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Hey Campers, This is a thread that I have been meaning to do for some time but have not previously got around to it. Many times I have new players ask me for advice in game or I see new players lamenting that there isn't more information given in regards to tutorials and strategies. They get the generic, break windows, trap phone first, trap four-seater, don't play Part 7, et cetera but do not actually hear much in terms of specific strategies for specific situations. What I would like to do with this thread is pick a specific scenario or strategy about once, maybe twice, a week and discuss different approaches to dealing with it. Think of it as a playbook where we can share ideas and specific approaches we use for a given situation. This thread will not be on any one specific topic but something that evolves and changes weekly. CONTENTS LIST (quick links): Juking Ferrying Parts Dealing with Counselors in Cabins Avoiding Spawn Kills Defying the Meta LaChappa versus Deborah Comparison Keys Items - Lost and Found Countering Looping Escape - Risk versus Reward Avoiding Detection Sense Testing Playing Tommy Jarvis Prioritizing Counselor Kills Surviving the Night Advice Using Throwing Knives Jason's Grab / Shift-Grab Advice Maximizing XP Gain Jason - Aggressor versus Controller Counselor Stats Non-Metagame Trapping w/ Jason Stamina Management Perks Advice Doors Open or Closed Effective Counselor Communication Patch 10/25/2017 Mechanics Testing Videos _____________________________________________________________ Counselor Overview: A.J. Mason Counselor Overview: Brandon "Buggzy" Wilson Counselor Overview: Jenny Myers Counselor Overview: Fox Counselor Overview: Chad Kensington Counselor Overview: Tiffany Cox Counselor Overview: Adam Palomino Counselor Overview: Vanessa Jones Counselor Overview: Kenny Riedell Counselor Overview: Deborah Kim Counselor Overview: Eric "J.R." LaChappa Counselor Overview: Sheldon "Shelly" Finkelstein Counselor Overview: Mitch Floyd Counselor Overview: Victoria Sterling _______________________________________________________________ The Sense Basics You Need to Know Weapon Information from Bomber In Spite of Sense - Making Stealth Work Offline Bots - Training Suggestions for New Jasons _______________________________________________________________ Man Behind the Mask: Part 2 Jason Man Behind the Mask: Part 3 Jason Man Behind the Mask: Part 7 Jason Man Behind the Mask: Savini Jason Man Behind the Mask: Part 6 Jason Man Behind the Mask: Part 4 Jason Man Behind the Mask: Part 9 Jason Man Behind the Mask: Part 8 Jason Man Behind the Mask: Part 5 "Jason" Roy Burns ________________________________________________________________ Sound CUES and VHS Static Info Improved Door Breaking / Phone Trapping by Tommy86 How Fast are the Vehicles? Fixer's Guide to Play Teamwork - Use It Hockey Mask Help - The basics of being effective Forcing Damage w/ Windows (by Tommy86) Block+Grab Combat Strategies (by Tommy86) Block+Knife Combat Strategies (by Tommy86) ________________________________________________________________ FOR MORE INFORMATION : My Mixed Ideas and Feedback Kodiak's Help Thread The Punk Pirate's Guide (Weapons and Combat) VoorheesGt101 Video Guides This first week, I got my inspiration from @Tekdrudge. The topic was regarding shift-grab and if it was skill or luck. See topic here: WEEK 1 - The Juke (let us talk about the fine art of leaving Jason in the dust) Ok, some might say this is self-explanatory. Don't run in straight lines or git gud or some other such nonsense. New players, and some veterans, have issues with avoiding the aforementioned Shift-Grab. People can be pretty salty about it. There are things that will help offset the skill of the players who have mastered this technique. A. Bear in mind perspective/point of view. A Jason approaching from the rear has YOU as a foreground target. Moving in a linear direction away or perpendicular to Jason's perspective makes you an easier target. Counselors that are walking or jogging are easy pickings in these situations and running counselors are not much better off when moving perpendicular to Jason's perspective. Moving away is slightly better when sprinting because you *possibly* can open up enough distance when he comes out to Shift-Grab you - he might miss. Either way these are less desirable techniques in my opinion. B. Closing the distance of YOU as a foreground target is used by a lot of people. They are trying to throw off Jason's perspective and make him overshoot the target by doubling back on their own path. This can work against short-range Shifts, but it is still essentially moving in the same azimuth (from Jason's point of view) and simply closing the distance quickly. A good Jason can still easily snatch you. C. I recommend using a triangle pattern: You change your foreground presence by moving diagonally. This adjusts your range from Jason in the foreground and makes him consider more than one axis of movement (you are not just moving back and forth or left and right). Figure 1: Moving directly away. Probably the worst option. You are only adjusting your position in the same direction of movement as Jason is facing. Figure 2. Moving perpendicular to Jason. Bad (it gets worse the farther you are away because Jason has more time to steer