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  1. Those damn ragequits. I've seen hundreds of people doing them. My friend ragequits. Hell, even his mother probably would if she was playing the game! There are those just jumping from lobby to lobby, hoping to become Jason and leaving when they're not. And there are those who leave when Jason has them down to kill, sometimes even in the killing animation. Those not only take some fun away from the Jason's gameplay, but they also steal his EXP and kill numbers. The solution to this issue, though, could be really simple. (I should be hired for inventing clickbait titles somewhere.) No, what are you thinking? It's most definitely not a leaver penalty. Penalties like those are always bad since they can only punish you for your PC crashing or game freezing, but not prevent that from happening. What I was thinking of as the best solution could be described as a "stayer bonus". Basically, all that is is Jason receiving 150 EXP (the maximum amount he can get for a kill) and a kill for his kill count as soon as any counselor leaves the match. This means ragequitters may still flee, games may still crash - but it does not affect Jason negatively any more, rather gifting him what he would have had to work for if people stayed in. You might want to think about counselors getting some extra EXP when losing numbers to quitting players, but to spare Jason from leaver madness was one of the more important steps towards a game of maximum enjoyability.
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