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Found 27 results

  1. Overpowered Jason Teleporting movement Jason One grab kill Jason being able to camp the car (kind of ok with this but something could be worked on to maybe give incentive to walk away from the car after hitting it. Jason "Red Vision" seeing players all over the map ability. Underpowered The amount of time Jason is stunned by counselors Counselors stamina not having a map start of game Jason teleporting cool down is the issue I have with the ability. Him teleporting is fine but the ability should not be allowed to be spammed so frequently. Jasons One grab kill once again is fine but it should have a MASSIVE cool down, I think that 3 to 4 times a match being able to use it would be fine but even that feels like its pushing it. Jason "Red Vision" the killer being able to see all players on the map should not be in this game. If it is kept it should have a MASSIVE cool down like used 3 times max in the game. They can already see counselors when they are running so... they already know where the counselors are. Jason being able to camp the car is not something that I am too worried about if the other issues are fixed. The amount of time Jason is stunned by a counselor maybe should be buffed depending weapon to weapon like a lead pipe could stun longer than a piece of wood. The counselors stamina needs to either refill faster or have a much longer stamina bar. (The refilling of the stamina bar being faster is the one that i would think would work better.) A map to start the game I believe would be a good addition to the game because players would have access to knowing the area quicker and finding teammates.( if not a map when spawning add more maps in the game so players have the ability to find one with ease. TLDR The game feels broken I think that Jasons abilities could use some reworking and I believe that the counselors abilities could use some buffs.
  2. He has a weird hunchback and his pantaloons are beige, they are supposed to be grey. Please change this little thing.
  3. Fixing Part 6 Jason's Mask, Body, And Overall Design To Look Accurate To The Movie Part 6 Jason: Friday The 13th Part 6 Is my favorite movie in the franchise. It also has my favorite Jason design. And I know alot of people love his design aswell. But sadly, The Devs really messed up on the model on Part 6 Jason. It basically looks nothing like Part 6 Jason but I will go through the things they screwed up and how they can be fixed. Movie: Game: As you can see the mask shape is completely off. The holes and the eye holes are very off as well. And why in the actual hell can you see his eyes in the game! He looks retarded. Like... what the hell. Just because they zoom in on his eyes a couple times in the movie doesn't mean they are constantly visible! His eyes should be completely black just like Part 7 And Part 8! His eyes are always black in the movie SO THEY SHOULD BE IN THE GAME!!! ...Anyways, not only is the mask shape off, The overall shape of Jason is off too. CJ Graham AKA Part 6 Jason is one of the leaner Jasons. So if you want to capture the look of Part 6 Jason you should decrease the overall bulkiness and size of Part 6 Jason. You should definitely decrease the size and width of his traps and shoulders. Decrease the size of his collar too. Also, when it comes to the color of the clothes they should be much darker. The pants should have a little more silver in them, the gloves should be much darker and have way more weathering, The shirt looks like a completely different green and should be much darker, The spear wounds should be black instead of red on the shirt, and the skin should be more grey than black. Game: Movie: When it comes to the mask everything is just completely messed up. The overall shape of the mask is wrong. The holes and the eye holes are wrong. The color and weather are VERY inaccurate. The Devs went for the end of the movie look where he has a bullet hole in his forehead and the mask is it a bit dirtier with some blood stains but the blood stains in the game aren't all in the right places and it doesn't even look like the color of blood so you can't even tell it's blood. Personally, I