the hit). A simple Shift approach, leading you like in a shooter game, and Jason has you. Figure 3. Better than 1 or 2 because you are closing the distance between Jason and reducing the time to react. Best used on extremely short Shift distances to throw off the Jason player. It is OK. DO NOT TRY AGAINST A LONG SHIFT. You're just making it easy for shift ninja Jason in my opinion. Figure 4. This is what I do. I change my position both in the foreground and laterally. I move primarily in diagonals and they are strung together in a quick series of adjustments. Don't run any one leg more than a second or so. After the end of two diagonal movements you make a break (horizontal seems best). I would recommend breaking back towards the original center-line for your axis of advance (complete the triangle). This will often throw off Jason's Shift approach and get you out of the grab swath. Remember you can also invert and/or reverse this tactic to make your counselor very unpredictable for a Shift-grabbing Jason. Additional Info: Juking on rough terrain benefits the counselor. Jason has a tendency to get hung up on rocks, trees, building corners, and just about anything else. As you are running/jogging be expecting the Shift and thinking about which way to initiate your juke to put the most obstacles between you and Jason while keeping up your erratic evasion.
So, before I completely get into this know that these are the ways that I personally play the Jason's. I previously made a forum page talking about how I feel about Jason, so this is just something to kind of help people understand how to play Jason. Know you can play Jason however you choose to, but this is mainly for new people who want help learning the game. Part 2 Jason : Now, when I play as this Jason, the first thing I think of is his traps. There are a couple way's you can place them, but no matter what there are three spots you need to put these traps. 1 Spot is at the phone box fuse, this will ensure anyone who attempting to call the cop's is now dead as you will know they are trying to call them. Then one at both vehicles, if car's put it at the battery, if at a boat I would personally recommend not putting traps at boats as they are easily avoidable and a waste. Other places you can put these traps however since you have 7, I would recommend putting them at "Generators" if you destroy the power boxes. I especially recommend putting one bye the generator that the players can call Tommy Jarvis at since it requires power while the phone box does not. Once your traps are setup and your game plan is done, it's time to hunt them down. You have a very high morph so if someone steps in a trap, teleport, kill them, replace trap if you have any, then continue about your day. If you have spare traps make sure you use them when you can, if you kill someone carrying a valuable item, trap it. If someone steps in a trap, re-trap the spot (Unless they fixed the trapped location). One of the biggest things to pay attention to is if there is a boat, watch it, you are slow in water so it's your biggest threat, you only get one chance to stop it. Next, avoid putting your traps at the drive side car door, it can be avoided if you place it wrong and sometimes it is hard to know if you placed it incorrectly. Part 3 Jason : Like I said with the other Jason, make sure you put your traps down, you have a few so make sure they are down before you start killing players. Know however with this Jason, your main goal is to not return to these traps right away. You do not have a high morph, so if your about to kill someone its best to kill them before teleporting away even at risking the vehicle being repaired. If they are being slippery, start swinging, abuse this. You have higher damage then most Jason's so even though some people will be mad at you for only swinging, just do it if you need to. If someone is climbing through a window, swing once then grab as the swing will cancel the animation if you hit them where as the grab will miss them. You are a killer, this is a starting class designed to help even the newest of players be able to kill anyone. Part 6 Jason : Know that this Jason is extremely hard to play when you are against more experienced players for the simple reason that it is not that hard to dodge a knife if you are purposely trying to. With that said it is not hard to miss a knife if you learn how to time it right. This character, loves knives. You want to try and use these up fast just so you can get back to normal killing as these will help you pick off players a lot sooner then most people think. Throw 3 knives, person is now injured, boom they are now dead cause you can catch up to them, or just throw another knife and kill them making it so you don't have to waste time chasing or shifting towards them. You start off with 6 of these, so use them while you can without wasting time grabbing others around the map. Remember as well, you have a faster shift, so if they fix the car it is alright. You can just press shift, move right in front of the car (Since your shift speed is faster then it) then boom, they crash and its back to the chase. Part 7 Jason : Now, this Jason I cannot really say much about cause as I said in my past forum post this to me is the worst Jason to play as, therefore I only play this Jason mainly to challenge