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Found 522 results

  1. Please modify the offline mode so you can be any Jason, besides the special ones that people paid for, with any unlockables. Especially since the new news came out saying content is stoping. Its sad to say but this will be the start of the player population decline. Without new content people will be moving on and not coming back as often. I want to be able to come back to this game and destroy with any Jason I want. The bots may not be that challenging but I love that they are there. This game will always be able to be played and I don’t want to lose my account one day and only be able to be part 3 Jason forever. Please please devs this is a simple change and makes sense. The online will be the same and you unlock them but there’s no reason people shouldn’t be able to have fun offline and expirement.
  2. Since i bough the game almost all the time when im Jason, 4 or the entire counselors start to chasing me, is very annoying in how Jason is a Joke in this game, and with the new grab is worse than ever, and if i hit a counselor he or she inmediatly hit me back, i get stunned and he use the spray, and that forever, being Jason really sucks, now i just play as counselor, and is the same story for almost every Jason i ve Seen in my matches
  3. It would be great to see mkx's Jason as a skin for Part VII and he has the Machete too
  4. Don't get me wrong, i use knives all the time and they are a great weapon, but, how about if the Knives intead of hurting the counselor, make them more slow to run or jog? (Till they use a spray) knife make counselors 3% or maybe 5% more slow, that way the knives could be a lot more useful
  5. I was having some thoughts in regards to the general profiles of various Jasons in the game. With the current imbalance between Jason stats, we do have quite a specific meta established (which I think needs to be addressed) in regards to what abilities are prime and which ones are throwaway. Assuming Gun/Illfonic won't be adjusting Jason's stats and what they do anytime soon, lets look at some profiles for Jason that could be used without resorting to the +Destruction, +Shift, no -Traps concept. IDEA #1 (Undead Objective Controller): This Jason would be able to teleport often, interdict well in the water, and ambush his prey effectively. Taking no penalty to traps and Shift (while not handing out Shift+) would make for a very good guard dog and ambush killer without resorting to Destruction buffs, Traps, and Shift to make him effective. Stunning slightly longer, not being able to run, and having a few less hit points blunt the profile without making it ineffective in an objective controller role. STRENGTHS: +Morph +Water Speed + Stalk WEAKNESSES: - Can Run - Stun Resistance - Hit Points IDEA #2 (Utilitarian): More traps and more knives. A hop in his step for evening jogs and no penalty to swim. Nothing too offensive and nothing too defensive. STRENGTHS: +Traps +Throwing Knives +Can Run WEAKNESSES: - Sense - Defense - Grip Strength Do you guys have any ideas for Jason profiles that don't fall into the typical meta wish list?
  6. I Think that Jason Should have perks, like running/power walking speed (5% or 10%) stunt resistance, weapon damage, grab, etc, what do you think.
  7. Friday the 13th is awesome with the hud and stuff but i think that the title menu it too little detailed. I think there should be a certain thing's like i'll show different jason's or show the counselors (with your customization on them if you can) in the back round, and add new stuff to it.
  8. Just as the title says can you be put in the salt mines via private match? If the host/jason/counseler quits in a private match do they get affected or is it just a public match? Please clarify!
  9. What if, Kane Hodder himself was modeled as a playable Jason character in the game? Make it happen @GunMedia_Ben, @ShiftySamurai! If that happened, these would be my guesses for his stats: Strengths +Grip Strength +Shift +Stun Resistance Weaknesses -Stalk -Can't Run -Traps And your guesses? What would they be?
