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Found 25 results

  1. Fixing Part 6 Jason's Mask, Body, And Overall Design To Look Accurate To The Movie Part 6 Jason: Friday The 13th Part 6 Is my favorite movie in the franchise. It also has my favorite Jason design. And I know alot of people love his design aswell. But sadly, The Devs really messed up on the model on Part 6 Jason. It basically looks nothing like Part 6 Jason but I will go through the things they screwed up and how they can be fixed. Movie: Game: As you can see the mask shape is completely off. The holes and the eye holes are very off as well. And why in the actual hell can you see his eyes in the game! He looks retarded. Like... what the hell. Just because they zoom in on his eyes a couple times in the movie doesn't mean they are constantly visible! His eyes should be completely black just like Part 7 And Part 8! His eyes are always black in the movie SO THEY SHOULD BE IN THE GAME!!! ...Anyways, not only is the mask shape off, The overall shape of Jason is off too. CJ Graham AKA Part 6 Jason is one of the leaner Jasons. So if you want to capture the look of Part 6 Jason you should decrease the overall bulkiness and size of Part 6 Jason. You should definitely decrease the size and width of his traps and shoulders. Decrease the size of his collar too. Also, when it comes to the color of the clothes they should be much darker. The pants should have a little more silver in them, the gloves should be much darker and have way more weathering, The shirt looks like a completely different green and should be much darker, The spear wounds should be black instead of red on the shirt, and the skin should be more grey than black. Game: Movie: When it comes to the mask everything is just completely messed up. The overall shape of the mask is wrong. The holes and the eye holes are wrong. The color and weather are VERY inaccurate. The Devs went for the end of the movie look where he has a bullet hole in his forehead and the mask is it a bit dirtier with some blood stains but the blood stains in the game aren't all in the right places and it doesn't even look like the color of blood so you can't even tell it's blood. Personally, I say go for the early in the movie look. It's much cleaner and is easier to pull off. The color is more of a almond color, NOT a ugly brownish color that it is in the game right now. The chevron is smaller, a brighter red and doesn't touch the top right hole and the eye holes are more circular. There are many different artists you can take reference from shape, color, weathering, etc. Cursed Camp Studios Part 6 (EARLY) The best choice for a EARLY MOVIE LOOK in my opinion would be Cursed Camp Studios Part 6 Hockey Mask. Crash Creations Part 6 (END) The best choice for a END MOVIE LOOK in my opinion would be Crash Creations End Scene Hockey Mask. Although I would say the color of Crash's mask is off but the blood stains are accurate. However, if you take a look at the Virtual Cabin 1.0 video down below you'll notice the mask shape and the overall size of Jason is different to the Final Release. As you saw in the video, Jason is a bit smaller and his shoulders and traps look normal. He actually looks like CJ Graham. But the biggest difference is the mask. The mask has a completely different shape that is WAY more accurate to the movie! It's actually perfect! The color and weathering is still crap but the shape of it looks really good. Down below I put a few things to help make the design of Part 6 look way better. - Change Body Back To Original Virtual Cabin 1.0 Version - Change Mask Back To Original Virtual Cabin 1.0 Version - Change Color Of Mask To More Of A Almond Color - Take Away The Random Brown Weathering Marks - Either Get Rid Of Bullet Hole And Blood Stains On Mask OR Add More Blood Stains And Put Blood Stains In The Accurate Places And Make The Color Look Like Blood - Make Chevron A Bit Smaller And Make The Chevron Color A Brighter Red. ALSO Move The Chevron To Where It Doesn't Touch The Top Right Hole - Make Shirt And Gloves Much Darker - Change Spear Wounds Color To Black - Make Pants A Little More Silver - Make Skin Tone Slightly Grayer - Make The Eyes Completely Black Honestly All They Really Should Do Is Bring Back The Early Virtual Cabin 1.0 Model, Make The Mask Almond, Fix The Weathering, Chevron, And Blood Stains Markings And Blood Color On The Mask, And Make The Eyes Completely Black. In Short Terms... FIX THE DAMN MASK! Thanks for reading this. I plan on doing these types of topics on every Jason... especially Part 5 and Part 7. Thanks for reading this. And please, fill free to comment your thoughts and suggestions. I would love to hear your guy's feedback on this. - Deku Scrub
  2. Fixing The Voice Bug F13 Devs, I don't know if this is a bug or if you didn't get enough voice clips. I'm sure everyone knows what I'm talking about. When I'm playing as Jenny and she screams because she see's Jason, I don't wanna hear AJ's or any of the other girl's voices in the game. I want to hear Jenny's voice When I'm playing as Jason and I'm killing Adam, I don't wanna hear Chad's or any of the other guy's voices in the game. I want to hear Adam's voice. When a counselor screams or is getting killed I only want to hear their voices. Please find a way to fix this by the April Update Devs. Thanks for listening to feedback. BTW: If you guys want any bugs fixed that you haven't mentioned I recommend reporting them now so they get patched in the April Update. - Deku Scrub
