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Found 2 results

  1. At launch you could search through several houses and find nothing of use besides a weapon. Each match consists of endless searching draw after draw, it's a bit bland and extremely repetitive. With the new update scaling back items we've run into the same issue. The problem isn't the total amount of items its the limited quantity especially on these huge maps. I have two suggestions to fix this along with some examples. First, items should be also be found outside cabins and drawers more consistently and within Jason's cabin. Campfires are great, but how about spawning items along the beach (not just when someone escapes or dies), within the forest, along the road, etc. Increase chance to spawn @ specific locations dependent on the item. So, it's likely we will find a wrench in the repair shop and a flare gun in the boat house as opposed to in the forest on the ground (though there should still be a very small chance that makes it possible). This makes searching feel a bit more like searching. You're looking around the cabin for anything useful (besides objective items and weapons). There should be an abundance of items that counselors need to decide what to keep and what to leave behind. Second, itemization needs more variety in the game. There are very few items to be found within the campgrounds and the newly introduced towns (Jarvis Residence & Youth Center). Counselors search endlessly (and frantically) through cabin after cabin just to find... well nothing now. A whole town with nothing to equip yourself to escape or fight - seems a bit silly. To give you a better example of what I'm thinking about here are some simple examples that I would hope (though I'm an expert by no means) easy to implement. Generators: Counselors can attach Generators to Electricity Boxes before they are broken to keep the power on for an additional amount of time after Jason breaks the box. Perhaps this causes the lights to flicker (as it does when it's destroyed) while in use. That can make for an interesting chase and kill, eh? Backpacks: Increase Inventory by 1 - 2 slots or ability to carry boulders with less speed penalty Toolbox: Counselors can repair the radio with a toolbox. Rosemary Beads: Counselors are able to hold their breath much longer and do so quieter. Also prevents sense detection for 30 seconds (can be used outside or inside) Epi-Pen: Increases Counselors top speed by a specific number for a short period of time (3-5 seconds), after 1 minute your max stamina is reduced for an additional minute Scissors: 100% increase speed to escaping Jason's grasp, after 1 minute your max stamina is reduced for an additional minute Hammer & Nails: Adds defense to barricaded doors for an additional swing from Jason. Prevents an undamaged door from Rage Mode. Lanterns: Place able light object that illuminates a small area reducing fear for 30 seconds for those in range for its duration. Boulders: Reduces overall top speed significantly but can be used to destroy bear traps. Firewood: Increases Campfire light radius and temporarily reduces fear but effect is lost very quickly outside of its radius. Compass: On use it reveals the location of cops may arrive from, with a % chance to be inaccurate. Flippers: Silly, but I was trying to think of something that would increase swimming speed significantly. Life Vest: Like a pocket knife for the water, prevents one drowned death from Jason. Bandages: Increases top movement speed when limping. Road flares: Player made way points that are put on the map for other counselors. Crowbar: Grants the ability to unlock locked doors (not barricades) As you can see, none are game breaking - but allows for a more dynamic game play experience from a counselors perspective. Yes, Jason should have an advantage but as players we spend 90% of time playing this game as a counselor so there should be more ways for us to play. My goal was to create ideas that are focused on escaping Jason and not fighting. These items should all be consumables like everything else. The update is fresh and fun, but overall the game is still a bit stale and now that there is less to do than before. Thoughts?
  2. The baseball perk states you begin the game with a baseball bat. Same goes for the first aid perk where you start off with first aid spray. Both of these perks do not work for me on Xbox One. I start the game with nothing.
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