Jump to content

Search the Community

Showing results for tags 'counselor'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Information
    • Friday the 13th: The Game News
    • Rules & Regulations
    • Introduce Yourself!
  • Friday the 13th: The Game
    • About Friday the 13th: The Game
    • Friday the 13th: The Game -- Patch Notes
    • Friday the 13th: The Game General Discussion
    • Friday the 13th: The Game -- Suggestions/Feedback
    • Friday The 13th: The Game Bug Reporting
  • Community Events
    • Official Contests/In-Game Challenges
    • Player-Run Challenges
  • General
    • Off Topic
    • All Things Horror
    • Other Games Discussion

Found 80 results

  1. So I have a question, that I'm pretty sure I know the answer to, I just want to make sure. Anyways, it's in regards to the 1000 matches as Jason and the counselor. I time to time, play on my girlfriends PS4, so I was just wondering, does the match counter just keep going from where I left off? Like if I played 100 matches on my PS4, then I went and played on hers, would that be match 101? I assume it's a yes, since levels and such are saved to the server, but I just wanted to make sure, so I don't have to worry about the Playstation I'm playing on haha! Thanks, any response is appreciated!
  2. While we wait for the next patch, i have been contemplating what the next patch will bring. Will it be just a bug and balance patch or will it be a mix of bug/balance and new content? Either way i don't have high expectations considering the track record that has been set. As i have mentioned before i am honestly expecting to have a repeat of what happened with an expected patch in Nov to be told at last minute that we will not be getting one until Dec. I can honestly see us getting an announcement on Jan 30th or Jan 31st telling us there will be no patch for Jan (Real good timely notice) and will have to wait until Feb. I have been thinking as to what else could possibly get worse for Jason with the next patch? Since Randy said on his stream that Jason is just fine and counselors have gotten better leads me to believe that it is just going to get worse for ole J. So i am gonna list some things i think could be implemented to tip the power even more in the corner of the counselors and castrate Jason even more. 1. Longer cool downs for all Jason's abilities 2. Jason can no longer grab counselors but counselors can now throw pocket knives at jason which stun him for 5-7 secs (don't worry guys, it was a glitch. we will fix it "soon") 3. Jason cannot place traps around any repair items such as the car, boat or fuse box 4. Counselors can de-mask Jason in 1 hit no matter with what. )Yes even a pot) 5. Jason's sense ability can only sense counselors within a 3 foot radius 6. If Jason goes to slash a counselor near a cabin/car/tree and it hits those objects Jason is stuck for 10 secs in an animation where he has to dislodge the weapon from the object 7. Stalk stops working after 2 uses. I know these are outlandish and extreme but hey, going by the dev's attitude and the track record of Jason's nerfs anything is possible. what would you add to this list
  3. So I was looking back on early footage of gameplay for f13 and I was wondering why they took away those great graphics and animations and if they’ll ever bring those back because the game would be a lot better with everything included with the alpha including the drown the counselor in the boat kill but u could only perform that during rage mode
  4. Now that counselor bots are out I see a lot of people saying they like the game again. Many say they are dumb and easy to kill, but still like playing as Jason. There are also plenty of people still complaining about playing online with jerks, or not having enough friends to play the game with. Why not let counselor bots fill in the gaps? They might be dumb and not know how to strategize, but they would be distractions for whoever plays Jason while the few real players try to get away. The bots could even help find supplies and call the police. It is hard for a couple counselors to survive against Jason in a 3-player private match, but with bots, it would make things easier. If real players who die could take over a bot, that would make it even better. It would even make 1-vs-1 matches not only possible, but fun. Now that I've seen how the offline bots work, it seems like this would be possible. I often play with 5 or 6 friends, but it would be great to have a few bots take up the slack. I have a lot of friends who would actually buy the game if they could play it that way.
  5. When playing F13 I noticed my game lagged due to a terrible pc and internet, While lagging, I try to play and when I do that it runs behind so the camera is stuck in a position looking at the trees. I am still able to run around but not see where I am going, Please contact me with a fix IF you can.
  6. So I've seen people mention how they'd like a redheaded counselor possibly added and I wanted to know what would her (or his) trope possibly be? Some are saying the mean girl if she ends up not being a blonde. Other than the mean girl, there's not a whole lot of tropes left. Any ideas?