  3. I know that decidicated servers are coming soon, but just want to put this out there for possible changes or just an idea. I love Friday The 13th The Game, but there is just one major issue, the quitters. I hate it when you are in a match and are picked as Jason, but never get points. Just when you are about to win, the host just leaves, or maybe you grab somebody, and just to be a jerk, they quit before you can even kill them. This bothers me because I can hardly ever get a 7/7 kill count since people always quit. I have ideas to fix this. 1) Temporary Ban) If there was a temporary ban system it would keep people from leaving every other match. Such as a 1-5 min ban at first, but for repeat offenders an hourly ban may need to happen. 2)Reputation) For those who still feel the need to quit, a reputation system may need to be implimented. For every quit early match that occurs, that person's reputation would go down. Depending on your rep, you are suited with games with other players of that reputation. E.g) Player doesn't leave any matches = 100% rep and are matched with 80-100% rep players, players with moderate quit early matches =50-70% quit early players, constant offenders = 0% rep players. This will be sure to prevent people from leaving in-gmae matches since they don't like the taste of their own medicine. (Rep will go back up in intervals of 10 after a ceratain time period) 3) In-Game Xp) If all else fails, why not collect Xp during the match. For whatever Xp you earn, it immediately counts towards your level progression, and at the end of the match, it tallys up your Xp just to tell you what you have earned in the match. Sort of like an overview of what happened with the match Xp. Like I mentioned, Dedicated Servers are coming, which is great. However, i'm not sure if it is going to cover those in-game not going to get a kill from me players. . .(also I didn't account for people who disconnect on accident)
  4. Hey guys, I'm experiencing this since yesterday's update, did any of you saw this before and can help me?
  5. LOOOOOONG OVERDUE!!!

    So I prolonged ever coming to these forums cause lets face it, it was for the best!!! Let me start by saying I'm a hardcore fan born early 80's and a absolute fan of the entire F13 franchise. Now down to business. FIX YOUR GAME!!!!!! Man that felt good. I am 100% aware of how the game was when released and everything up to this point in time. 2 HUGE issues that needed fixed from the word go is the host migration & the spawn preference......everything else I can live with. I can even live with the pathetic trolls in game that try be tough and tea bag a Jason that isn't hunting cause lets face it, HOST MIGRATION NEEDS BE FIXED!!!!!!! In short if you would have delayed the game til Oct 13th instead of releasing in May you would of had the proper time to fix said issue and not of had so many issues in game. Just to show I'm up to date your Roy Jason is the worse crap ever.....it not even out yet and I'm pissed! You hype that it going get more intense but you giving us a Jason who's weaknesses are ( Defense, Grab strength and stun resistance)?!?!?! OOOOOOOOOO, but he can run and we giving 2 extra knives. WHAT A JOKE!!! Now spawn issues. Tired of going into a game and playing as a counselor 50 times before ever getting to be Jason when I only need 2 trophies in the entire game, 500 as Jason and 1000 as Jason.....Oh and I'm 100% done all available badges and have collected all 20 Pam tapes & even 4 Tommy tapes. So let me wrap this up by saying if this wasn't a F13 based game I would have gone Office Space on it back in May. Fix your broken ass game please, you have a great product with a epic name attached and your blowing it!!!!
  6. Okay, I haven't seen anyone else post this; but I here's how we can fix Jason getting knocked around like a doll. To prevent Jason from being put into an infinite loop of stuns, Jason should get the following buffs. 1. Combat stance will keep Jason from being stunned entirely. However, blocking will negate damage. If Jason is in combat stance, he's obviously ready for a fight. If he's ready to fight, he's obviously ready to take a hit. Currently, the only way to negate stuns is by blocking, but fighting a swarm of counselors and trying to time your blocks and strikes is incredibly difficult. After all, only one good hit is all it takes to knock you down and let everyone else get away. If Jason doesn't block, but is in combat stance, he should still take damage. This way, blocking is still useful, but avoiding being stunned to hell and back will be much easier for Jason. 2. When Jason enters rage mode, the chance to be stunned should be reduced. He's already busting through walls; why would some wrench stop this powerhouse? Some people have suggested that he takes less damage, but I'm not sure how I feel about that. Suggestions are always great. Any other thoughts? After I beat Jason around for a while with extreme ease, I felt like it was kind of sad. Jason is a king of horror, yet some Chad with a wrench is making him look like a bitch? That doesn't sound right to me.