  10. Ever since the first trailer and early gameplay, it has somewhat soured players that swapping the weapon your Jason is using has not been available. The May 2018 patch finally allowed this, but it was locked under a level 113 restriction. This is a poor decision, and I can share a reason with the developers as to why this is bad. Initially, a higher level to unlock it forces the players to use each Jason if they want specific weapons kills, thus getting used to how each one handles. This is fine. However, the last Jason is unlocked at level 44. We know Uber Jason is on the way and level 55 would be an apt level to unlock him (5+5 = 10 = roman numeral X ). This is why I strongly suggested level 76 as the weapon unlock level as it gives the 50's and 60's as areas to unlock future Jason content, but also some "breather" room to force players into using the Jason with his stock weapon and kills and see if they like them. But that's not the main thing I made this topic about. No, rather, I'm talking about the possibility of customers who buy the game paying for DLC kill packs and even future weapons. The farm pitchfork is one such weapon folks have been asking about. How likely do you think someone would actually buy said DLC if they couldn't use it until level 113? Chances are they wouldn't touch it or they would only get it if they were well past that level (which is the current situation of weapon swap anyway, the only people who have it are either people who were already at 150 or who purposefully did mundane grinding to get to level 113 and feel no sense of satisfaction, just an irritating boundary out of the way). Remember: level 101 was what was initially decided upon as the end game level that anyone would ever reach. It was only pushed to 150 because of people having maxed it out from playing the original release and the content past level 101 was intended as fluff and "thank you" for the long term support of the game.
  11. There is an overwhelming consensus that the savini skin should be available for purchase. There is a petition online with over two thousand people signed already. Even if you charged 25 dollars you guys could make an overwhelming amount of money if this content was available.
  12. 1. When Part 6 is using the machete, the machete on his belt should be gone. 2. The fence post model should be replaced with the Part 2 spear model for every Jason except Part 6. 3. Every player that owns Savini should be able to use his trident for every Jason. The trident model would also have to be replaced with the farmer pitchfork when any other Jason uses the weapon.
  13. I have an idea to let friends join in, in the offline mode (or private match) as coop or vs. To play against a bot Jason, or to play as Jason against friends and bots. Of course that would be an option in offline mode to accept/invite players or not, as you would want to play offline mode offline as well. To be able to fill empty playerslots with bots in both offline mode and private match/quick match. Notified the devs and got an answer on twitter. Hope something might happen soon. https://twitter.com/F13GameSupport/status/873181714671120385?s=09
  14. I never used to have so many problems blocking attacks until after the patch released. Is that a bug or was it just nerfed?
  15. I don’t know if this is meant to be in the game, but I just played a match as Jason put his camera wouldn’t move around. I ended up quitting as I couldn’t kill anyone due to the fact that I couldn’t spin my camera around to see where they went. Can anyone explain?
  16. Players in a group shouldn't be able to become Jason because Jason ends up teleporting directly to me while "chasing" someone else there is no way possible Deborah can outrun Jason from halfway through the map nonstop while jogging and then Jason walks right past her to grab me and when I look I see they are friends with each other
  17. Right out of the gate... SPOILER WARNING!!! I wanted to create a walkthrough, from beginning to end, for the new Virtual Cabin 2.0. This decision came through because, through streaming, I found people didn't know where to go or what to do, so I thought I would explain it. I hope this helps! You load into the Virtual Cabin 1.0 beta. In here you can look around at a large majority of the props and just explore. Your main goal is to solve the Word Guess Puzzles, on the back of all the news papers, and magazines. You can find 4 news papers and 2 magazines: Newspaper - Downstairs, next to the couch, on end stand Newspaper - Downstairs, on the kitchen counter Newspaper - Upstairs, on the end stand by the couch/TV Newspaper - Upstairs, in the "weapons room" on Tommy Jarvis desk Magazine - Downstairs, next to the computer Magazine - Downstairs, on the coffee table by the fire