Search the Community
Showing results for tags 'grabbing'.
Found 2 results
It's widely recognised that Jason's biggest weakness is getting mobbed by counselors, and since the removal of friendly fire, one of his biggest defences to this (using counselors as human shields so they at least take attrition damage when being rescued) has gone. I propose that Jason does damage to counselors when he grabs them to rectify this. If you have a pocket knife, you take no damage, but otherwise you take a percentage of damage whether you power out or get rescued. It makes thematic sense. Getting choked out by a 7ft tall monster would hurt. As would getting the back end of a baseball bat to free you. It replicates the one element of friendly fire that had gameplay purposes, without giving capacity to troll, and rightfully punishes people who feel safe to be infinitely grabbed by Jason. You could make it so grabs can't damage people past a certain level, or even have a grab be an auto-kill on critically wounded counselors (throat crush/rip?). It could even make less regarded skills and perks more useful. High composure or strength could lessen the damage, and grip strength could increase or decrease it, though these are not necessary to the core proposal. I honestly think this would not only improve the balance of the game, but make it more thematic too at little cost to balance elsewhere. If he grabs you on your own and kills you - no difference. Same with pocket knives. This only balances against mobs who abuse the grab system for free hits and chain stuns (incidentally as also do drivers with armed passengers). If such a system doesn't get put in, when Jason's hitbox gets fixed so you can finally hit him in the back, he'll become a total joke. Just two armed counselors running together will be able make a mockery of him. Killing him should be a monumental task, but mobs are starting to make it simple. This proposal would balance out their main advantage - zero cost/risk rescues - while still making the a valid tactic (as a hurt counselor is still preferable to a dead one, especially seeing as virtually everyone is running with 2x health spray perks).
Jason entered a cabin through a window in Part 3 Jason grabbed a person by leaning in a window in Parts 2 and 4 Jason jumped through a window in Part 7 Therefore, please add to Jason: 1. The ability for Jason to lean into windows and grab counselors through them the same way he grab counselors in a car, or make Jason mash E like crazy to pull the counselor out of the cabin unless he gets stunned, in which case the counselor is free. 2. The ability for Jason to JUMP or CLIMB into cabins through windows when in RAGE, even if you want to put a cool down on it. If you think this would make Jason too OP, more than he should be OP, then add these abilities to CERTAIN Jasons, specifically, Part 7, who did Jump into a window, and needs a lot of help strength-wise. Keep in mind that these abilities would be somewhat balanced by the fact that some windows are second story and cannot be reached by Jason from ground level, or are too high and present the same problem (Think Packanack and the surrounding cabins). Also, you can make it so this ability gives counselors SOME time to run as there is an animation involved, similar to pocket-knifing Jason. Thoughts?