  7. While we wait for the next patch, i have been contemplating what the next patch will bring. Will it be just a bug and balance patch or will it be a mix of bug/balance and new content? Either way i don't have high expectations considering the track record that has been set. As i have mentioned before i am honestly expecting to have a repeat of what happened with an expected patch in Nov to be told at last minute that we will not be getting one until Dec. I can honestly see us getting an announcement on Jan 30th or Jan 31st telling us there will be no patch for Jan (Real good timely notice) and will have to wait until Feb. I have been thinking as to what else could possibly get worse for Jason with the next patch? Since Randy said on his stream that Jason is just fine and counselors have gotten better leads me to believe that it is just going to get worse for ole J. So i am gonna list some things i think could be implemented to tip the power even more in the corner of the counselors and castrate Jason even more. 1. Longer cool downs for all Jason's abilities 2. Jason can no longer grab counselors but counselors can now throw pocket knives at jason which stun him for 5-7 secs (don't worry guys, it was a glitch. we will fix it "soon") 3. Jason cannot place traps around any repair items such as the car, boat or fuse box 4. Counselors can de-mask Jason in 1 hit no matter with what. )Yes even a pot) 5. Jason's sense ability can only sense counselors within a 3 foot radius 6. If Jason goes to slash a counselor near a cabin/car/tree and it hits those objects Jason is stuck for 10 secs in an animation where he has to dislodge the weapon from the object 7. Stalk stops working after 2 uses. I know these are outlandish and extreme but hey, going by the dev's attitude and the track record of Jason's nerfs anything is possible. what would you add to this list
  8. So we've all been there; you fix up everything, call the police, get Jason's mask off, and get killed. You know you've done everything you possibly can to help your team, and thankfully someone calls Tommy! What happens next? The guy who died in the first two minutes gets Tommy and uses him as a second life to run with the cops. Tommy Jarvis is a huge game changer for the counselors and in the right hands can save an entire team, however, he is something that should be earned. This isn't a 100% guarantee to fix the cowardice in Tommy players, but it will definitely reward players who do deserve to play as him. When two players die/escape, the game should measure out who has the most score. The player who has the most score will return as Tommy; as that player has worked harder or done more. I personally am sick of AFK players coming back, or seeing Tommy be killed with no idea on how to play the game. Thoughts, suggestions? If two players have the same score, then it can just do it randomly like it does now. Can we please get Gun Media's attention on this, as this is a pretty simple way to vastly improve Tommy.
  9. "Connection timed out"

    At this point I have lost hope for this game. I have been keeping track of how many times my game just ends all of sudden. Mind you that my internet is good, usually its around 100. Today that screen pop up 9 times in a span of 4 hours?! What's the problem? Is it the sservers? Glitch? Idk its just frustrating when you are literally about to escape with a car or by the cops and your game just crashes smh. Has this been happening to y'all? Is there any way to try to fix this or do something to minimize this crashes?
  10. Hi guys! I might have a fix for you. I don't own the game, but I'm 90% sure this will work. Just look up a program called SAM or, Steam Achievement Manager. Find a tutorial on Youtube, then disable some of your achievements! No, you won't get banned and as long as you dont use it to get 100% on games, people won't hate you for it. Please leave feedback if this works!
  11. I noticed that on the PC version when players play as Jason they can continuously break down a door and keep swinging but on console we have to press the attack button once for every single animation swing. It makes breaking down doors take longer and is frustrating when some of the hits don't register to the door. I didn't see this on the shack notes but hopefully they plan on implementing it soon as well as fixing the door hitbox.
  12. Please make it harder to call the cops it's so frustrating as a Jason player to have a game where you just leave your cabin and the cops are on their way many games are like this and many people who play Jason simply quit. I also feel that their should be time added to the cops arrival to at least 9mins. There needs to be a 3rd step to the phone being fixed other then fuse install call cops. All the counselors can leave when cops are called that's more dangerous to Jason then even the car's or boat and it's to simple to just boom get fuse same house phone box call cops game over no fair. I feel also that the fuse always being in the same house or the house next to phone box is crazy unfair. Please do the following to cop phone 1.) Police arrival time 9mins 2.) Have fuse usually half or on other side of map most all games no same house or next door to phone box. 3.) Add a third step such as the phone needs a the phone line as well so you have to find the fuse fix the phone box and install the phone line to the phone in the house once you find the phone line. ( phone line such as line from phone to jack phone line also needs found as well. 4.) Undo the Jason nerfs esp with traps.
