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Found 6 results

  1. I always thought of this idea since I first played the game. How about make it harder for the counselors to escape using cars. Jason places a bear trap at the camp exits or on the road any where, when the counselor runs over the trap, the car tire will be deflated/ripped permanently until it's replaced with a spare tire. The time it will take to replace the tire depends on the counselor's repair level. This won't work for counselor traps because no one wants trolls in this game or any game. I'm trying to suggest more and better team work to the game because this is the type of game for team work. I know people might be thinking that some Jason players will place traps in front and the back of the cars so it will be impossible to move the car around, but that's where stunning Jason, sacrificing with sprays and pocket knives come in handy. Plus this was also seen in the single player challenges trailer. The tire will be similar to this when it's deflated/ripped: replacing the car tire will look like the single player challenges one but it will be in multiplayer mode as well:
  2. At launch you could search through several houses and find nothing of use besides a weapon. Each match consists of endless searching draw after draw, it's a bit bland and extremely repetitive. With the new update scaling back items we've run into the same issue. The problem isn't the total amount of items its the limited quantity especially on these huge maps. I have two suggestions to fix this along with some examples. First, items should be also be found outside cabins and drawers more consistently and within Jason's cabin. Campfires are great, but how about spawning items along the beach (not just when someone escapes or dies), within the forest, along the road, etc. Increase chance to spawn @ specific locations dependent on the item. So, it's likely we will find a wrench in the repair shop and a flare gun in the boat house as opposed to in the forest on the ground (though there should still be a very small chance that makes it possible). This makes searching feel a bit more like searching. You're looking around the cabin for anything useful (besides objective items and weapons). There should be an abundance of items that counselors need to decide what to keep and what to leave behind. Second, itemization needs more variety in the game. There are very few items to be found within the campgrounds and the newly introduced towns (Jarvis Residence & Youth Center). Counselors search endlessly (and frantically) through cabin after cabin just to find... well nothing now. A whole town with nothing to equip yourself to escape or fight - seems a bit silly. To give you a better example of what I'm thinking about here are some simple examples that I would hope (though I'm an expert by no means) easy to implement. Generators: Counselors can attach Generators to Electricity Boxes before they are broken to keep the power on for an additional amount of time after Jason breaks the box. Perhaps this causes the lights to flicker (as it does when it's destroyed) while in use. That can make for an interesting chase and kill, eh? Backpacks: Increase Inventory by 1 - 2 slots or ability to carry boulders with less speed penalty Toolbox: Counselors can repair the radio with a toolbox. Rosemary Beads: Counselors are able to hold their breath much longer and do so quieter. Also prevents sense detection for 30 seconds (can be used outside or inside) Epi-Pen: Increases Counselors top speed by a specific number for a short period of time (3-5 seconds), after 1 minute your max stamina is reduced for an additional minute Scissors: 100% increase speed to escaping Jason's grasp, after 1 minute your max stamina is reduced for an additional minute Hammer & Nails: Adds defense to barricaded doors for an additional swing from Jason. Prevents an undamaged door from Rage Mode. Lanterns: Place able light object that illuminates a small area reducing fear for 30 seconds for those in range for its duration. Boulders: Reduces overall top speed significantly but can be used to destroy bear traps. Firewood: Increases Campfire light radius and temporarily reduces fear but effect is lost very quickly outside of its radius. Compass: On use it reveals the location of cops may arrive from, with a % chance to be inaccurate. Flippers: Silly, but I was trying to think of something that would increase swimming speed significantly. Life Vest: Like a pocket knife for the water, prevents one drowned death from Jason. Bandages: Increases top movement speed when limping. Road flares: Player made way points that are put on the map for other counselors. Crowbar: Grants the ability to unlock locked doors (not barricades) As you can see, none are game breaking - but allows for a more dynamic game play experience from a counselors perspective. Yes, Jason should have an advantage but as players we spend 90% of time playing this game as a counselor so there should be more ways for us to play. My goal was to create ideas that are focused on escaping Jason and not fighting. These items should all be consumables like everything else. The update is fresh and fun, but overall the game is still a bit stale and now that there is less to do than before. Thoughts?
  3. So this will sound familiar to anyone who has seen the Part 6 film. I would like to propose a new method ok killing Jason Voorhees. This would involve introducing 2 new items/objects into the game: namely a boulder and a chain. The chain could be picked up and stored in an inventory slot. The boulder could spawn randomly on the map, and because of its weight anyone carrying it would be unable to jog or sprint. The challenge would be to get the boulder onto the boat, repairing the boat (the usual way), and then attaching the chain onto the boulder. Once this setup is completed, the boulder and chain would take up the second seat on the boat. It would be up to Tommy to take the boat out onto the lake. The trap would spring once Jason tips the boat, and he would then drown just like he did in the movie! To go with this heavy object mechanic, I also though of maybe adding a new escape vehicle. Something big like a VW van, which could fit up to 6 counselors. In addition to the gas, keys and battery, the van would be missing a tire. The tire would have to be carried slowly while walking from a random spawn location. Let me know what you think.
  4. So basically it's a bug that can only be viewed if you are quick enough to switch to people who have escaped on the boat. If you are normally watching people escape on a boat or really any vehicle, the camera stops and the counselors go off to safety. If you switch the camera and somehow land back to them once they passed the escape point, the camera will continue to be on them until the game ends. It's a little thing I just found after playing around with the camera switching after seeing people escape. Switched too fast and came back to the people on the boat. I'll try and see if it also happens to people in the car, but I do remember something like that happening a little earlier. Just didn't know the steps to reproduce the viewing of it like I do now. So basically it goes like this, at least on PS4.... Be dead or have escaped Have a scenario happen where there are counselors about to escape and counselors hiding/doing other things (I think it might also work if you can switch between the escaping counselors, which might work if the counselors escaping are the only ones). Watch the counselors doing other things while also somewhat keeping an eye on the escaping counselors Once the escaping counselors breach the escape point, start changing your camera to the counselors doing nothing and then to the escaping counselors as you now have a brief window before the escaping counselors join you in the afterlife Watch as the boat or car continue on to the outside map. Interestingly when they reach an area where they might fall off the map and into that place where Jasons sometimes die, the boat turns around and keeps on going. PSN ID is Snipe4Life15. It's really easy to reproduce as long as you switch cameras in that small window of time.
  5. Should Jason have the opportunity to disable or prevent all escape routes except for waiting it out and surviving. I mentioned in another thread, the possession thread, that if he could possess someone and escape when cops were called he could kill the cops preventing any further escape. From what I've heard from those that comment on that topic was a general dislike of possession, but could there be other ways to accomplish this. Yeah, he can disable cars, phone, and radio but if he could completely cut of a route of escape especially one that was already triggered it would increase the suspense and desire to escape before its too late. Nobody has an idea of how to squash the counselors hopes of escape. Or is it just a terrible idea?
  6. Forgive me if this topic has been brought up. I know that escaping the camp has been brought up already, but I thought this particular means of escape needed its own thread. Anyway, the main question is: would it be possible for the Counselors to escape by walking away on foot? Randy said in the Twitch stream the other night that they don't want to create any "invisible walls" to prohibit the player from going somewhere. But if that's the case, can't the Counselors just escape the camp by walking away? It doesn't seem like there would be anything stopping them... you know, other than Jason.
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