  7. I was really curious to see opinions on this and I did search for it, but I couldn't find anything on this exact subject. If I missed it, definitely feel free to redirect me. Since the forums can't seem to escape the thought of Freddy vs Jason being added into the game (whether it just be that version of Jason or even the extremely unlikely addition of Freddy), what character from the movie would you want to see added as a counselor if they did somehow gain the rights? Most of the characters in this movie were pretty unlikable in my opinion, so I think Lori Campbell would be the obvious candidate since she's the main character. But I think I'd personally love to see Gibb Smith. I'm a huge Katharine Isabelle fan and I feel like she'd be totally down with being in the game if it did become a possibility. This addition probably won't happen, at least not for awhile. But I definitely wanna know what you guys think.
  8. You know how in the opening scene to every match that one counselor dies? He should become a playable counselor, and the opening scene should switch up with who dies. All in favor of the guy who dies, say I!
  9. Hey there, I've noticed it a lot this week especially that all the females share a lot of AJ's voice lines, especially when being killed, find a dead body or randomly during a match. Is this a known issue to the devs? Has anyone else noticed this error on PC? It's quite annoying when you're Fox or Vanessa for example. Would be great if this bug can be fixed in due course.
  10. Everybody knows it and addressing it all the time. Jason needs a buff. We all know there is going to be a balance patch, as this update wasn't meant to balance anything (which is not a 100% true after campingfire apots have been improved, but maybe a bit too much in the favor of the counselors /sarcasm). The teamkilling has been patched out long ago which was a really good thing. It still is. What i want to ask for is the possibility to use the counselors as human shields. Counselors always attack and taunt Jason. What i would like is the possibikity to grab one of those offensive playing counselors and use them to shield Jason. If someone whacks me and the counselor i'am holding is right in front of the attacker he should get the damage and not me. The same with a shotgun blow or the signal gun. Of course in the worst case scenario, for the counselor, he/she dies. The kill whatsover should be in favor for Jason and not end up as a punishment for the counselor that was unlucky and killed his teammate. The next time Tommy Jarvis tries to shoot me, and the counselor is in front of him, i want that the head of m shield explodes. The kill can even be named "Human Shield" a score of 100 points and additional 50 points for being resourceful would be fair. What do you guys think about that? I want the counselors to be more cautious and thoughtful before they decide to whack the shit out of Jason.
  11. Okay I’ve been noticing a lot of people complaining in regards to the amount of pocketknives available to counselors( Which is understandable considering Jason’s recent nerfs) I’ve also noticed on discord and here on the forums a desire to buff high luck characters such as Jenny or Chad. Mostly because luck is seen as useless. So I thought of a new(ish) mechanic that will make both high luck characters a more attractive choice while also forcing players to choose the use of their pocketknives wisely. I’m not exactly sure how many pocketknives are in game but if I were to estimate I’d say 8. Instead of having 8 pocketknives available to counselors the number should be split in half. The missing knives should be replaced with switch blades. For this mechanic to work switch blades would act as regular pocketknives, meaning you could escape Jason’s grab and disarm traps; However this will be based on luck. Meaning if you try to disarm a trap as Aj with a 1 luck there’s a large chance you might get trapped in doing so. On the flip side someone like Chad would have a significantly higher chance in disarming a trap withought getting caught. These same rules apply to getting grabbed by Jason. I think something along these lines can make luck build characters a more viable option. An addition like this could also up the tension and not make players so rely so much on a pocketknife.
  12. We now know Retro Jason is not a new Jason on the roadmap. Part V seems to be worked into the Paranoia game mode concept. Yet two Jasons show on the roadmap. Many are saying Jason X and Uber. For the sake of discussion let me pose another possibility regarding an upcoming map, counselor, and Jason.. What about the fan film "Never Hike Alone" Jason? He would go perfectly with the Abandoned Camp map that was proposed. The new trope could be the hiker/survivalist. Might some future plans draw from this source? There are posts on these forums from those involved with that fan film. Is it possible Gun/Illfonic will bring elements of that movie to life in the game? I would think getting permission to use the concepts in the official game would not be difficult. As a fan product, it had to be not-for-profit and those who made the film showed interest in the game. Just some musings I had driving to work. Thoughts/opinions?
