Jump to content

Search the Community

Showing results for tags 'higgins haven'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Information
    • Friday the 13th: The Game News
    • Rules & Regulations
    • Introduce Yourself!
  • Friday the 13th: The Game
    • About Friday the 13th: The Game
    • Friday the 13th: The Game -- Patch Notes
    • Friday the 13th: The Game General Discussion
    • Friday the 13th: The Game -- Suggestions/Feedback
    • Friday The 13th: The Game Bug Reporting
  • Community Events
    • Official Contests/In-Game Challenges
    • Player-Run Challenges
  • General
    • Off Topic
    • All Things Horror
    • Other Games Discussion

Found 7 results

  1. I'm going to be talking about the places from the film not included in the game. Let's get into it. So in Friday the 13th Part III we saw that the Higgins house had a basement, which was where Chuck was killed while trying to fix the power. We also saw a room above the kitchen during the end where Jason is peaking out the window. And lastly there was also the loft in the barn. My question is why aren't those locations able to be entered in the game? Jarvis House has a basement that works fine so why not give the Higgins house a basement? And for the barn loft I know implementing a ladder mechanic would be hard, so maybe they can just make stairs leading to the loft. It's such a iconic piece of Friday the 13th history. But for the room that is above the dining room, why did they not bother to add it? It has the windows there but no actual interior or entrance. I know this is just minor stuff but I'd love to see these areas made accessible.
  2. I don't know why but for some reason I have been getting a lot of LAG on the 2 Higgins Haven Maps. All other maps play fine & smooth. Is anyone else experiencing this a lot lately like I have? Thanks for your input. Platform: STEAM
  3. I remember when there was only one map for the beta, now there’s 7. Also, I loved that little animation that counselors and Jason would make if they moved, or turned. I thought the breathing sounds you made if you crouch-walked was cool too. Also, do you guys remember that “Ability” prompt that was visible near the clothing? I wonder what that was used for. Another thing I liked was that you didn’t make a “grunt” noise if you went through a window, and that you had to hold E or A to open a window. Also the window opening noise didn’t match with the window movement. Ugh, I miss that so much. Oh, and if you were holding a weapon and you swapped that weapon for a different object, the weapon would do this little falling animation. I miss the beta alot! Post on here if you have anything else to say, or do whatever. Idc really Just wanted to share
  4. All of this Packanack Lodge roof climbing sure ruins the game a lot. Two games in a row I noticed a bunch of people running on the main house roof the entire game. One thing that I thought of, and could reduce roof glitches, is adding ladders on both Packanack and Higgins Haven stages. I am sure that this has been mentioned before on different threads but as I can see it, this is a step in the right direction. Both counselors and Jason should be able to climb ladders, and Jason could even use shift on ladders too.
  5. Good evening, I don't know if you guys already knew it, but there is an annoying wall-glitch in the Club-house of the map: Higgins Haven. It's the wall when you go upstairs and then immediately turn to the left, go till the very end, and then turn again to the right. With crouching(just by tapping the crouch button multiple times, u will move slowly backwards) you can slowly enter the room behind the wall. (I will attache a pic of the room, photo 1.BMP, photo 2.BMP) For me, thats a pretty much game-destroying bug, and I hope it will be fixed anytime soon. Thank You, and good night. YouH
  6. Which level is your favorite? Mine is Higgins Haven.
×