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Showing results for tags 'healing sprays'.
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TLDR at the end. So I'm sure it has been mentioned countless times since these updates have hit, but I've gotta ask. Why is Jason less dangerous now than the councilors? Why can I get stunlocked, and every person I grab just happens to have a pocket knife? Why aren't pocket knives actually rare? I've been running into players regularly who have more than one, which is awful considering the increased difficulty of actually landing a grab since a previous update. I seem to recall the devs saying over and over that Jason is supposed to be "overpowered" yet the only way he poses any kind of threa now is when someone happens to lack a damn pocket knife and is caught by themself. The only way to play around that is to melee people instead, but unfortunately the hitboxes are all kinds of awful and councilors can both start with and have increased healing from med sprays, which should also be rare. The med sprays only matter if you manage to damage someone, because the odds are higher that you'll simply get stunned over and over, even in combat stance. Before posting this I played a match where I was literally stunned every single time I got hit and every person I grabbed had a knife.; actually, in the last 4 games I've played as Jason, only a single person I grabbed didn't have a pocket knife. As for melee in general, Jason's mask can be knocked off very quick by melee characters with the right perks, and if a decent group sticks together and has the sweater, it's incredibly unlikely that you can play against it. Between the stuns, horrid hitbox, the inability to use sweeping attacks to hit multiple people, and the fact that you can get ganged up on without any repercussions as a councilor (because the poor decision to remove friendly fire was made) it's near impossible to play against a group of people unless they're absolutely awful. Now you might say that Jason shouldn't go after a group, but when all of the survivors have managed to come together, you're left with no choice. The game is so in favor of councilor now that I've lost almost all enjoyment for playing Jason. The main draw of this game is Jason and to kill or be killed as him, so I can't help but wonder why the hard earned money I spent backing this game by buying the underwhelming Steelbook edition and DLCs went towards decisions that made Jason so laughably weak? Don't get me wrong, it's possible to do very well as Jason, but if you're playing against a good group of individuals or even a very average group that sticks together, chances are high that you won't accomplish much. I'll keep playing the game, but I definitely won't have Jason as my preferred spawn anymore. The short version is that the game is highly in favor of councilors and they have far too many options to utilize against Jason. Pocket knives and med sprays should be rare, and the healing perks are absolutely broken. The ability to stunlock and grief a Jason player is depressingly easy to do and makes him a non-threat so long as you have one or more get out of free cards (pocket knives and healing sprays). Melee in general is too much for councilors, and it's near impossible to play against a half decent group that sticks together and intends on using the sweater strategy. Jason isn't a threat 1v1 in most cases and is simply a joke vs groups, which isn't always avoidable.