say go for the early in the movie look. It's much cleaner and is easier to pull off. The color is more of a almond color, NOT a ugly brownish color that it is in the game right now. The chevron is smaller, a brighter red and doesn't touch the top right hole and the eye holes are more circular. There are many different artists you can take reference from shape, color, weathering, etc. Cursed Camp Studios Part 6 (EARLY) The best choice for a EARLY MOVIE LOOK in my opinion would be Cursed Camp Studios Part 6 Hockey Mask. Crash Creations Part 6 (END) The best choice for a END MOVIE LOOK in my opinion would be Crash Creations End Scene Hockey Mask. Although I would say the color of Crash's mask is off but the blood stains are accurate. However, if you take a look at the Virtual Cabin 1.0 video down below you'll notice the mask shape and the overall size of Jason is different to the Final Release. As you saw in the video, Jason is a bit smaller and his shoulders and traps look normal. He actually looks like CJ Graham. But the biggest difference is the mask. The mask has a completely different shape that is WAY more accurate to the movie! It's actually perfect! The color and weathering is still crap but the shape of it looks really good. Down below I put a few things to help make the design of Part 6 look way better. - Change Body Back To Original Virtual Cabin 1.0 Version - Change Mask Back To Original Virtual Cabin 1.0 Version - Change Color Of Mask To More Of A Almond Color - Take Away The Random Brown Weathering Marks - Either Get Rid Of Bullet Hole And Blood Stains On Mask OR Add More Blood Stains And Put Blood Stains In The Accurate Places And Make The Color Look Like Blood - Make Chevron A Bit Smaller And Make The Chevron Color A Brighter Red. ALSO Move The Chevron To Where It Doesn't Touch The Top Right Hole - Make Shirt And Gloves Much Darker - Change Spear Wounds Color To Black - Make Pants A Little More Silver - Make Skin Tone Slightly Grayer - Make The Eyes Completely Black Honestly All They Really Should Do Is Bring Back The Early Virtual Cabin 1.0 Model, Make The Mask Almond, Fix The Weathering, Chevron, And Blood Stains Markings And Blood Color On The Mask, And Make The Eyes Completely Black. In Short Terms... FIX THE DAMN MASK! Thanks for reading this. I plan on doing these types of topics on every Jason... especially Part 5 and Part 7. Thanks for reading this. And please, fill free to comment your thoughts and suggestions. I would love to hear your guy's feedback on this. - Deku Scrub
  4. KryzpyNuggz

    LOOOOOONG OVERDUE!!!

    So I prolonged ever coming to these forums cause lets face it, it was for the best!!! Let me start by saying I'm a hardcore fan born early 80's and a absolute fan of the entire F13 franchise. Now down to business. FIX YOUR GAME!!!!!! Man that felt good. I am 100% aware of how the game was when released and everything up to this point in time. 2 HUGE issues that needed fixed from the word go is the host migration & the spawn preference......everything else I can live with. I can even live with the pathetic trolls in game that try be tough and tea bag a Jason that isn't hunting cause lets face it, HOST MIGRATION NEEDS BE FIXED!!!!!!! In short if you would have delayed the game til Oct 13th instead of releasing in May you would of had the proper time to fix said issue and not of had so many issues in game. Just to show I'm up to date your Roy Jason is the worse crap ever.....it not even out yet and I'm pissed! You hype that it going get more intense but you giving us a Jason who's weaknesses are ( Defense, Grab strength and stun resistance)?!?!?! OOOOOOOOOO, but he can run and we giving 2 extra knives. WHAT A JOKE!!! Now spawn issues. Tired of going into a game and playing as a counselor 50 times before ever getting to be Jason when I only need 2 trophies in the entire game, 500 as Jason and 1000 as Jason.....Oh and I'm 100% done all available badges and have collected all 20 Pam tapes & even 4 Tommy tapes. So let me wrap this up by saying if this wasn't a F13 based game I would have gone Office Space on it back in May. Fix your broken ass game please, you have a great product with a epic name attached and your blowing it!!!!