  13. You all ruined Jason take him back to b4 the patch he sucks atm and it's a really no fun to play him atm.
  14. For me the A button on xbox is the same button to start the car as well as getting out so my friends and I sometimes have a problem with starting the car it'll make you get out instead maybe make the car starting rt? Just a thought
  15. As anybody on this forum knows the update that fixed quite a few bugs on the Playstation version some time ago but after that nothing has been heard from a fix for the Xbox version of this game. Now I know this takes time to do for the people at Gun Media but I just wanted to know if there is any information about a Xbox Patch that I might have missed. If someone on this forum or from Gun Media itself could provide me an answer to this that would be amazing but untill then keep up the good work on this game
  16. So its been bothering me now for a while and even if its not addressed immediately I would prefer its something for the future at least. Jenny looks so off. Chris Higgins in the movie looked fine and Jenny's concept for the game looked perfect, what happened to her actual in game model however? All the characters feel about right except for Jenny, I'd say Chad is probably a little off but nowhere as bad as Jenny. Jenny doesn't look like a final girl on the head at all. She seems a little to tame/boring for it unlike Chris or her concept. Her hair looks awful in the game with such a weird style and her face looks strange other than the expressions and it just doesn't fit her. The makeup also seems unfitting for her trope, especially with the hair to me at least. Is there any chance that in the future Jenny could be remade on the upper body because she is the only character in this game that just looks horrid. When I first saw her and her move counterpart I was so excited but Jenny in the game looks awful and definitely the worst of the cast. For me to the point I just don't want to play her. Which saddens me because I love Tiffany and Deborah and Jenny was going to be a part of my favourites but she just looks so weird. I particularly just cant get over how strange her hair looks. Its not a matter of quality etc, its simply that her look doesn't fit or work together in the slightest. In Jenny's main look she should be much more like this: But she doesn't look half as vibrant or anywhere as good at all. Its a completely different aesthetic. On the other hand assuming they wouldn't change her face how about fixing her alone? Jenny's current hair just doesn't fit and they wish to keep the current look on her face then would this hair just not fit much better? "Girl Next Door" has the hair I indicate of course, as is Jenny's trope. One thing is for sure, either her face and hair need to change or just her hair. Jenny looks very awkward to me and is the only character who seems so wrongly done. I would like them to give her the appearance she has in the concept but if they don't wish to the hair change would suffice. Of course this is personal and is minor and should be addressed later, but I cant help but notice how much Jenny sticks out looking off in almost everyway with the most questionable hairstyle too.
  17. Spamming e is basically completely pointless minigame on all counselors even those with 10/10 composure, which makes high composure characters less preferred overall. Here are some easy programming fixes to make composure grab escapes possible for high composure characters: 1. Each character's composure escape chance is their composure multiplied by itself, e.g. Vanessa would be 3/10 * 3/10 = 9/100 escape chance. This would make it exponentially easier for high composure characters to escape like Jenny, which would be 10/10 * 10/10 =100/100 escape chance. But obviously this is too overpowered, so the next step is to balance as i explain below. 2. Getting damaged will reduce your escape composure by half rounding to the lowest whole number. If Jenny is damaged she now is 50/100 escape chance. Being injured will grant 0 composure escape chance for all characters. Healing yourself does not revert changes done by being damaged. A jenny who is hit with 2 throwing knifes now has a permanent maximum 25 percent escape chance (it can go even lower from more damage). Why permanent? because It would be too big of an indirect buff to health spray, which is already very useful for injuries. 3. Escaping a grab once will reduce your next escape chance by 50%. A damaged jenny who has escaped one grab now is at 25% escape chance. 4. Being grabbed by a jason in rage will reduce your escape chance by 50% in the moment ( does not stack with multiple grabs). AJ mason being grabbed once by a non-rage jason and a second time by a rage jason will have a 49/2/2 escape chance which is 12/100 escape chance during that rage-grab and will be 6/100 if she manages to escape. 5. Escaping a grab with a pocket knife will still reduce your next escape chance by 50%. Tell me if you have other ideas to make composure grab escapes great again, or if you have other ideas to make composure worth it. Thanks! This is a similar but alternate post to my other post here but because everything is so interconnected in a game it was sort of two posts in one so I thought I'd make another one focusing on composure in grabs. http://forum.f13game.com/index.php?/topic/8720-different-mini-game-for-grab/
  18. Hey , Devs and people here a list of what i've encounter myself or seen and what to fix and change. - Suggestion - - Add environnement change such as rain on all map. - More random change for car part , weapon etc... - Add a window (notification) for each cloth , DLC added or unlocked after getting a level. - Add new weapon. - Add part 4 map and part 4 jason. - More distraction items for counselors. - New way to kill jason with Tommy or counselor. - Add Pamela Voorhees. - New counselors. - New perks. - Add host migration. - Add wet effect on counselor and jason when in water and after getting out of water. - Feedback - - When spawning as tommy make him spawn with a pocket knife. - Remove some Tommy quotes such as i have to escape by adding another. - Change Tommy fear meter by angry meter more angry he is more damage he do and break free more easily. - Increase Tommy status as a hero. - Reduce Jason's grab range - Add a cooldown between each grab as jason - Make combat system more dynamic as both counselor and jason. - In private match add a setting allowing to set who is gonna be tommy jarvis once two players is dead requirement is the assign player to be dead or the game will choose randomly. - Fixes - - Fix a glitch allowing player to get out of map on packanack as counselor. - Fix a glitch allowing Jason to get out of map on packanack. - Fix a bug that occur when jason is grabing a counselor in a car and make flip the car. - fix an animation when jason is grabing a driver he look as he is grabing passenger. - Fix a flying corpse when grab killing as jason. - Reduce latency. - Fix an exploit allowing Jason to be immune from bear traps when in combat stance. - Fix hitbox when jason have grabbed a counselor as a another player try to help him he does not hit him. - Fix a bug that allow counselor to avoid trap set by jason near driver door if he got the key. - Fix facial animation on counselor (chad and bugzy mostly). - fix an issue when getting a disconnection to not be able to join game you have to restart the game to work again. It's everything i've seen and encounted for bug , exploit and glitch as for feedback and suggestion tell me what you think.
