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Showing results for tags 'gas'.
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1. I'd say, make the scared characters paranoid when the screen gets darker, the characters should start seeing shit. like shadows, on the walls.. of jason so the character can get scared. maybe make it where they have to press the x button quickly to calm down. (<- meh) imagine they open a door and Jason grabs them and then it turns out they are just choking themselves like in Evil Dead 2 Just in cooperate a bunch of the insanity effects from eternal darkness sanity's requiem. would be sick to have better jump scares.. also when the power is off it should be scary dark.. not dark to where i only use my flash light to keep calm. 2. Jason should be able to pick up bodies and place them to scare you like sense should go to be honest.. like it should be a mist, of the area of where a curtain counselor is instead of the sense we have now.. it's to easy to find counselors.. which will then need some new ways to fix cars and boat on top of what we already have.. 3. also getting gas, should work like this you must find the gas container, but its empty. so therefore you must go find the place to fill it up.. this would work best, because then you could give Jason a kill where he lights you on fire with the gas that way, the gas container can be refilled and it won't disappear. There should only be one container of gas, and two batteries.. 4. In order to add the car kill from single player, what they could add is another mechanic where you'd have to fix the lower part of the car.. this would be very risky as Jason could simply insta kill you, unless you are a pretty good fixer, which means.. this would make sure that good fixers are a must. After each kill, animation you can have Jason remove the body from underneath.. that way another person can go and fix the lower part.. that way the Jason player doesn't leave some under.. that would be fair for the counselors. 5. the front car kill can only work, if there is no battery placed in the car, which Jason happily smashes your head with the hood of the car.. 6. The phone should need more than just a fuse to fix, i'd say what if you need a phone specific piece or key, that will open the phone box.. then you can put the fuse in.. this allows for a Jason kill as well.. Jason could open up the fuse box, and either smash the fuse into your mouth killing the counselor, and removing the fuse, meaning youd have to put it back in again.. (if the cops weren't called.) or he can open the box and smash the panel into your skull (similar to the door kill) 7. The boat, the propeller would need, two pieces the propeller and a special wrench.. to fix it, then the gas.. a kill can also be done.. with this.. one Jason can use the kill, from part 6 used against him by the girl Tommy fell for.. but on the counselors.. when you knock them off the boat.. this would mean you would have to introduce, a water grab.. for the specific kill.
This is an idea I've just thought about and I'm unsure if there's a topic discussing it so here goes. For adventurous types who want to kill Jason but aren't great at combat, there should be an alternative to dealing enough damage to remove his mask. Perhaps using a shotgun or even the flare gun to shoot and ignite a gas can for a high-damage dealing explosion? It should be nearly enough to remove Jason's mask, but can insta-kill counselors if they're too close to the blast radius. Damage will also fall off the further the distance to the explosion, so if Jason can move from the epicenter in time, his damage received will be reduced. Keep in mind this will eliminate that particular gas can, limiting escape options. What do you all think about this idea? Should it also be possible to shoot the gas tank and a repaired car for the same effect? Or would the limiting of escape options make the game far too unbalanced? I look forward to everyone's thoughts and suggestions!
I have seen people discuss this in regards to the fuse but something i was thinking about to make the game a little more challenging would be if all items/collectibles and weapons spawned randomly all over the map. Rather than having the collectible tapes being solely found in drawers it would be cool to find one just laying on the dock or on a bench by a tent. Same with the repair items/health spray/weapons, i think it would create for a more fun and difficult match if you never know wether you will find an item in a cabin or along the path in the woods or near the dock.I personally think that with the current way that items spawn it becomes more often than not predictable for players to know where they need to look for items to escape just minutes into the match. I hope this is something that devs consider for a future update
So in the general discussion forum there is a post about what people think about a motorcycle escape. I think it is a great idea personally. I am also posting this here in the suggestion, well because that is what it is and I have extended ideas on the matter. I also link the original motorcycle post in the bottom. I have searched threads to see where this thought I have will go, maybe someone can place it for me or direct me. Here it is: Add the motorcycle escape, but also have different repairs for things. Like perhaps 3 motorcycle escapes but they require different parts or have different problems. Such as repair tire like they used to have in the game. Fix brake line (could use the wrench weapon but when taken to bike a mini-game pops up to repair). Fill Gas, Keys, Headlight, etc. There could be various options and then it wouldn't be ridiculously fast or easy to get out even if they each only had 2 repairs because you'd have to find the corresponding vehicle. Same goes with car escapes, I feel having different repairs could be fun and would stop people complaining about me putting battery/gas in 2 seat car when I found it there. Also along with different repairs, the different repair characters would be better at certain things. Not trying to be a person that judges, but Deb and Eric look like book smart people that don't typically work on cars so maybe they aren't as good at the mechanical repairs but are still great at electrical such as fuse, generator, battery and things like that. Then make AJ and Adam better at the mechanical repairs such as(if added) Tires, brakes, perhaps door or just anything that would feel more true to their characters. Just some thoughts and I think it'd be fun and they already had the tire thing in the game before so i don't think it'd be hard to put in. I know people will destroy this suggestion as they do most things on here. Again, if you know of a similar suggestion and this belongs somewhere else please let me know, I looked and couldn't find it. Here is the discussion in the General Discussion Forum: