Jump to content

Search the Community

Showing results for tags 'double xp permanent'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Forum Information
    • Friday the 13th: The Game News
    • Rules & Regulations
    • Introduce Yourself!
  • Friday the 13th: The Game
    • About Friday the 13th: The Game
    • Friday the 13th: The Game -- Patch Notes
    • Friday the 13th: The Game General Discussion
    • Friday the 13th: The Game -- Suggestions/Feedback
    • Friday The 13th: The Game Bug Reporting
  • Community Events
    • Official Contests/In-Game Challenges
    • Player-Run Challenges
  • General
    • Off Topic
    • All Things Horror
    • Other Games Discussion

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 1 result

  1. So far. They've attached this to updates to the game as a temporary idea. I'm thinking for the new players that decide to stick around. I'm thinking it might be best if they leave the double XP as a permanent feature and perhaps they do something else to compensate when they release major updates? Give them more incentive to unlock things quicker? Maybe for that 3 or 4 day stretch of major updates. They allow the players to roll one perk, get one perk free of CP. So everytime a player would roll a perk during that period, they would get an additional roll for free? So two perk rolls and only one costs CP. Should the Double XP be a permanent thing or no? If so, should something like rolling two perks instead of one be the new idea during major updates? I've never been a fan of the perks to begin with. But as long as they have a 'play/incentive to unlock' system. I think it might be more productive to allow for faster unlocking? Others might think its fine the way it is. I'm nearly 101, so this isn't an issue for me.
  • Create New...