  5. Fixing The Voice Bug F13 Devs, I don't know if this is a bug or if you didn't get enough voice clips. I'm sure everyone knows what I'm talking about. When I'm playing as Jenny and she screams because she see's Jason, I don't wanna hear AJ's or any of the other girl's voices in the game. I want to hear Jenny's voice When I'm playing as Jason and I'm killing Adam, I don't wanna hear Chad's or any of the other guy's voices in the game. I want to hear Adam's voice. When a counselor screams or is getting killed I only want to hear their voices. Please find a way to fix this by the April Update Devs. Thanks for listening to feedback. BTW: If you guys want any bugs fixed that you haven't mentioned I recommend reporting them now so they get patched in the April Update. - Deku Scrub
  6. I know that decidicated servers are coming soon, but just want to put this out there for possible changes or just an idea. I love Friday The 13th The Game, but there is just one major issue, the quitters. I hate it when you are in a match and are picked as Jason, but never get points. Just when you are about to win, the host just leaves, or maybe you grab somebody, and just to be a jerk, they quit before you can even kill them. This bothers me because I can hardly ever get a 7/7 kill count since people always quit. I have ideas to fix this. 1) Temporary Ban) If there was a temporary ban system it would keep people from leaving every other match. Such as a 1-5 min ban at first, but for repeat offenders an hourly ban may need to happen. 2)Reputation) For those who still feel the need to quit, a reputation system may need to be implimented. For every quit early match that occurs, that person's reputation would go down. Depending on your rep, you are suited with games with other players of that reputation. E.g) Player doesn't leave any matches = 100% rep and are matched with 80-100% rep players, players with moderate quit early matches =50-70% quit early players, constant offenders = 0% rep players. This will be sure to prevent people from leaving in-gmae matches since they don't like the taste of their own medicine. (Rep will go back up in intervals of 10 after a ceratain time period) 3) In-Game Xp) If all else fails, why not collect Xp during the match. For whatever Xp you earn, it immediately counts towards your level progression, and at the end of the match, it tallys up your Xp just to tell you what you have earned in the match. Sort of like an overview of what happened with the match Xp. Like I mentioned, Dedicated Servers are coming, which is great. However, i'm not sure if it is going to cover those in-game not going to get a kill from me players. . .(also I didn't account for people who disconnect on accident)
  7. Hey guys, I'm experiencing this since yesterday's update, did any of you saw this before and can help me?
  8. Hey , Devs and people here a list of what i've encounter myself or seen and what to fix and change. - Suggestion - - Add environnement change such as rain on all map. - More random change for car part , weapon etc... - Add a window (notification) for each cloth , DLC added or unlocked after getting a level. - Add new weapon. - Add part 4 map and part 4 jason. - More distraction items for counselors. - New way to kill jason with Tommy or counselor. - Add Pamela Voorhees. - New counselors. - New perks. - Add host migration. - Add wet effect on counselor and jason when in water and after getting out of water. - Feedback - - When spawning as tommy make him spawn with a pocket knife. - Remove some Tommy quotes such as i have to escape by adding another. - Change Tommy fear meter by angry meter more angry he is more damage he do and break free more easily. - Increase Tommy status as a hero. - Reduce Jason's grab range - Add a cooldown between each grab as jason - Make combat system more dynamic as both counselor and jason. - In private match add a setting allowing to set who is gonna be tommy jarvis once two players is dead requirement is the assign player to be dead or the game will choose randomly. - Fixes - - Fix a glitch allowing player to get out of map on packanack as counselor. - Fix a glitch allowing Jason to get out of map on packanack. - Fix a bug that occur when jason is grabing a counselor in a car and make flip the car. - fix an animation when jason is grabing a driver he look as he is grabing passenger. - Fix a flying corpse when grab killing as jason. - Reduce latency. - Fix an exploit allowing Jason to be immune from bear traps when in combat stance. - Fix hitbox when jason have grabbed a counselor as a another player try to help him he does not hit him. - Fix a bug that allow counselor to avoid trap set by jason near driver door if he got the key. - Fix facial animation on counselor (chad and bugzy mostly). - fix an issue when getting a disconnection to not be able to join game you have to restart the game to work again. It's everything i've seen and encounted for bug , exploit and glitch as for feedback and suggestion tell me what you think.
  9. Okay, I haven't seen anyone else post this; but I here's how we can fix Jason getting knocked around like a doll. To prevent Jason from being put into an infinite loop of stuns, Jason should get the following buffs. 1. Combat stance will keep Jason from being stunned entirely. However, blocking will negate damage. If Jason is in combat stance, he's obviously ready for a fight. If he's ready to fight, he's obviously ready to take a hit. Currently, the only way to negate stuns is by blocking, but fighting a swarm of counselors and trying to time your blocks and strikes is incredibly difficult. After all, only one good hit is all it takes to knock you down and let everyone else get away. If Jason doesn't block, but is in combat stance, he should still take damage. This way, blocking is still useful, but avoiding being stunned to hell and back will be much easier for Jason. 2. When Jason enters rage mode, the chance to be stunned should be reduced. He's already busting through walls; why would some wrench stop this powerhouse? Some people have suggested that he takes less damage, but I'm not sure how I feel about that. Suggestions are always great. Any other thoughts? After I beat Jason around for a while with extreme ease, I felt like it was kind of sad. Jason is a king of horror, yet some Chad with a wrench is making him look like a bitch? That doesn't sound right to me.
  10. While we wait for the next patch, i have been contemplating what the next patch will bring. Will it be just a bug and balance patch or will it be a mix of bug/balance and new content? Either way i don't have high expectations considering the track record that has been set. As i have mentioned before i am honestly expecting to have a repeat of what happened with an expected patch in Nov to be told at last minute that we will not be getting one until Dec. I can honestly see us getting an announcement on Jan 30th or Jan 31st telling us there will be no patch for Jan (Real good timely notice) and will have to wait until Feb. I have been thinking as to what else could possibly get worse for Jason with the next patch? Since Randy said on his stream that Jason is just fine and counselors have gotten better leads me to believe that it is just going to get worse for ole J. So i am gonna list some things i think could be implemented to tip the power even more in the corner of the counselors and castrate Jason even more. 1. Longer cool downs for all Jason's abilities 2. Jason can no longer grab counselors but counselors can now throw pocket knives at jason which stun him for 5-7 secs (don't worry guys, it was a glitch. we will fix it "soon") 3. Jason cannot place traps around any repair items such as the car, boat or fuse box 4. Counselors can de-mask Jason in 1 hit no matter with what. )Yes even a pot) 5. Jason's sense ability can only sense counselors within a 3 foot radius 6. If Jason goes to slash a counselor near a cabin/car/tree and it hits those objects Jason is stuck for 10 secs in an animation where he has to dislodge the weapon from the object 7. Stalk stops working after 2 uses. I know these are outlandish and extreme but hey, going by the dev's attitude and the track record of Jason's nerfs anything is possible. what would you add to this list
  11. So its been bothering me now for a while and even if its not addressed immediately I would prefer its something for the future at least. Jenny looks so off. Chris Higgins in the movie looked fine and Jenny's concept for the game looked perfect, what happened to her actual in game model however? All the characters feel about right except for Jenny, I'd say Chad is probably a little off but nowhere as bad as Jenny. Jenny doesn't look like a final girl on the head at all. She seems a little to tame/boring for it unlike Chris or her concept. Her hair looks awful in the game with such a weird style and her face looks strange other than the expressions and it just doesn't fit her. The makeup also seems unfitting for her trope, especially with the hair to me at least. Is there any chance that in the future Jenny could be remade on the upper body because she is the only character in this game that just looks horrid. When I first saw her and her move counterpart I was so excited but Jenny in the game looks awful and definitely the worst of the cast. For me to the point I just don't want to play her. Which saddens me because I love Tiffany and Deborah and Jenny was going to be a part of my favourites but she just looks so weird. I particularly just cant get over how strange her hair looks. Its not a matter of quality etc, its simply that her look doesn't fit or work together in the slightest. In Jenny's main look she should be much more like this: But she doesn't look half as vibrant or anywhere as good at all. Its a completely different aesthetic. On the other hand assuming they wouldn't change her face how about fixing her alone? Jenny's current hair just doesn't fit and they wish to keep the current look on her face then would this hair just not fit much better? "Girl Next Door" has the hair I indicate of course, as is Jenny's trope. One thing is for sure, either her face and hair need to change or just her hair. Jenny looks very awkward to me and is the only character who seems so wrongly done. I would like them to give her the appearance she has in the concept but if they don't wish to the hair change would suffice. Of course this is personal and is minor and should be addressed later, but I cant help but notice how much Jenny sticks out looking off in almost everyway with the most questionable hairstyle too.
