason6 reveal was that I would love to see Jason throw the spear and unsheet his machete as a secondary starting weapon. Ofc a throwable spear would most likely be very OP and make the other "big" weapons UP unless they were throwable aswell, and at that point Jason just becomes far too OP. But with that said I would still love to see Jason be able to switch between two starting weapons, like the spear and the machete. 2. Looping/infinites This subject ties into many aspects of the game, I'll try to get my point across without detracting too much. Jason should be able to chop through the wooden fences, I saw some counselor players in the beta looping around the car, tables in the cabins, the car, etc. With the fences the issue is quite easily resolved with a number of different approaches, letting Jason destroy the fences being the major one. This would eventually leave no more fence for the counselor to loop around. As for the tables, maybe you could let Jason destroy them aswell, although that might be quite a challenge with all the wooden bits that go flying (I remember seeing the *wooden-plank-stuck-on-Jasons-head* bug more than once) and the fact that it wouldn't be very realistic, perhaps Jason should just be able to scale over the tables and jump down on the other side to solve this problem, but that still leaves the car, which ties into the next subject.... 3. Fear and stamina I suspect the devs are already looking into this in some shape or form, I've also seen it mentioned by other posters in their threads. The counselors should trip more. In the beta it was just a mild stumble, that stumble needs to have the chance/risk to evolve into a fullblown faceplant, with some sort of button tapping to get out of the animation faster. This feature should be most at play when a counselor is out/very low on stamina aswell as having a high fear level. This feature, together with stuff like Jason being able to break fences, the broken window mechanic, and now also having ranged weapons will most likely eliminate looping all together in this game (even around the car). Besides, this game is literally based on horror movie tropes. How scared would we be if our poor counselors didn't trip and fall atleast sometimes. 4. Maps! Something every F13 fan asks themselves at some point is: Exactly how big is Crystal lake anyway? I'd imagine the lake to be atleast big enough to have five maps around it. Although who knows, maybe the current three maps promised for release already covers all of it, but I honestly doubt that. The locations around the lake from the movies, as far as I remember are: Camp Crystal lake, Packanack lodge, Higgins haven, the area from part IV with the Jarvis house, and the area from part VII and VIII, isn't it even implied that the Lazarus takes off for New York from Crystal lake itself? Anyway, the point I wanted to make, and probably the main reason why I finally decided to write my ideas down in this thread is this: +water speed Ever since I saw that perk/strength for Jason7 I have been thinking about this idea, I want to see a much more waterbased map but still with the crystal lake setting, (in other words, not the possible future maps like the Lazarus/New York harbour) I want to see decent sized ISLAND incorporated into a crystal lake map. Islands in Crystal lake has never been confirmed in the movies but it hasn't been denied either, not using good sized island in atleast one map is a waste of potential imo. I even made my own example map in paint lol. The setting I had in mind for this map would be from part VII & VIII, since that area already had that "Wooden dock" kinda feel. Somewhere around Tina's house and also assumingly close to where the Lazarus took off. Ofc this map of mine is just my idea on an island based map, and with the recent concept art release for Jason8 I'd think they are probably already working on a map with the part 7/8 setting. So this might be redundant, but atleast you'll get the idea I had in mind. The map only features the most basic stuff, the land, the water, the islands aswell as the bridges connecting some of them, I didn't bother with houses, cabins, barns and so on, you can vision those placed around the map on your own. I did however include a guesstimation of where I think the general direction of the other locations around the lake are, based on what I could gather from the maps visable in the beta. I think I remember the Camp crystal lake map from the very early footage having what seemed like a southeast location. This is all just for funzies ofc. Anyway, here it is: https://s30.postimg.org/4x8vkua5t/crystal_lake.jpg Other than this, I would also love to see a "crystal lake town" kinda map, away from the lake. The area where Alice had her appartment(?) and where that grocery store from part III was. 5. Even MORE players Yes, Jason demands more blood. As I stated in the beginning some suggestions would be for way down the line. This is one of them. I think the addition of being able to have even more counselors in a game is something that I REALLY want to see, the more, the merrier, to a certain extent of course. But perhaps the bigger maps like Camp crystal lake itself could have a max of something like 12-14 counselors, and smaller maps like Higgins haven had a max of say, 9 counselors. Perhaps this could also tie into some general balancing and game rules, based on what the host/players want. Like for example if Jason is playing against only 7 counselors he'll start with his basic equipment, maybe this includes the throwing knifes maybe it doesn't (starting with them might be a perk for Jason). But say he goes up against as many as 12-14. Then he could start with some additional weapons like extra throwing knifes, a secondary throwable weapon like say the hatchet I suggested, or maybe even the harpoon gun. I'm rambling abit here but I just think that having the ability to play with more than 7 counselors per game would be a really nice addition, assuming that is is balanced correctly. 6. Tommy Jarvis I know Tommy has maxed out stats, but what still bothers me is that he is still so scared of random dead people. This mechanic should be removed from Tommy imo, since he is there to help the counselors, and know what he is getting into, he can still scream when chased by Jason, he can still comment when seeing a dead person ("Who is that? Ugh, I can't look..") but I don't think he should react like the other counselors when seeing someone dead. Also I think that Tommy should spawn in with a double barrel shotgun, the other findable shotgun stays the same. That's all for now, I hope to see you all ingame when the game finally comes out, I can't wait!!
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