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Found 4 results

  1. So i've noticed a few peoples saying that it might be difficult to create new and unique designs for Jason,but i on the other hand dont think so,it is still possible to think up some designs for Jason that would be new,unique and interesting,so i decided to make this topic so we could share our toughts on some concepts that linger in our minds and give opinions on them. I know that it might be a bit too soon to talk about this since the game isnt out yet,but i want to prove to some of these peoples that originality is still a possibility,heck even Tom Savini new design as some unique traits to it,even if peoples have mixed feelings about it,like the spike on the shoulder or the charcoal black color of the whole model or the fire/lava thing going on with the eyes,mouth and wounds. So here's a few concepts i would like to share with you guys......... -Savage Jason (Human) : You guys remember that scene in part 2 when the characters are around the campfire and Paul start telling the legend of Jason,then Ted show up wearing furs,a mask and a tribal spear,well what if that concept had actually been used,an alternate look for Jason wich instead of wearing farmer clothes and a sack,he would be wearing clothes made of animal furs,have long and messy hairs,scars on his body and a mask made either of wood or animal head/skin,this look would perfectly fit the whole living in the woods for years as some kind of savage person. -Winter Jason (Human) : I remember reading somewhere on internet that one of the concept for the sequel of the 2009 Remake was supposed to be set during winter,the idea of having Jason in a snowy Crystal Lake would definitely had been interesting,Jason would probably be wearing some Winter hoodie coat,winter pants,boots and gloves...so he doesnt catch a cold while killing his victims out in the cold and harsh outdoor. -Swamp Jason (Undead) : So like the name suggest,this is a undead Jason but with a more swampy look to him,a lot more green+brown colored due to all that green swamp water and swamp mud,also some water weed/plants+grass covering and growing on his body,it's basically the swamp monster version of Jason. -Toxic/Acid Jason (Human or Zombie) : What if Jason fell in a pool of toxic waste ? You would have a Jason wich appearance would look a bit more mutant like and have fluorescent green or purple colored toxic goo coming out of him. So what do you guys think ? Share your ideas too.
  2. So while the final release wont have Ted White rendition of Jason,wich probably be added after the game release,i tought it would be nice to make a topic where i could put some videos of artisans works on Part 4 Jason,weither it's a head/face bust,or a life size model or the hockey mask. Like that,the one working on the in-game models will have a bit more details and refferences if he ever start working on a in-game model of Part 4 Jason. sirbrad4 as made multiples life sized horror films characters,especially the different versions of Jason.As for the model in the video the only thing it is lacking is the knife wound on the right leg and the rough blackish nails on the fingers,everything else not bad at all. Here's a good head bust showing a good close up of the head+face,only thing is that the derpy right eye seem a bit too upward. Big Hush is a great artisan and his various hockey mask look quite nice,i consider watching his tutorials videos,now one thing that i've noticed when i watched different videos about someone making a part 4 mask or someone buying a part 4 mask made by an artisan is that the most used version of the mask is the one from the shower scene,with the upper chevron half damaged and the right chevron slightly damaged on it's bottom part,most artisan use that model of the mask,so it would be a good suggestion to go with that version of the hockey mask for the in-game model. So what's your toughts on those,guys ?
  3. As an European playing on EU servers, I run often into a language barrier problem. More often than not, I encounter Russians, French people and the occasional Asian who don't speak a word English. Me, only speaking English, Dutch (and understanding a little German) am unable to communicate even the smallest things like "I have keys, go to Car", "here is gas" and so forth. In a game that's so focused on teamwork and communication. I feel this is a huge problem that needs to be addressed. A suggestion I have is to use something similar to L4D2's "look" command. This is a contextual command that changes depending on what you're pointing at. Like for example when keys are on the ground you will say "keys" if you point at it and use the command. Or when Jason's close and you point in his direction it will say "Jason". One way to show the specific item is by the character's voice (this takes some voice acting for all the counselors and voice sound must be limited to proximity similar to microphone chat). Alternatively, what i'm more of a fan of, is a little text bubble above your head with a picture of the object you're looking at in it. For example: Player uses command "look" at keys > a key shows in the bubble above the player's head. Player uses command "look" in Jason's direction > Jason's mask shows in the bubble above the player's head Player uses command "look" at car > a car symbol shows in the bubble above the player's head. Therefore implying "go to car" Player uses command "look" at window > a window symbol shows in the bubble above the player's head, therefore implying "go through the window". Of course, Jason will also be able to see these bubbles visually. Perhaps it needs some tweaking to not give your location away from 100 meters or so. Or Jason being able to see it through cabin walls to not completely obscure him from seeing it. but i'm sure the devs can make it work if they choose to implement it. What do you think of this? Will it work and "fix" the communication problem by providing a "universal language" that can be used? I'd love to hear your thoughts and suggestions.
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