  12. So we've all been there; you fix up everything, call the police, get Jason's mask off, and get killed. You know you've done everything you possibly can to help your team, and thankfully someone calls Tommy! What happens next? The guy who died in the first two minutes gets Tommy and uses him as a second life to run with the cops. Tommy Jarvis is a huge game changer for the counselors and in the right hands can save an entire team, however, he is something that should be earned. This isn't a 100% guarantee to fix the cowardice in Tommy players, but it will definitely reward players who do deserve to play as him. When two players die/escape, the game should measure out who has the most score. The player who has the most score will return as Tommy; as that player has worked harder or done more. I personally am sick of AFK players coming back, or seeing Tommy be killed with no idea on how to play the game. Thoughts, suggestions? If two players have the same score, then it can just do it randomly like it does now. Can we please get Gun Media's attention on this, as this is a pretty simple way to vastly improve Tommy.
  13. ThatTiffany

    "Connection timed out"

    At this point I have lost hope for this game. I have been keeping track of how many times my game just ends all of sudden. Mind you that my internet is good, usually its around 100. Today that screen pop up 9 times in a span of 4 hours?! What's the problem? Is it the sservers? Glitch? Idk its just frustrating when you are literally about to escape with a car or by the cops and your game just crashes smh. Has this been happening to y'all? Is there any way to try to fix this or do something to minimize this crashes?
  14. Hi guys! I might have a fix for you. I don't own the game, but I'm 90% sure this will work. Just look up a program called SAM or, Steam Achievement Manager. Find a tutorial on Youtube, then disable some of your achievements! No, you won't get banned and as long as you dont use it to get 100% on games, people won't hate you for it. Please leave feedback if this works!
  15. I noticed that on the PC version when players play as Jason they can continuously break down a door and keep swinging but on console we have to press the attack button once for every single animation swing. It makes breaking down doors take longer and is frustrating when some of the hits don't register to the door. I didn't see this on the shack notes but hopefully they plan on implementing it soon as well as fixing the door hitbox.
  16. Please make it harder to call the cops it's so frustrating as a Jason player to have a game where you just leave your cabin and the cops are on their way many games are like this and many people who play Jason simply quit. I also feel that their should be time added to the cops arrival to at least 9mins. There needs to be a 3rd step to the phone being fixed other then fuse install call cops. All the counselors can leave when cops are called that's more dangerous to Jason then even the car's or boat and it's to simple to just boom get fuse same house phone box call cops game over no fair. I feel also that the fuse always being in the same house or the house next to phone box is crazy unfair. Please do the following to cop phone 1.) Police arrival time 9mins 2.) Have fuse usually half or on other side of map most all games no same house or next door to phone box. 3.) Add a third step such as the phone needs a the phone line as well so you have to find the fuse fix the phone box and install the phone line to the phone in the house once you find the phone line. ( phone line such as line from phone to jack phone line also needs found as well. 4.) Undo the Jason nerfs esp with traps.