  19. Hello Gun. I thoroughly enjoy your game, however basic achievements like: - Killing a Counselor - Playing a Multiplayer Match as a Counselor - Playing a Multiplayer Match as Jason - Play as all 10 counselors - Play as all 6 Jasons These achievements are not registering after completing them on Steam. Please fix this. Thanks.
  20. Sometimes when a person dies or leaves the parts or healthy sprays and weapons merge into the cabin or ground it’s really annoying cause u can’t pick them up in you’re stuck sometime
  21. I was having issues with getting past the intro screen, while others had this issue with match intros. I found this Youtube vid that so far has worked for me. I thought I would share. https://youtu.be/v8HEam_KHs0
  22. Hi ^^ I am just here to give some advice that might help improve the game you can choose to listen or not it is your game anyways. 1. During the boat escape it is almost too easy for Jason to tip the boat allow Jason to stop the boat then play a mini game in his attempt to push the boat sideways. 2. Jason's grab this is definitely a must his grab must have a longer cool down most people shift right click then laugh and it isn't cute well at least to me isn't it is an easy win for any Jason almost too easy. 3. When driving the car Jason can easily stop it from just standing in front in exchange for the stopping the car Jason should get injured and fall back the car will still be broken however the stun for Jason will allow players time to leave the car and not get instantly grabbed out of the window. 4. My main concern however is his grab it is far from fair even if he is the Jason and he is also able to hit people through doors and through windows if he hits his axe correctly through it! 5. Swim Speed - the only Jason should be able to swim like an athlete for the Olympics is the one who has the passive for it all the other Jason's are literally sharks in the water making the water passive one useless just nerve the speed just a little. 6. For future DLC maps I suggest not only putting in camps even in the movie's there are building areas. 7. Only Tommy can kill Jason this was based off the movie but 2 minor characters other then Tommy survive allow other survivors to finish the job only smart people will know how to swerve melee his mask off. I don't want to over burden anything in this post's so that is all I have to say for now ^^ I think these are pretty needed fixes for the most part.
  23. Anyone facing problems trying to play Friday 13th (PC VERSION) with PS3/XBOX 360 controller? I had played many recent games like Ghost Recoon Wild Lands and Fallout 4 with my EA Sports PS3 controller and I never had any problem, but in this case, Friday 13th doesnt even recognize thats a controller pluged in. Is there any configuration I can change so I can play using the controller? I also tried to use a normal USB PC Joystick and nothing happens... Thnx for the attention guys.
  24. So, basically, on a certain map, (I don't remember which one, although I think it's either camp crystal lake or Packanack) the counselors (and possibly Jason) can get outside of the map. Basically there is this big rock outcrop thing on the side of a mountain, and people can somehow glitch up it and get outside of the map, where they cannot be killed. This is basically breaking the game, as there is literally no way for Jason to win if one of the counselors does this. Anyone else seen or head about this? I've witnessed it on a game on PS4, where I was Jason. The counselor who did the glitch was Vanessa, although I don't know if that really matters. Devs, please fix this as soon as you can. I have a picture of the glitch, if you notice in the center there is a little blue speck. That's Vanessa.
  25. So, the beta ended. I was able to play a lot of games, even with the server issues, and I think I'm more than capable now to freely talk about what I like and what I don't like, and give feedback based on my experience. Sorry if something is badly written, English is not my mother tongue and I still have a few mistakes. First things first, I love the game. I can't explain how much I enjoyed the beta and I want to make that clear. Yeah, I'm going to criticize A LOT of things, but that doesn't mean I didn't enjoyed the experience. And you're going to notice that I'll talk about the BETA and not the GAME itself. Let's get started... CHARACTERS +Counselors +STATS -COMPOSURE: Reduces fear build-up and makes easier to escape from Jason's grab. Pretty self-explanatory. A good stat, but his secondary use was completely useless in the Beta. There's no way you can escape from Jason's grab if he doesn't lose time looking for an environmental kill, even with Jenny Myers (10 Composure). A "good" Jason will just grab you and instantly spam his Choke to kill you. -LUCK: Increases weapon durability and gives minor increases to many other stats. By far the worst stat in the Beta. It doesn't matter to increase weapon durability because we can't fight Jason in the Beta, it's impossible (and I will talk about it in the Gameplay section). About the minor increase to other stats, I can't really tell if that worked in the Beta because there's no way to notice them, and, if they worked as intended, they were RNG. In my opinion, RNG shouldn't exist in something so important in the game- -INTELLIGENCE: Increases repair effectiveness. Very useful stat. Makes repairing a lot faster and easier. The main problem with the stat is that there's only four things you can repair in the Beta (Gas, Battery, Phone and Electricity) and that there's no real drawback for low intelligence counselors for repairing. A 10 Intelligence counselor will repair something in 5-10 seconds and a low Intelligence one will do it in 15-20 seconds, so it's (almost) not a big deal. -SPEED: