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Found 5 results

  1. I'm not saying to add the Jason from Freddy vs. Jason. What I'm saying is that I would think it's cool to have a new execution to use on the counselors from that movie. The one where he punched Freddy Krueger in the stomach then ripped his arm off would be cool to add as an execution. The level to unlock it would be at level 98.
  2. I've had my 4th match in a row where half the people quit mid execution and I lose the points just because some kids get salty over being killed. It should count as soon as the execution starts.
  3. So when I play as Jason, if I press 1 to do the execution in slot 1 it instead does the one in slot 2 and vice versa. same thing with 3 and 4. They're reversed.
  4. First off I am loving the game greatly its a lot of fun to play with people, but I do have suggestions for fixes, besides matchmaking and bugs. First and foremost, I think the games greatest strength and weakness is its Executions Jason can perform, They look cool, you feel deadly, but they are used way to frequently to the point that a good Jason player will abuse this system for an easy win. It makes surviving a grab pretty much impossible unless you have a pocket knife. I have learned one rule as a camp councilor, Don't get caught, and if you have a pocket knife, still don't get caught. Most Jason players I have seen, just grab and execute as soon as it lets them, the extra points is not incentive enough to use environmental kills, but I do have a suggestion to fix this, and make the break free and combat stance a little more viable. Make executions available to use on low health opponents. So that for one, Jason will need to actual use his swing, and two give the other players a chance to actually break free. Also this will incentive the Jason player to seek out environmental kills. Since you should keep these as an instant kill. Hopefully this will help the surviving players to actually survive, and make Jason use some tactics other than Shift to target and grab followed by immediate execute. Shift I think also needs some work on Cool downs, but I'm still uncertain with that. Lastly, We should have a reliable way to dodge a grab from Jason, I noticed most Jasons wont really try to fight, when they can just grab atm, but this might be fixed if executions are based on health and not on Just a grab and a cool down. One last suggestion, allow exp to be awarded to players who die, for every player that escapes, I normally will play the martyr and sacrifice myself to let others escape, so I should get some martyrdom points lol, but that is your choice. HauntedXile
  5. *Steps out from behind a tree* Hey what's up geys guys, it's Gunthaa here with another bug I encountered. But to get a little more serious: When you try to take a throwing dart at a lodge corner from a wide angle or to kill a counselor with some environmental options that are close to other object (e.g. key holders next to a shelf), Jason will "bump" off them and just stand where he pressed "E" instead of performing the animation, which will hence not kill anyone or take anything - well, anything but time. This made someone escape right out of my grip and you might want to fix this.
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