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  1. So far. They've attached this to updates to the game as a temporary idea. I'm thinking for the new players that decide to stick around. I'm thinking it might be best if they leave the double XP as a permanent feature and perhaps they do something else to compensate when they release major updates? Give them more incentive to unlock things quicker? Maybe for that 3 or 4 day stretch of major updates. They allow the players to roll one perk, get one perk free of CP. So everytime a player would roll a perk during that period, they would get an additional roll for free? So two perk rolls and only one costs CP. Should the Double XP be a permanent thing or no? If so, should something like rolling two perks instead of one be the new idea during major updates? I've never been a fan of the perks to begin with. But as long as they have a 'play/incentive to unlock' system. I think it might be more productive to allow for faster unlocking? Others might think its fine the way it is. I'm nearly 101, so this isn't an issue for me.
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