place. Word Guess Puzzle Solution: Word Guess: Week 1 "Furry friend with a purple bow" My Guess: MUFFIN Highlighted Letter: "M" Reasoning: Muffin is the dog from part 2 Word Guess: Week 2 "Cured meat and famous counselor" My Guess: BACON Highlighted Letter: "O" Reasoning: Kevin Bacon was in the first movie. Word Guess: Week 3 "Movies featuring T.J." My Guess: THREE Highlighted Letter: "T" Reasoning: Tommy Jarvis appears in 3 movies - parts 4, 5, & 6. Word Guess: Week 4 "Original Mask Owner" My Guess: SHELLY Highlighted Letter: "H" Reasoning: Sheldon “Shelly” Finkelstein had the hockey mask in part 3 before Jason killed him and took it. Word Guess: Week 5 "Most films in mask" My Guess: FIVE (Second Guess: Kane) Highlighted Letter: "E" Reasoning: He didn’t dawn the mask until part III, and Jason wasn’t officially in part V. So he had the mask for 3, 4, 6, 7, 8. We stop counting with Jason X and on. (Second Reasoning: Kane Hodder played Jason more times than any other actor. He spent the most time in the mask.) Word Guess: Week 6 "Doomed Ocean Liner My Guess: LAZARUS Highlighted Letter: "R" Reasoning: This is the ship that took out students of Lakeview High School, bound of New York, in Part VIII Final Word: MOTHER Put this into the computer by the door, in any code section, to unlock more features. After you put this in, you unlock Virtual Cabin 1.1, with update features and options. You now have access to the basement, the "Red Door Room", Collectibles, an inventory, crouching, and restored telephone functionality. With this newly gained power, we need to start collecting thing to unlock badges, to put into the frame, on the kitchen wall. First, I recommend looking around at the newly accessed rooms, and make sure you have your barrings. When you're done dicking around there are 4 badges, there for four puzzles. There is the Pedestal Puzzle, the Mask Puzzle, the Diorama Puzzle, and the Blue Phone Number Puzzle. Pedestal Puzzle Solution: The pedestals are numbered (to the 12 days of Christmas song) from 1 to 4. Each item is a prop from films 1 to 4. 1. Pedestal One - Green Pear: Red Bandanna Location of Item: Downstairs, last room on the right (Bathroom). On the back of the toilet. Location of pedestal: Downstairs, first room on the right (Red door room). To the left of the red door. 2. Two Blue Birds: Police Badge Location of Item: Downstairs, first room on the right (Red door room). On the table, to the right of the red door. Location of pedestal: Upstairs, last room on the left (Kids room) 3. Three Chicks: Blue Yo-yo Location of Item: Upstairs, last room on the left. (Kids room) Open the wardrobe, it in the box on the shelf. Location of pedestal: Upstairs, first room on the right (Weapons room). 4. Four Birds Chirping: Blue Hat Location of Item: Downstairs, on the hat rack (Living room). Next to the front door. Location of pedestal: Downstairs, very back room (Exit room). Behind the door. Just place the items on the pedestal and the badge should pop out of a drawer, on the last placed items, pedestal. Mask Puzzle Solution: You need to find a few masks: Downstairs, first door on the right (Red Door). Behind, and to the right of, the door is a few boxes and one is open. (Mask 1) Downstairs, to the right of where you spawn in (Living room). Inside the fireplace. (Mask 7) Upstairs, last door on the left (Kids Room). Crouch inside the tent and the mask is in a wooden box. (Mask 5) Put them in order from part 3 to part 9 (7 masks all together). After you have them all in order, remove the part 5. Order is as follows: ***Damage is explained as if you’re wearing the mask*** 1. Clean mask, with the red markings still intact. (part III) 2. Has a busted left side (top) and the blood still fresh on the mask. (Part IV) 3. Clean mask, with blue markings. (Part V) 4. Dirty mask with chop taken out of the left side (top). (Part VI) 5. Waterlogged mask with the red marking now brownish black. Chop taken out of left side (top), and a missing lower section on the left. (Part VII) 6. Slightly cleaner mask, with red markings, that make it look closer to the first mask. It’s more dingy, and has a small chop taken out of the top left. (Part VIII) 7. Most destroyed mask, with a chop taken out of the left (top), a missing lower section (left), and a chop taken out of the right opening the right eye. Make sure, after you place them all, you remove the 3rd mask in, the one with blue markings, to activate the drawer to the right. It will grant you the second badge, for the plaque in the kitchen. ***My theory here is, you remove this mask because in part 5, Jason wasn’t really the killer. The killer was Roy Burns, who was trying to get revenge for his son who was killed with an axe. Diorama puzzle Solution: This puzzle is by far the easiest. First, you’ll have to find the missing diorama figure. The Chris figure is in the bathroom (with Jenny), in a box next to the toilet. I recommend just going to the diorama's and picking up all the figures, so you can quickly place things. Also, these figures are place from left to right. Voorhees House diorama (Living Room) Jessica, Jason (without machete), Steven. Higgins Haven Barn Diorama (Red Door Room, Downstairs) Ali, Jason (with machete), Chris Blue Phone Number Puzzle Solution: Items with numbers (in order): 1. Script Location: Downstairs, first room on the right (Red door room). To the left of the red door, on the desk. The number is located on the bottom right of the script located closes to the edge of the desk Number: 1 2. Potato Sack Location: In the kitchen, in a cabinet, under the microwave Number 5 3. 3D Glasses Location: In a drawer, in the kitchen, right next to the garbage can. Number: 0005 (5) 4. Forest County Sign Location: Upstairs, on the wall, opposite the TV, behind a lamp Number: 4 5. Starlacon: A New Beginning Book Location: On the bookstand, next to the couch (Living room). Number: 3rd Edition (3) 6. Moonshine Location: Under the sink, in the kitchen Number: “Bottled March 7th” (7) 7. Matches Location: Drawer, in the kitchen, next to the cabinet with moonshine in it. Number: There are two matches. (2) 8. New York Picture Location: Upstairs, at the end of the hallway, on the right. Number: #009 (9) 9. Inferno Lake Book Location: Downstairs, on the bookshelf, to the left of the fireplace. Number: This one was the hardest. It pertained to the part 9 movie I chose Chapter 2. (2) This was as far as we got before someone in the F13 forum community cracked the code. The theory could be that you move the Moonshine number (7) to the end, because of the X on the bottle (referring to Jason X) and then double it. I’m not sure where the other 5 comes in or why 3 and 4 got swapped. I’ll try to update as more information comes out. Fantastic job to the hard working minds here on the f13 forums! <3 When it’s all put together you get: 1 (555) 342-9277 Each digit corresponds to a movie item in the cabin. I found the movie items and the unique number placed on each. The phone number is the movies in chronological order. (I hope to update as an actual solution is found) Once you get the phone number, I highly suggest before putting it in, testing out a few other numbers.. Numbers to call: You'll have to call most of these several times, to hear Jason at play 911 Crystal Lake Police Department: 1 (555) 555- 0618 SS Lazarus (Free Cruise): 1 (555) SEA-2NYC Pinehurst Diner: 1 (555) 689-2344 Unger Institute of Mental Health: 1 (555) 713-1979 Tapes: These don't really do anything, to my knowledge. I thought they could correspond to the final phone number to get the last badge but I couldn't prove it. I will update if we have further information. ***Update*** The time in the tapes, match an actual scene in the real films. In those films, you'll see Jimbo's hat, a cops badge, a yo-yo, and a bandanna, if you pause it at the corresponding time. Times posted below for those that are curious. 1. Slasher Vol. 1: Summer Camp (00:15:51) Location: Upstairs, first door on the right (Weapon Room). On the pedestal, next to Tommy Jarvis’s Desk. 2. A Long Night at Camp Blood: Part II (00:24:19) Location: Upstairs, on the coffee table, in front of the couch. 3. Star Mummy III: Dead Heir (00:34:44) Location: Downstairs, to the right of the fireplace (Living room). You have to open the drawer, to the desk with the vase on it. 4. Roy’s Revenge: Part IV The Return of Reckless Reggie (00:45:18) Location: Upstairs, under the TV, on the TV stand. Radio Locations: You can listen to all of these, at this point, except the last one, as it's out on the dock. More on that soon. Behind the couch (Living room). Sitting on the desk behind the couch. On the left (Red door room). Sitting on a chair, on the left, as you enter the room. Back room (Exit Room). On the desk, next to the exit door (the door that’s still locked). On the left, at the bottom of the stairs (Basement). On a desk, with a bloody newspaper, as you get down the stairs. (access after you get to the basement) On the dock (Outside). Sitting on a box, with a lantern. (access once you get outside) Finally, once you put in the number, from the puzzle - 1 (555) 342-9277 - (...and you're done playing around), you'll get a creepy message from Pamela, and then the final patch. Make you're way to the kitchen to insert the four badges into the plaque, across form the model of Deborah Kim. This will unlock a hidden door, and give you access to the basement. In here you can view all the Jason character models, in the game. But two of the display cases have sheets over them, you ask? Don't fret, we'll get to that. There should be