Increases overall top speed. Good stat. Simple. Working as intended. Useful. Moving on. -STAMINA: Increases overall stamina pool and reduces the stamina cost of actions. Hands down the BIGGEST PROBLEM of the counselors. Before the 25th Patch, every single counselor besides Vanessa and Tiffany had two choices: 1, walk all the way from one camp to another to save stamina so you can run if Jason appears, or 2, jog/run from one camp to another and lose all your stamina halfway. After the 25th Patch the problem was kinda solved, everyone could move from camp to camp and at least save half of their stamina, but now there's counselors with more Stat Points than others. Before the patch, everyone had 35 Stat Points. After the Patch, Vanessa and Tiffany have 32, Kenny has 36, and everyone else has 37. Even so, the Stamina System doesn't convince me in its actual state, neither as counselor nor Jason. I'll talk more about Stamina in the Gameplay section of the post. -STEALTH: Reduces the amount of noise generated and Jason's ability to sense. A good stat overall, but 80% useless because of Jason's Sense ability in its Beta state. With A.J. Mason or Tiffany, both 10 Stealth characters, sometimes you could evade Jason's Sense and sometimes you couldn't when crouching/walking/hiding, so I have to suppose that Stealth, Noise and Sense evade are RNG. I've tried a lot with different characters. I've evaded Jason with Vanessa hiding in a closet but he caught me when I was doing the same with A.J. . I sincerelly don't know how it works, so I'm going to blame RNG and Jason's Sense in its Beta state. Please I'd really appreciate if someone corrects me if I'm wrong. I'll edit the post ASAP. -STRENGTH: Increases weapon damage reduces the stamina cost of combat actions. Like I said when I talked about Composure, counselors couldn't fight Jason in the Beta, so I can't say if it' s good or bad. I guess it's good, but I couldn't test it in a 1v1 situation against Jason, because in the Beta that was instant death. +PERKS I'm not going to talk about every single perk like I did with Stats. I think most of them are good and some of them are completely useless. I'll group them in three: Stamina, Item and General perks. -STAMINA PERKS: Aquanaut, Marathon and Restful. Besides Aquanaut (which isn't useful in the Beta map), Marathon and Restful are extremely good because of the current state of the Stamina System and if it doesn't change they will be used together 100% when the game releases, restricting build variation and creating a Build Meta, which I personally think it's bad, at least so early in the game. -ITEM PERKS: Firecracker, Hypochondriac, Medic, Pyro and Slugger. Good perks but they depend in the item usefulness. I'll talk about items in the Item section. -GENERAL PERKS: Level Headed, Low Profile, Scout, Spatial Awareness and Thick Skinned. Good perks too, but I have to talk about three of them: -Low Profile: It's badly explained and creates confusion. The 50% chance of evading Jason's Sense only happens while crouched. -Scout: Could have some use if Jason could use bear traps like the counselors, but not in the Beta. -Spatial Awareness: Stumbling is not a big deal in the Beta. Doesn't briefly slow or stuns you so no one bothers about it. +Jason +ABILITIES -MORPH. Jason is slow and has to kill 7 people in a big map, so I think he really needs this. -RAGE. It states it heightens Jason's other abilities, but I don't really know how. I suppose its cooldowns, but I can't notice it. Bursting through walls and doors is really useful. -SHIFT. Jason's "Chase ability" and I'm not going to lie, I don't like it. It's difficult to control and it breaks Jason's immersion (in my case at least and in its actual state). You rely on this skill to catch people on the run and make a good grab or attack the moment you exit the Shift. I'll talk more about this in the Gameplay section. -SENSE. Jason's most unbalanced ability in the Beta. You sense people fear and noises around you, and I think Jason needs this to find counselors, but in the Beta you don't sense them. You basically see them marked in glowing red through everything. +DIFFERENT JASONS In the Beta, Part II and III Jason were kings because of their ability to "run". Part VII Jason is EXTREMELY slow and relies on Shift even more than the other two, making him the worst Jason in the Beta. ITEMS -Firecrackers: They're supposed to distract Jason, lure him and mask your own noises, but with Jason's Sense actual state, they doesn't have much use. -First Aid Spray: They're useful, but they could be even more if Jason attacks more than he grabs and/or if we could use it on other players and gain experience by healing them. -Car fixing items (Battery, Gas, Keys): Nothing to say here. -Walkie-Talkies: I think they're useful and they were kinda glitched in the Beta. I could hear other players from the other corner of the map because they had walkies but I didn't have one. I think there should be less of them too. -Bear Traps: Good and useful items but their usefulness is "capped". First, Jason can't use them, and I think it'd add more tension to the game and give the Scout perk some use. Counselors place them in front of locked doors and covering the whole entrance to the barn. There isn't a lot of strategic points to place them. -Pocket Knife: By far the best item in the Beta and the only real way to escape from Jason's grab in its actual state. -Weapons: There are several weapons counselors can use to fight Jason, but you can't fight Jason in the Beta. I think they're good, some weapons deal more damage than others and some have more stun chance than damage. GAMEPLAY The gameplay experience overall is decent, but lacks pressure and possibilities. I'll divide this section in three: Counselors, Jason and General. -Counselors