  17. You all ruined Jason take him back to b4 the patch he sucks atm and it's a really no fun to play him atm.
  18. For me the A button on xbox is the same button to start the car as well as getting out so my friends and I sometimes have a problem with starting the car it'll make you get out instead maybe make the car starting rt? Just a thought
  19. As anybody on this forum knows the update that fixed quite a few bugs on the Playstation version some time ago but after that nothing has been heard from a fix for the Xbox version of this game. Now I know this takes time to do for the people at Gun Media but I just wanted to know if there is any information about a Xbox Patch that I might have missed. If someone on this forum or from Gun Media itself could provide me an answer to this that would be amazing but untill then keep up the good work on this game
  20. Spamming e is basically completely pointless minigame on all counselors even those with 10/10 composure, which makes high composure characters less preferred overall. Here are some easy programming fixes to make composure grab escapes possible for high composure characters: 1. Each character's composure escape chance is their composure multiplied by itself, e.g. Vanessa would be 3/10 * 3/10 = 9/100 escape chance. This would make it exponentially easier for high composure characters to escape like Jenny, which would be 10/10 * 10/10 =100/100 escape chance. But obviously this is too overpowered, so the next step is to balance as i explain below. 2. Getting damaged will reduce your escape composure by half rounding to the lowest whole number. If Jenny is damaged she now is 50/100 escape chance. Being injured will grant 0 composure escape chance for all characters. Healing yourself does not revert changes done by being damaged. A jenny who is hit with 2 throwing knifes now has a permanent maximum 25 percent escape chance (it can go even lower from more damage). Why permanent? because It would be too big of an indirect buff to health spray, which is already very useful for injuries. 3. Escaping a grab once will reduce your next escape chance by 50%. A damaged jenny who has escaped one grab now is at 25% escape chance. 4. Being grabbed by a jason in rage will reduce your escape chance by 50% in the moment ( does not stack with multiple grabs). AJ mason being grabbed once by a non-rage jason and a second time by a rage jason will have a 49/2/2 escape chance which is 12/100 escape chance during that rage-grab and will be 6/100 if she manages to escape. 5. Escaping a grab with a pocket knife will still reduce your next escape chance by 50%. Tell me if you have other ideas to make composure grab escapes great again, or if you have other ideas to make composure worth it. Thanks! This is a similar but alternate post to my other post here but because everything is so interconnected in a game it was sort of two posts in one so I thought I'd make another one focusing on composure in grabs. http://forum.f13game.com/index.php?/topic/8720-different-mini-game-for-grab/
  21. Hello Gun. I thoroughly enjoy your game, however basic achievements like: - Killing a Counselor - Playing a Multiplayer Match as a Counselor - Playing a Multiplayer Match as Jason - Play as all 10 counselors - Play as all 6 Jasons These achievements are not registering after completing them on Steam. Please fix this. Thanks.
  22. Sometimes when a person dies or leaves the parts or healthy sprays and weapons merge into the cabin or ground it’s really annoying cause u can’t pick them up in you’re stuck sometime
  23. Anyone facing problems trying to play Friday 13th (PC VERSION) with PS3/XBOX 360 controller? I had played many recent games like Ghost Recoon Wild Lands and Fallout 4 with my EA Sports PS3 controller and I never had any problem, but in this case, Friday 13th doesnt even recognize thats a controller pluged in. Is there any configuration I can change so I can play using the controller? I also tried to use a normal USB PC Joystick and nothing happens... Thnx for the attention guys.
  24. I was having issues with getting past the intro screen, while others had this issue with match intros. I found this Youtube vid that so far has worked for me. I thought I would share. https://youtu.be/v8HEam_KHs0
  25. Hi ^^ I am just here to give some advice that might help improve the game you can choose to listen or not it is your game anyways. 1. During the boat escape it is almost too easy for Jason to tip the boat allow Jason to stop the boat then play a mini game in his attempt to push the boat sideways. 2. Jason's grab this is definitely a must his grab must have a longer cool down most people shift right click then laugh and it isn't cute well at least to me isn't it is an easy win for any Jason almost too easy. 3. When driving the car Jason can easily stop it from just standing in front in exchange for the stopping the car Jason should get injured and fall back the car will still be broken however the stun for Jason will allow players time to leave the car and not get instantly grabbed out of the window. 4. My main concern however is his grab it is far from fair even if he is the Jason and he is also able to hit people through doors and through windows if he hits his axe correctly through it! 5. Swim Speed - the only Jason should be able to swim like an athlete for the Olympics is the one who has the passive for it all the other Jason's are literally sharks in the water making the water passive one useless just nerve the speed just a little. 6. For future DLC maps I suggest not only putting in camps even in the movie's there are building areas. 7. Only Tommy can kill Jason this was based off the movie but 2 minor characters other then Tommy survive allow other survivors to finish the job only smart people will know how to swerve melee his mask off. I don't want to over burden anything in this post's so that is all I have to say for now ^^ I think these are pretty needed fixes for the most part.
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