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Showing results for tags 'game modes'.
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Okay, so I know we just got Offline Bots and we're all anticipating Paranoia, but here's a proposal for a third idea for a game mode: The Stalker If you think about the F13 franchise, almost never did Jason or his mother (or Roy, for that matter) just charge into a large group of people and kill one. Why? Because that would make all the rest scatter -- which is exactly what happens in the game. No, they used secrecy and stealth to pick their victims off one . . . by one . . . by one. Honestly, no one was really scared in those movies until either: The seconds before they were killed. They survived until the final battle. So I propose a game mode where the entire objective (as Jason) is stealth kills. The game mode itself has two mini-modes: Tranquil and Alert. In Tranquil mode: There is no warning "Jason Music". There is no first cinematic death. All is calm at the camp. It begins with someone realizing the car(s)/boat are not working and they need to be repaired. Counselors begin spreading out to find objective parts. The phone ALREADY WORKS, but you have no reason to use it. (However, Jason CAN sabotage the phone -- if he can do so without attracting attention) Doors cannot be locked in this mode. Tommy Jarvis cannot be summoned in this mode. Running is disabled in this mode. Jason can HIDE, just as counselors can, and he is in permanent Stalk mode in Tranquil mode. Jason can also PICK UP, DROP, and HIDE/STASH/HANG bodies that others may or may not later discover. In Tranquil mode, Counselors are singularly focused on getting all the transport modes fixed and, once the items are fixed, counselors can get in them and "leave", rather than "escape". ALL THE WHILE, Jason is watching. He stays in the shadows and waits for the perfect time to strike. When one counselor is alone, he secretly picks them off, then disposes of the bodies by stashing them in hiding places or in the lake. One . . . by one . . . by one. All while in Tranquil mode. HOWEVER, the game immediately shifts to Alert mode if any of the following happen: A counselor sees Jason approaching and screams within range of others A counselor is attacked and escapes death, and is allowed to warn the others A dead/stashed body is discovered, and the discoverer is allowed to warn the others A counselor witnesses Jason killing another counselor, and is allowed to warn the others In Alert mode: The police can be immediately called (if Jason has not sabotaged the phone box) Running is re-enabled "Jason's music" is re-enabled Doors can be locked Tommy Jarvis CAN be summoned in this mode Jason's Stalk immediately drops off and must recharge as normal Jason will receive more XP for every kill he performs in Tranquil mode than he will in Alert mode. Counselors receive more XP for every repair performed/assisted in Tranquil mode than they will in Alert mode. Obviously, this promotes stealth and keeping the round in "tranquil mode" for as long as possible. Escape is possible in either mode, but more points are awarded for expediency. I just feel like this game mode would be more true to the films' style, plus create a great deal of "jump scares". This needs to be more developed as a whole, but what are your initial thoughts? - Skunk
i do not give 1 shit abt playin as a counselor, for real. im here for the jason. i need way more incentive to be doofus chum, therefore: killer mode: my lobby, big map, no time limit, im jason. ill fkn sit here and wait forever for a few ppl at a time to show up. only gimmie as many traps as other players so i cant go rig my map. tell me when they spawn and ill sit her all fkn day waitin on em. hell gimmie a day night cycle and let em choose whos lobby they enter by time of day. but heres the catch, small exp for every kill. survivor mode: choose the map and party size you enter with. gain exp for all the lil objectives and for dying. if you like the lobby or got jason half killed, continue when ya die.
I was hoping maybe in the future we could get more game modes, so I thought I'd share a few suggestions. - A player versus player match, two teams of 4 have to wait for an escape vehicle that only has 4 spots. All while surviving Jason (CPU) each time a person dies the longer the respawn process takes. The aim of the game is to have all members of your team secure the 4 spots in the vehicle. If team A got 3 counselors in the vehicle but team B only got 1, Team A would win but team B would still get some points, each place secured on the vehicle adds XP which is spread amongst the team at the end of the match. - A daytime map that involves surviving against Pamela (Undead?), Where your goal is to survive the round with no vehicle escape. Unlike Jason, Pamela relies more on swift weapon based attacks as her grab is extremely weak, she is far more agile and can dodge counselor attacks far more easily than Jason aswell as climb through windows. She is able to drive her own car around the map aswell as shift aslong as she is not in view of counselors, another possible ability is that she can temporarily disguise herself as a counselor on the mini map. She can kill you if she either slashes you to death or overpowers you with her grab if you are weakened. The only way to win is to survive the timer, or to damage her enough that she drops her car keys, which only lets two people escape. Just a few, add your own suggestions, this game has so much potential.