a phone ringing, in the back left corner of the room. Once you're done gazing at the models and reading the information, Answer the phone. This will give you another creepy message form Pamela, and will bring you to the end of the first major section of the Virtual Cabin! "You still with me?" With the completion of the Virtual Cabin, you'll be returned to the main screen. Just click on Offline again, and head back in. This will load you into Virtual Cabin 1.3 - New Game Plus. You're welcome to explore but the key area you want to go is the basement. Upon going to the basement, nothing has changed. No sheets removed, nothing unlocked, nothing. After some community work, and several of us chatting about what to do, we ended up back at the Computer, by the front door. We figured out that if we changed the date, you can get some interesting results. I encourage you to change the dates, to see what happens for yourself, before inputting the date June 13th, 1979. That is the date of the first events of the first film. This will cause a phone to ring. The phone in the basement. Muster your courage, and make your way to the phone. Upon answering it, you get a creepy message from Pamela. You hear glass shatter behind you, and the light cutout. when you regain control, inspect the power box to the right of the phone. You'll discover an axe has been gingerly slammed through the connecting wires, cutting the power. JASON IS ALIVE, and on the move! You'll hear footsteps moving up the stairs, so follow them! (He will leave a collection of bodies behind him, so you can check them as you go, or save them for after you have access to the outside area.) Here you'll be playing follow the leader. As you head upstairs and progress back towards the front door, you see Jason walk by. It looks like he's going up stairs! Follow him upstairs, and say hello to Chad (He's a dick/dead). There should be some commotion downstairs, somehow, so go check it out. It should be coming from the room that housed Tiffany and Kenny's "snuggle" session. You'll find that Tiffany didn't quite make it, but where is Kenny? If you enter the room, and close the door, you'll find him pinned to the back of it. He also has a key around his neck. You should have also heard the front door being broken down, as Jason makes his exit. With the key in hand, follow the hulking monster. Crouch through the doorway, to freedom. Before going too far, let's use that key. As you exit, turn right and head to the shed up the path. Use the key on the padlock, and grab the shovel from inside. This item will help you get two of the three badges needed to escape Camp Crystal Lake. This is a good time to explore. Go check out all the new character models by the fire, by the tent, and down by the dock. also, you can check out the graveyard, and Jason's cabin. I recommend staying away from the woods - it's marked with a red warning sign - as you will die, if you stray. You should notice a glass case, housing a gas can, down by the beach/dock. You should also notice that there is another plaque with three badge slots. After you're done, regroup by the fire, right outside the cabin. There are 3 badges, therefor three puzzles. You have the Radio/Mother's Return Puzzle, the Resurrection Puzzle, and the Woods Puzzle. Radio/Mother's Return Puzzle (Outside): The radio holds the key to unlocking one of the three badges outside, if you know where to look. If you leave the cabin and go right, you’ll see a radio on top of a pile of dirt. You can manipulate the dial to access different radio stations. If you head down the path further, you’ll find a graveyard on the right, and see Jason’s cabin, up the path in the distance. Just past the graveyard, there is a light shining on a downed sign. The sign is pointing to the clue. There are ten rocks, offset, with a sick between the 8th and 9th rock (closer to the 8th rock). Translate this to the radio, and you’ll find there is a code being “beeped” out for you. Morse code: 5312 Use the code from the Radio Puzzle on the fridge lock. The fridge is located in front of the car, outside the cabin. Turn left, after exiting the cabin, and left again at the car to find the fridge. Up against the house. You’ll find Jason’s mom, Pamela’s, severed head in the fridge. Not a big deal! Put that shit in your pocket and make your way up the path to Jason’s cabin. It’s passed the woods and graveyard. Once you’re in, drop it on the table, and pick up that sweet badge! Graveyard Puzzle (Outside): This one is easy. Make your way into the graveyard, with the shovel in hand, and locate Jason's grave. Use the shovel to dig up Jason, then look to the right side of the grave (it was behind me, in my play), and you’ll find a piece of a fence. Open the casket and impale Jason with this to uncover