myself. Try to only trap 1 car and trap the phone box with this Jason, cause you never know when that last trap of yours will help you. Not to mention most of the time players try to focus down one car so it's just all around better to save the trap. Next, if there is a boat, focus on it carefully as you have great water speed to stop it. You will be able to catch up to it in no time at all, so try and wait till they reach far out to the exit then catch them so people cannot get the boat right away. This will cause the boat to be far in the water requiring players to make lots of noise to alert you to their attempt at escape. Finally, just play Jason like normal, hunt players down and kill them. Focus mainly on your grabbing as your weapon does not have increased damage and you want to use that grip strength perk the best you can. Part 8 Jason : This Jason, is a monster. This to me is probably the easiest and most straight forward Jason to play hence it to me is the best. First setup your traps like all Jason's. Then if you want to be a bigger douchebag then destroy all the generators. This will cause the players to be "Feared" and therefore they cannot gain their stamina as fast. Next, start chasing and destroying doors, you take them out in 3 hits locked, 2 hits unlocked. If the player is running they cant run forever as they are feared and cannot go into lighted areas to remove it because you cut out the power. This will make it so eventually they will get caught as you give them 0 time to recharge and it recharges slowly. Another fun tip to know when playing this Jason is even if there is no player around where you teleported, when setting your traps up destroy doors in the area. You take them down in 2 hits if they are unlocked which in turn will give the players who run to that area less time to take a break as there is no door to protect them. You can do this with other Jason's as it takes them 3 hits to destroy unlocked doors while 6 hits to destroy locked ones which is very helpful, but this Jason is designed to just make the players have 0 chances of taking a break. Part 9 Jason : This Jason is designed to just be a hunter. Similar to Part 7 Jason you just focus down players and place your traps wisely. The only difference is with this one you actually have a little speed because of your shifting ability. So try and play this Jason the exact same way you would play Part 7 Jason. It's pretty simple to understand and usually by the time you are a high enough level to even use this character you will have already played every other play style, making this character fairly simple for you to play as he is just a killer, he does not focus on map control or anything. - There you have it, those are my tips on Jason and how to play them or at the very least how I play them. Remember, you can play Jason however you want as the game is about having fun, it is not a competitive game. Try to enjoy yourself as Jason, me personally I have been doing challenges lately when I play as Jason. Examples are "Destroy all generators before killing players", "Each player you grab you must release 1 time", "You cannot kill players until a vehicle is fixed or the police are called", and more. It's about having fun and not a lot of people like it when you just instant kill them and move on trying to get it done as fast as possible like it's a speed run. Have fun and feel free to discuss your own thoughts or how you play a Jason.
When there is information about a specific subject released, I expect to find maybe one or two official places I can go to get that info. But with this game it's many, many places that I can't keep track of. Here's a list of them: Discord Official forums Steam community Facebook Twitter Instagram Sources close to Gun/Illfonic (Slash n' Cast and others) This is obviously a lot of searching to do and I don't like it. To keep up with the team I need to have at least 6 tabs open awaiting any information they may post since it never seems to be consistent on where it's posted. As an example, the recent fuck up with the "no license for Jason X". Slash N' Cast recently made a video questioning this and they even thought it was odd. They made the video 2 hours ago. Bens answer to this can be found in the forums here but if you aren't on the forums, you would have no way in knowing. It's bad when a credible source (who rarely ever gets info wrong) gets info wrong due to no fault of their own. Just to wrap this up, I think it's insane that I need to hunt for information about the game like Easter eggs (before and after release). They scatter little tid bits around until finally you get the full picture. Just to use another example, a thread was started on here called "counselor clothing pack". It started out as a question on if it were new clothes or simple retextures and reskins. We never received an answer until we were 16 pages into the thread, and the answer came from Discord. The "no dedicated servers for consoles" thread is shaping out the same way. Anyone else tired of going on witch hunts just to find info? Or is it just me?
Hey guys, I think a more fleshed out experience bar would be pretty cool. If it displayed how much exp progress you need until your next level and maybe even info on how much cp you will get/have would be a lot more useful than what we have now.