Jump to content

Search the Community

Showing results for tags 'kick feature'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Forum Information
    • Friday the 13th: The Game News
    • Rules & Regulations
    • Introduce Yourself!
  • Friday the 13th: The Game
    • About Friday the 13th: The Game
    • Friday the 13th: The Game -- Patch Notes
    • Friday the 13th: The Game General Discussion
    • Friday the 13th: The Game -- Suggestions/Feedback
    • Friday The 13th: The Game Bug Reporting
  • Community Events
    • Official Contests/In-Game Challenges
    • Player-Run Challenges
  • General
    • Off Topic
    • All Things Horror
    • Other Games Discussion

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 2 results

  1. Ok firstly I'd like to say that apart from all of the bugs filling the game and sometimes making it unplayable, I still love this game. The bugs at times are annoying and can result in watching someone remain under the map for 10 minutes, but sometimes they can be hilarious like the car flipping one. I play this game a lot and think I have a few good ideas on how to improve the game mechanics and game as a whole. 1. Counsellors cannot leave the match until they are killed or die. Countless times have players left just as I am about to kill them as Jason or if they are near death or mid grab. This is a massive d*** move. I think the quit button should be unselectable to currently alive counsellors but once the player has died, then they can select quit. If a player really wants to leave so badly they should either kill them self from a broken window, jump from an upstairs window or just shutdown the game/console. 2. Vote to kick. Teaming is a massive problem in this game. If you are unaware of what this is, it is essentially when 2 or more people in a party help out the person playing as Jason by revealing counsellor locations, holding onto key items such as the fuse and basically doing anything to prevent the counsellors from escaping/winning. I play most days with a group of four friends and we never cheat. On a few occasions we have teamed up to kill previous "teamers" (if they cheated in a previous match as they sort of deserved it) and they almost always leave immediately after. I propose to add a vote to kick feature. It would be better if only counsellors can vote to kick other counsellors (if Jason could vote he would probably try to kick skilled counsellor players). Secondly Jason can not be kicked, kicking Jason would only end the game but at least kicking his counsellor "teamer" would stop the cheating . Ofcourse Jason could still leave the match, but having this feature would decrease the chances of teaming in the first place. If half of the lobby agrees to kick the player then they should be successfully removed from the game. In an extremely rare case you could be in a lobby with an almost full party cheating and there's not really much you can do so just find another game. 3. Change in pre-game lobby. Every single and I mean every single lobby there is always at least 1 person that doesn't ready up. My first possible suggestion would be to shorten the lobby time. On top of waiting for everyone to ready up and the loading screen, it can sometimes take an excess of 4+ minutes to get into gameplay making it rather tedious. Additionally if the lobby is full, begin the load game countdown. People may complain about not being able look at there perks/unlocks etc but the lobby isn't a place for you to hold everyone up and equip your newly gained perk to every counsellor. If you want to sort your unlocks out leave the lobby and find another match or be quicker. Alternately you could allow players to ready up and still glance at their unlocks, although I assume it is built this way to prevent players losing newly acquired items just as the match begins to load. These are some of the major issues I have with the game and hopefully something will be done about it.
  2. As most of you may have experienced, there have been a fair few people who decide to become inactive in the game you're currently in. One way to avoid this from clogging up time in game is to implement a feature where we can vote to kick player who have ONLY been idle for more than 2 minutes. This does not include that of hiding, this is of intentional AFC (away from controller) It would be a great addition to the games features since it will allow players to continue with their games a it out waiting an additional 10 or so minutes on a player who is not even there.
  • Create New...