Jump to content

Search the Community

Showing results for tags 'intelligence stat'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Forum Information
    • Friday the 13th: The Game News
    • Rules & Regulations
    • Introduce Yourself!
  • Friday the 13th: The Game
    • About Friday the 13th: The Game
    • Friday the 13th: The Game -- Patch Notes
    • Friday the 13th: The Game General Discussion
    • Friday the 13th: The Game -- Suggestions/Feedback
    • Friday The 13th: The Game Bug Reporting
  • Community Events
    • Official Contests/In-Game Challenges
    • Player-Run Challenges
  • General
    • Off Topic
    • All Things Horror
    • Other Games Discussion

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 1 result

  1. It's a "step in the right direction" that developers have added the task of fuse-gathering to the process of fixing the phone box and, ultimately, summoning the police for an escape. However, this still leaves phoning the police as having fewer steps -- and requiring less player coordination -- than does fixing either of the automobiles. To further balance the methods of escape, perhaps this idea could be implemented: While installing the fuse / repairing the phone box, if more than a few "skill checks" (button presses at the indicated times) are failed, then the counselor is electrocuted. This adds another element of danger and makes a counselor with high "intelligence" more valuable than otherwise. Not to mention, an electrocuted counselor's corpse would activate the "fear" status of low-composure counselors who approach the fuse box thereafter! (Whether or not the player using that still-living counselor knows the deceased counselor had died accidentally, or had been killed by Jason, in mid-repair.)
  • Create New...