We have a list of objectives to escape: Fix the blue car, Fix the yellow one, Call the police and Call Tommy. The cars were ultra glitched in the Beta, but I managed to escape twice, and the experience is good, a lot of teamplay. Police is by far the easiest, faster and safest way to escape in the Beta. The two final days of the Beta were basically everyone rushing the phone, looking the outside of the cabins for the generator and escaping, ending in a 5-10 minute game. I think this should be changed, because it isn't fun for Jason and even for the counselors. You just fix it, call the police, move to the north cabin and camp them until police arrives. When this happens, there's no reason to keep searching for items and exploring, just wait 5 minutes, stall Jason and run. Tommy Jarvis is listed as an objective to escape but it didn't felt like that in the Beta. Lore-wise, Jarvis comes to help the counselors and fight Jason, but in the game's actual state the Jarvis player joins and feels like it's another counselor with more stamina and a one bullet shotgun, because fighting Jason is impossible in the Beta. Also, his voice line doesn't help. He is supposed to fight Jason and insult/provoke him, but the moment he sees a dead body he's like "Oh my god! Jason is killing people!?" and you're like "NO SHIT SHERLOCK!?". Running from Jason is a game of jogging, crouching to recover some stamina, jog or sprint a bit again and dodge Shift+Grab combo. It isn't fun at all. You don't feel any pressure. Also, if Jason focuses you, it's IMPOSSIBLE to lose him, even with Vanessa. You can sprint the whole map from one corner to another but you'll never be able to lose him because of the actual state of Jason's Sense. Hiding. Like I said in the Stealth section, I feel like sometimes it was useful, and sometimes wasn't (which is good, but I think it has a big problem of RNG and Jason's Sense Beta State). Again, if someone can explain how Stealth and hiding exactly worked in the Beta, please enlighten me. Fightning Jason in the Beta was instant death. Counselors take AGES to swing their weapons and we can't almost control the direction of the swing, and while we are swinging, Jason just attacks or grabs us, stopping our animation and killing us if he grabbed. We have a combat stance, dodges and blocking. Swinging in combat stance is the same than doing it normally, or at least I can't notice any difference. Dodges felt clunky and were useless against Jason, I think because of hitbox issues. I think blocking was working as intended, but it was useless anyway. In the case you have a 1v1 situation against Jason without grabbing, block all you want, but you're gonna fall eventually because Jason swings instantly and without any recovery and you take ages to swing and recover. Also, if you're grabbed by Jason, it's IMPOSSIBLE for you to escape, even with 10 Composure counselors. Mash E all you want, the moment Jason hits the grab kill button you're instantly dead. Interaction with other players is almost non-existent. Besides working together to fix the car, there's no point in trying to help your teammates from Jason. The only way to stun Jason and save a grabbed teammate is that Jason loses time searching for an environmental kill, because if he decides to do the Choke Kill (for example) he activates his I-Frames and the kill animation instantly and you are either arriving or in the middle of the 21847198651 years you take to swing your weapon. Also, you can't heal injured teammates, only throw the healing spray to the ground, which I think it's silly. We have very few actions granting experience. The only ways counselors can gain experience in the Beta are: blocking a door, placing a bear trap, Jason stepping in the bear trap, fixing battery/gas/phone/generator and hitting Jason (I'm not including the experience from escaping). We need more ways to gain experience and ways to interact with other players, and this I think it's high priority. In-game voice comms are great, but it also has a problem: Trolls and open mic-people. In the Beta, we couldn't mute people in-game and I encountered a few trolls than annoyed me a lot (Music, screaming...) and people who doesn't know that there's an option called Push-to-Talk and I could hear their whole house. This shouldn't be a big problem in any other game, but in Friday the 13th The Game Jason is supposed to Sense noises, and voice comms are supposed to generate noise, resulting in Jason's attention. -Jason Jason gameplay experience is less complex than the counselors. Just chase and kill everybody. Let me clarify, that isn't bad, is what it should be, but in the Beta it felt kinda frustrating sometimes. First, after joining the game, you are FORCED to immediately Morph to the phone and guard the area until Morph is up again or you've scared nearby counselors, because if you don't, you'll probably have a 5-10 minute game. Chasing counselors isn't fun at all, especially with Part VII. There's NO WAY you can get to counselors without doing a Shift+Grab/Attack combo OR surprise them behind a a corner when they walk (and this doesn't happen often). Yeah you can eventually catch them if they are out of stamina, but when the jog-crouch-sprint was discovered, it was impossible (I'm talking about Part II and III, VII will never catch anyone even if out of stamina). When counselors are out of stamina, they tend to stumble, which I suppose it's some kind of punish for counselors and an advantage for Jason, which is good, but in the Beta stumbling didn't do anything. Didn't briefly slow nor stun the counselor, and if it does, it isn't noticeable for Jason and he can't take advantage from it. And, as Jason, seeing people jogging away from him like they're doing excercise instead of sprinting and screaming is silly. Like I said before, I don't like Shift, just because if I want to play a teleport+attack combo killer I'll play Dead By Daylight's Nurse, which is EXACTLY this. I want Jason to be unique, and every Jason to have his own playstyle, but in the actual state of the game Jason feels like the Nurse from Dead By Daylight. That's the harsh truth. Sense in its actual state isn't fun. Rather than use the ability and think "Where can they be?" it was like "Lets see where they are". I think I don't need to explain more. Environmental kills feel extremely situational and doesn't happen often. I've already said that counselors are unable to escape if they are grabbed, but that changes drastically when looking for environmental kills. You have almost NO TIME to search them before the counselor escapes, so if you don't happen to grab him just right to one, you are forced to immediately do a grab kill if you don't want him to escape. Also, in the case of the back-break one when you throw them to a cabin wall, you can't do it in any point of the wall, you need to search for a very specific point to perform it. -General Gameplay Procedural generation its just for items, generators and radio. The map itself is always the same, three camp hotspots with three cabins, the middle big house, the barn and the graveyard, always everything in the same place. Jason's shack and the cars always have two potential spawns, same for the radio and generators/phone. I feel like the cabins are always the same in the inside too. I'm not critizicing anything, just explaining how it is, and I will give my suggestions later. This kinda leads to the second topic. The forest feels empty. There's absolutely nothing you can do or interact with in the forest. Yeah, the forest is Jason's domain and you're kinda fucked if you stay in the woods, but I also think there's a lot of wasted space in there. Easter eggs are very good and add a lot of life to the game. I loved how the community were exploring every single corner of the map looking for ways to kill Jason, Pamela's shrine, her sweater, the graveyard. The more easter eggs, secrets and hidden mechanics in the game, the better. Jason player being chosen randomly I think it's a HUGE mistake. There are two "factions" in the game, Jason and the counselors. There's going to be people who likes to mainly play Jason (like me), people who likes to mainly play counselors, and people who likes to play both equally. With the actual system, you're basically forcing a counselor player to play as Jason or vice versa. In my case, for example, I've played around 60 games during the whole Beta test (sadly because I suffered the server issues more than others) and I've been able to play Jason only 10-15 of them. Don't misunderstand me, that doesn't mean I didn't enjoyed those games, but I personally prefer to play as Jason and I couldn't enjoy him as much as I wanted. Also, this could lead to problems with premades. I've played with a friend a lot and sometimes one of us was Jason and the other a counselor. We played fairly, we muted each other in discord. But other people may not be like that, and ruin the entire game for the counselors by giving Jason indications. SUGGESTIONS In this section I'll post my suggestions to improve the game based on my own experience from the Beta. +About fighting Jason and combat: - Add recovery time to Jason's attacks and grabs so he can't spam them and punish him if he fails, giving counselors a slight chance to fight back. - Speed up (maybe a 20%?) counselor's swing animation and grant us the ability to control the direction while swinging. - Reduce Jason's swing speed. +About counselor stats: - Stamina needs to be reworked or changed. I sincerely don't know how, but counselors besides Tiffany and Vanessa need at least more stamina. - Luck needs to be changed. +About Jason: - My biggest suggestion is to give every Jason a unique chase ability which isn't Shift. Maybe a charge or a weapon throw. - Zombie Jasons needs something to not completely rely on Shift. - "Human" Jasons should run at least like a counselor with 3 Speed, so he can perfectly chase people without stamina or jogging and doesn't rely on Shift for the entire chase. - Sense needs to be reworked so we only see sounds, not counselors in glowing red. Houses with sound inside could be marked as red like in the Beta. - Give Jason the ability to use bear traps like the counselors. +About Counselors: - We need more things to interact in the map to give experience. - We should be able to heal our teammates. - Stumbling when jogging/sprinting without stamina should briefly slow or stun the counselor. - Tommy Jarvis voice lines should be more aggresive towards Jason. He is supposed to fight him and he shouldn't be afraid of him. +About gameplay: - The buildings and the graveyard should be completely procedural, not the same buildings in the same places every game. Every building should be completely procedural in the inside. - Add one or two more cabins or a useful building to use some empty space in the forest. Maybe a nursery cabin? - Counselors shouldn't be able to see the map in the case it is 100% procedural. Add a new item "Map" to grant them that. - A couple new items to give some more variety. - Add a new item "Toolbox" which should be needed to fix the phone. I think this should be a good way to stop the "Rush Phone Meta". - Phone, Radio and Generators should potentially spawn in every cabin, not the same three every game. - Let us choose what we want to play before the game: Jason or Counselors. And that's all. I'll add more suggestions if I think new ones. I'm eager to see what do you guys think. We all want this game to be the best game possible, and we can help with our feedback.
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