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Found 4 results

  1. So I was recently doing some testing with @Tattooey about how the mechanic works for Jason’s icon displaying on the big map and mini-map. We basically concluded that it shows up if a counselor has direct character model line of sight to Jason (unimpeded by hard terrain) AND when the player has the camera point of view oriented towards Jason under those circumstances. My original theory was that it was related to lighting, because I have seen Jason show up on the mini-map when nobody is really around him or could see him. If it is just pure line of sight (even when obscured by trees, haze, and bushes) it kind of breaks the immersion a bit. You know he is there even when you cannot view him with your own eyes. I suggest you make viewing Jason purely related to camera point of view/true player LoS and make the icon appearing dependent on artificial lighting/campfires around the camp. If you see Jason with your camera point of view AND he is illuminated by a campfire or artificial light, his icon will be visible. It may give Jason players more incentive to cut the power besides the Fear mechanic and make counselors repairs of generators more valuable to them. Additionally, Jason's icon would only appear for other players who could see Jason or if you and them had a walkie-talkie (tentatively it makes sense counselors would relay the valuable location of a serial killer murdering them to others who could hear). Just an idea.
  2. As a counselor even if there's many people there are still many disadvantages and a lot of factors that could make a round over before it even begins. I really love how the game is set up. I like the luck stat and how it feels, some games you can find stuff other times you might not find anything. One problem is with key items we need for the slight chance to escape from someone you can grab and kill you in one second. The keys, Gas, Batteries, Fuse and the propeller. Finding any of these is a miracle sometimes but what could shut down a game for the counselors real quick is a troll who takes these key items and hides them or just hangs onto them just to ruin everyone time. I personally feel if you find one of these items and pick them up they should show on the map. There is a slim chance of finding them before Jason finds you so if someone dies with something the game is pretty much over at that point. This will also help players who don't want to have to join a lobby and hear the chat because most of the time its people playing loud music, swearing, saying racial slurs, etc. People who just want to be able to play and can still do things to survive. Jason is allowed to see where his bear traps are laid out on the map, he can even see if they are activated. Another use this will be is catching people griefing and being able to record them and report them. None of use want to play with these people in public matches but without such a feature its impossible to record them doing anything because of Keys and Fuses being in the pocket. Maybe gas and a battery we can record them hanging onto them and just camping or placing them somewhere off but most people split up to cover more ground so it makes even that very hard to deal with. This isn't something I want to give Jason players a hard time, I play Jason too and I like playing Jason more the counselor. But there is very little players can do to grieft Jason and that's where Counselors are handicap.
  3. As an European playing on EU servers, I run often into a language barrier problem. More often than not, I encounter Russians, French people and the occasional Asian who don't speak a word English. Me, only speaking English, Dutch (and understanding a little German) am unable to communicate even the smallest things like "I have keys, go to Car", "here is gas" and so forth. In a game that's so focused on teamwork and communication. I feel this is a huge problem that needs to be addressed. A suggestion I have is to use something similar to L4D2's "look" command. This is a contextual command that changes depending on what you're pointing at. Like for example when keys are on the ground you will say "keys" if you point at it and use the command. Or when Jason's close and you point in his direction it will say "Jason". One way to show the specific item is by the character's voice (this takes some voice acting for all the counselors and voice sound must be limited to proximity similar to microphone chat). Alternatively, what i'm more of a fan of, is a little text bubble above your head with a picture of the object you're looking at in it. For example: Player uses command "look" at keys > a key shows in the bubble above the player's head. Player uses command "look" in Jason's direction > Jason's mask shows in the bubble above the player's head Player uses command "look" at car > a car symbol shows in the bubble above the player's head. Therefore implying "go to car" Player uses command "look" at window > a window symbol shows in the bubble above the player's head, therefore implying "go through the window". Of course, Jason will also be able to see these bubbles visually. Perhaps it needs some tweaking to not give your location away from 100 meters or so. Or Jason being able to see it through cabin walls to not completely obscure him from seeing it. but i'm sure the devs can make it work if they choose to implement it. What do you think of this? Will it work and "fix" the communication problem by providing a "universal language" that can be used? I'd love to hear your thoughts and suggestions.
  4. Havn't seen anyone mention this and unless I'm mistaken the icon debuted at PAX south. In the upper right there appears to be a gauge that changed in each clip. Did they mention anything about it? It looks like a mask health bar.
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