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As a counselor even if there's many people there are still many disadvantages and a lot of factors that could make a round over before it even begins. I really love how the game is set up. I like the luck stat and how it feels, some games you can find stuff other times you might not find anything. One problem is with key items we need for the slight chance to escape from someone you can grab and kill you in one second. The keys, Gas, Batteries, Fuse and the propeller. Finding any of these is a miracle sometimes but what could shut down a game for the counselors real quick is a troll who takes these key items and hides them or just hangs onto them just to ruin everyone time. I personally feel if you find one of these items and pick them up they should show on the map. There is a slim chance of finding them before Jason finds you so if someone dies with something the game is pretty much over at that point. This will also help players who don't want to have to join a lobby and hear the chat because most of the time its people playing loud music, swearing, saying racial slurs, etc. People who just want to be able to play and can still do things to survive. Jason is allowed to see where his bear traps are laid out on the map, he can even see if they are activated. Another use this will be is catching people griefing and being able to record them and report them. None of use want to play with these people in public matches but without such a feature its impossible to record them doing anything because of Keys and Fuses being in the pocket. Maybe gas and a battery we can record them hanging onto them and just camping or placing them somewhere off but most people split up to cover more ground so it makes even that very hard to deal with. This isn't something I want to give Jason players a hard time, I play Jason too and I like playing Jason more the counselor. But there is very little players can do to grieft Jason and that's where Counselors are handicap.
I had an idea for a new item. So, most characters don't have a very high intelligence. This results in many mess ups during skill checks. I thought that maybe there could be an item that helps low intelligence by taking away one QTE on the repair minigame. A screwdriver. This way a low intelligence character can decide if they want to use one of their small item slots to shave off one of the QTEs making repairs safer since they might avoid messing up and alerting Jason but a bit slower since the repair speed gets faster after each successful QTE. Just an idea though.