Jump to content

Search the Community

Showing results for tags 'dead'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Information
    • Friday the 13th: The Game News
    • Rules & Regulations
    • Introduce Yourself!
  • Friday the 13th: The Game
    • About Friday the 13th: The Game
    • Friday the 13th: The Game -- Patch Notes
    • Friday the 13th: The Game General Discussion
    • Friday the 13th: The Game -- Suggestions/Feedback
    • Friday The 13th: The Game Bug Reporting
  • Community Events
    • Official Contests/In-Game Challenges
    • Player-Run Challenges
  • General
    • Off Topic
    • All Things Horror
    • Other Games Discussion

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 6 results

  1. Good Afternoon I trust you are well. More and more in recent weeks I have come to realize that the trolling of Jason is becoming a larger issue once more, like with the pocket-knife debacle not so long ago. Almost every match as Jason over the weekend had counselors group up and actively pursuing me as Jason, stun-locking and taunting me. One thing I do feel has to change is the fact that counselors teabag Jason when he is down. If this were like the movies, you would want to be as far away from Jason as possible. I suggest adding a new environment kill to the game, where when Jason is stunned laying on the ground and a counselor comes to squat over him you should be able to hit 'E' and kill them in some horrific way to punish them for coming so close to you. Also, along the lines of being stunned. I suggest one of two changes: Either diminishing returns, or a rage builder. What I mean by diminishing returns is that if Jason gets stunned, it last for the full duration. If he gets stunned again with a certain amount of time after the first stun, it is halved. If he is stunned for a third time after that within a certain amount of time, it is a quarter of the duration. Or stunning Jason should be adding to his rage timer. Each time he is struck with a weapon and stunned, his rage should increase faster. When he hits enraged mode, he should be resistant/immune to stuns from this point on to make him more menacing. Would love to hear your feedback!
  2. Uh-oh! I hope we’re gonna get the next patch really soon... I’m a little worried!
  3. Just a quick suggestion, I think it would be really useful if you could view the map if you have died and are then spectating. I find this quite annoying not being able to do this.
  4. @GunMedia_Ben @Gertz I was just thinking. The bodies pretty much lay around and act is fear landmines in-game. They cause the counselors to have a little jump and Fear spike, but that's about it right now. It might be pretty neat if after say ~3 minutes a body will get "moved" and strung up at a traverse-able window or in a doorway on the first floor of a nearby cabin. This could represent Jason "relocating" the counselor's corpse. Make it so the body blocks the window or door, but can be ripped down by a counselor using a simple QTE (based on Composure NOT Repair). Doing so would spike the counselor's Fear and clear the body. Make it so Jason can just approach a body in a doorway and tear it down with a button press (like breaking a window or generator). You'd have to have a few rules governing the mechanic. 1. Bodies will relocate only if no player is in line of sight to the body or the location it will randomize to. If this cannot happen, the body will not relocate and remain where it was originally. 2. Bodies will only appear on the first floor of structures. No need to have people complain how a body got nailed outside the 2nd story window at Higgin's Haven main house. 3. Bodies missing arms won't relocate. Need something to tack it up with. 4. Bodies killed outside will appear nailed up outside of cabins. External window and doorways only. Keep it randomized but bodies will not show up over shuttered windows. 5. Bodies killed inside will appear over windows and doors. The doors can be internal to the cabin or over exit doors. 6. Moved bodies will show up as a green marker on Jason's map. That way the Jason player is aware of new obstacles he has ostensibly set-up. Essentially, the bodies would become delay hazards for counselors that cause increased Fear accumulation in their radius (think radiating Fear landmine). They can be torn down but they also act it inhibit counselor's movement. Counselor's failing checks on the QTE won't notify Jason, but their Fear will spike drastically with each failure. It is a bit disconcerting tearing your buddy off of a door frame or window frame. Thoughts?
  5. Is this dead already? Trying to find matches on PS4 and either end up hosting a lobby, or finding one with a couple other people in.. Not getting many full matches?
  6. So after playing this and the beta for that matter I realized something. It sucks when you know someone had an important part or item (keys, gas, battery) and they die with it on their corpse. That's fine but the problem is when they die and you have no idea where they died to find that item. I think counselors should be marked with an X on the map for where their deceased body is located. We already show up as O's with or without obtaining a map. At least we would be able to visit a body and pick up what they were carrying. It sucks knowing you have gas and a battery in a car but the keys are way off in the woods somewhere on a dead body you will never truly find.
×
×
  • Create New...