the second badge! Woods Puzzle (Outside): This is a puzzle of precision. First off, you’ll need the shovel. With the shovel and head to the woods area, just up the path, on the left, before Jason’s cabin. When you enter, keep in mind to stay on track and be quick. When you enter, you should see a machete on the ground, with a healthy amount of blood. Naturally, we will follow the blood trail in the direction the machete is pointing. Next you should find a heart, with a few initials carved in it, in a tree. Follow the arrow, going through the heart, to the next spot. The arrow should lead you to an actual arrow stuck in a tree. Who shot this arrow? To find out, head in the direction the arrow came from. This will lead you to a trio of ducks. Where are they going? Lead the pack, and swiftly move in the direction they point. This will lead you to a pile of dirt at the base of a tree. Use that shovel to dig up the final badge for the outside area! Now that you have all the badges, you can head back to the dock! On the way, make sure to check out all the character models, as everyone has died and has updated information. Once you're done checking it all out, put the badges in the plaque. Grab the gas, fill up the boat, and enjoy your ride to "freedom". You should be met with a "Completed the Virtual Cabin, Again" screen, prompting you to return to the main menu. Click on Offline and head back into the Virtual Cabin. This will load you into the Virtual Cabin 1.6 - New Game Plus Plus. It also informs us that it's launching the VirtualCabinDebug.exe program. When you load in, I encourage you to look around. The basement has uncovered a new character model, Young Jason! When you're done exploring, head back out to the docks. Remember that radio sitting on that box out there? Give it another listen? The dev describes a situation with the games development that doesn't seem to go quite right. He adds that they access an override menu by using a code all gamers know. Everyone know that's the Konami code. It might take you a few times to input it properly, as you have to be quick and precise, but enter: Up, up, down, down, left, right, left, right, circle (B), X (A) This will unlock the “debug interface”. Here you can check out the frames per second, reload the level, mess with map collision, and show map collision. Nothing else matters here other than swapping the Map Collision to “unknownError” and toggling Show Collision to “ON”. This will highlight every edge of all the basic structures and unlock a door. Make your way to The Red Door room. It's downstairs in the cabin, first door on the right. You should notice some weirdness going on with the door. Popping in and out of being textured. Head on in and you’ll find yourself in an untextured room. Once in, you’ll notice a lot of blood, and a table that holds a radio. Interact with the radio and listen. When the dialogue is done, turn around and grab the floating bugged badge. Then turn another 180 to find another floating icon. Walk into it, and experience the glitch of a lifetime. The game will bug out and start loading again. It’ll drop you into Virtual Cabin 1.7, warning you it’s an unstable build. It starts you upstairs. Just follow the badges through the house, and don’t worry about Chuck, until you get to the basement. Here you have to find three more camp patches. Good thing all the “prop” Jason models have had their glass cases broken around them and have their hand extended. Just walk up and snag the final three badges. One of the Jason’s will choke you out, but don’t worry; nothing in the cabin is real. When you regain control, you’ll see more badges. Follow them back upstairs to the “Coming Soon” door. A small scene should play out and you should be able to view an item on the floor, of where you spawn, and a computer, in a connecting room. Access a switch to open the final door and enjoy the show. After you get the final scene, you can load back into the Virtual Cabin 2.0, where you have the ability to check out the character model for the Uber Jason, and you can walk straight through the "Coming Soon" door. Feel free to explore, as you now have everything unlock, but i still recommend staying away from the woods... I hope this helped you experience everything that the Virtual Cabin 2.0 had to offer. I'm also going to drop my lets play here so you can see this, step by step, yourself. the_real_Nightswarm on Twitch If you like this and want to keep up with me on the daily you can check me out on twitch.tvthe_real_Nightswarm! Don't forget to hit that follow button! Also, check out our news page (facebook.com/mammothgamesinc), follow us on Twitter (@mammothgamesinc), and check out our podcast (on iTunes, Google Play and podbean.com. Just search up Mammoth Games Inc.)! Until next time!
  18. Adding Back Beta Animations The beta of Friday The 13th The Game looked really good. Much more trees and bushes. Characters looked better. Houses and lighting were much better as well. I don't know the reason why the beta looked so good and the release looked pretty bad and I'm hoping one day the game will look as good as the beta. But the thing that makes me really mad is why some of the animations from the beta are gone. Especially the Jason ones. Here take a look down below: Look at how good these look! These look so amazing! I don't understand why these aren't in the final release. They said they are trying to make Jason Scarier. If they add these animations back from the beta Jason would look and feel so much scarier. They make Jason feel more alive and relentless. Especially that last clip of Part 3 Jason. Imagine you saw him running at you like that after trying to break down a door. Don't lie, that would be so much scarier. I know we can get this back in the game guys. If enough people ask for it back then we'll get it. Thanks for reading this. And please, fill free to comment your thoughts and suggestions. I would love to hear your guy's feedback on this. - Deku Scrub BTW if you can't add these back because of consoles then just add them back to PC. I don't even play on PC but i still would like one version of the game to at least have it.
  19. When Jason is in Rage mode, he can bust doors and walls instantly. But should an angry Jason be able to get up from stun mode quicker?
  20. I have been playing this game since the holidays and I have never been fan of the Shift ability, most specifically how vital it is to Jason and how annoying it is as a councillor. As a councillor, Jason is able to shift from well outside the range where he emits the static effect, so he can just grab you out of shift without you ever getting any warning or way to avoid the kill other than being constantly sprinting in zig zag all game long. As for Jason, what Jasons are the best? Usually Part 6 and Savini will come up top in most people's list with Part 9 still very good despite his low traps. This is maiinly due to how strong their Shift is. While Jasons with weak shifts, such as part 7, part 2 and, to a lesser extend, part 4, all struggle to catch up to councillor and will usually struggle much more. I do admit, I am very salty, as I have just gotten shift grabbed quite a few games in a row, so this could be just be whining from recent failures, but I feel like Shiift should be reworked and the rest of Jason's kit buffed to compensate. I WANT a strong scary Jason, but shift just does not gives me the thrill of being chased by a crazed killed, instead, I die from a Shift started outside Static range and never really got to see him before hearing my character's head being punched off. What are your opinions on Jason's Shift ability? Fair and balance, or needs tweaking? If anyone has any tip on dealing with shifting Jasons, I would be happy to hear it.
  21. Something I'd love to be able to do is close doors when I am Jason to allow better chance for those Stalk mode jumpscares. Open doors can be a sign you've been there as Jason, being able to close them could allow you to cover your tracks better and remain undiscovered. Having a counselor open a bathroom door to find you standing there would be an amazing jumpscare opportunity!
  22. Play as Jason is always fun but hearing Pamelas voice can get played out. there should be an option to turn her voice off who else agrees?
  23. Look at the video of this youtuber at the minute 14:27 and no, it is not the lag
  24. Not sure if this has been addressed here and I am not gonna read through all of this forum to find it. When exactly can this damn home screening glitch be fixed? Happens to everyone I play with on the Xbox One. It is sometimes the end result of playing a long match that is already somewhat frustrating at times, then LOSING all the XP you earn in the match. So can anyone shed some light on this because this NEEDS TO BE FIXED ASAP.
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