Jump to content

Search the Community

Showing results for tags 'game concept'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Forum Information
    • Friday the 13th: The Game News
    • Rules & Regulations
    • Introduce Yourself!
  • Friday the 13th: The Game
    • About Friday the 13th: The Game
    • Friday the 13th: The Game -- Patch Notes
    • Friday the 13th: The Game General Discussion
    • Friday the 13th: The Game -- Suggestions/Feedback
    • Friday The 13th: The Game Bug Reporting
  • Community Events
    • Official Contests/In-Game Challenges
    • Player-Run Challenges
  • General
    • Off Topic
    • All Things Horror
    • Other Games Discussion

Found 1 result

  1. As cool as it is that Freddy's now playable in DBD, It's not exactly the best representation of what the Nightmare on Elm Street franchise is all about. Freddy doesn't need to chase you down open grounds or inside houses like Jason Voorhees or Michael Myers would, he's already inside your head and your whole psyche's his playground. Unfortunately, that's kind of the problem with making an official Nightmare on Elm Street game. When you've got a setting like the Dream World where everything's possible, it doesn't lend itself easily to an asymmetrical multiplayer game with a defined structure and limited capabilities. So, there's the question for you all: How do you make a game that's a fun, satisfying and accurate Nightmare on Elm Street experience? How do you adapt the concepts, rules, and iconic elements of the films into a multiplayer game's structures and mechanics? Let's put our noggins together and figure this out!