  13. I know, there has already been a topic on this. But, I have changed mine up a bit, instead of copying the other person's topic. My idea is similar to the Dead by Daylight perk system, if not exactly the same. Other counselors can also have these perks. So, let's get to it. Vanessa Sprinter- Run twice the speed of your normal speed for 3 seconds (Unlocks at lvl 45; only activates in chases; drains some stamina; cooldown 45 seconds) Windows can save your life- If Jason tries grabbing or slashing at you while you try to get out/in a window, you will go invincible for 2 seconds and you will automatically start running (lvl 40; Also, this is a build where the windows are fixed; normal stamina; cooldown 30 sec) Shh, Quiet!- When you go into a hiding spot, the noise is reduced by 10%/20%. Also, Jason cannot sense your sound blips for 2-5 seconds (again, gets triggered in chases only; doesn't drain stamina; lvl 37; cooldown 10 sec) Fox Picker Upper- You equip weapons/parts/items faster (no cooldown, can happen any time, lvl 35) Don't touch me!- When Jason grabs you, there is a 10% chance a skill check will appear to immediately get out of his grab (I know, I'm ripping off Decisive Strike, but there is a difference, there is a chance, not an immediate skill check; if you have a knife, the knife will not go in his neck; lvl 40; 2 times per match) Silent Mechanic- When you fail a skill check, there is a small chance that the sound will not play (Again, similar to technician from DBD, but this will only happen exclusively to repairing the phone or car, but if you're the last one alive, then this can apply to any escape route; lvl 45) Mitch 6th Sense- When Jason is near AND is in stalk, an audio cue will play, notifying the player (unlocks at lvl 26) High Turkey- Another Jason related perk. If you spot Jason, the scream that was added in the 10/25 update will play AND Mitch will scream like crazy, causing everyone in the area to get alerted (Lvl 33; cooldown for 7 seconds) Keeping calm- If you are in a hiding spot, and you are not holding your breath, there is a 5/10/15% chance that the voice cue will not sound, tricking Jason that you are somewhere else (lvl 49; no cooldown) Adam Edgy- You have a higher luck increase while this perk is active, and you can find items better (luck increase by 2-3, no cooldown; lvl 20) Radio Dude- While a radio is on, you get a 2% speed increase for every action, excluding calling the police (lvl 31) Buff- Your strength is increased by 1%. (No cooldown, lvl 36) LaChappa Nerdy Birdie- After jumping/going through a window, your repair speed is increased by 2 to 3%. (No cooldown; lvl 16) Trap Senses- Counselor/Jason traps are visible to you within a 32m range. (lvl 20) Spy- When you start the match, the auras of escape objectives/parts are revealed to you for 5 seconds (lvl 28) Buggzy Bodybuilder- Same as Adam's perk, but your strength is increased by 4%, which is not alot (lvl 17) Protector- You will get 200xp for protecting a counselor from an attack (lvl 22) Just a scratch- When you are critically injured, you are able to sprint, but your stamina cannot regen due to fear rates (lvl 35) AJ Rocker Chick- Jogging speed is increased by 25%, which is not alot. Lvl 7 Girl, please- You have a higher chance to stun Jason when he grabs a female counselor. Does not apply to males until lvl 60. (unlocks at lvl 14) Crazy Lixx- After stunning Jason, you have a 6% speed increase. Drains half stamina; cooldown of 30 sec. Lvl 27 Chad Lucky Douche- The duration of calling the police is decreased, along with driving the boat and car. If you have the perk that increases vehicle speed, it stacks. (Lvl 10) Know your ways with girls- When around female counselors, their fear DECREASES by 12%. (lvl 22) Such a Bastard- If you try to hit someone with the car, they instead will get pushed to the side (lvl 37) Jenny Home Girl- Jenny's repair/stun time is increased if she is the second to last one alive (lvl 26; 2% increase) The Final Chapter- You will be prompted with a skill check if Jason crashed the car to stun him if you need to make that quick stun/escape (lvl 42, 20 sec cooldown) Oh my god!- 6% chance that dead bodies will not startle you (ranges from 6, goes all the way to 9%; lvl 59) Kenny Head Counselor- Every counselor who is still alive receives a 4% action speed increase, but can only be activated if injured. this excludes hurting yourself through a window (lvl 30) Driver's License- If you crash, there is a 20% chance that the crash will be prevented; ranges from 20 to 50% (unlocked at lvl 62) Decoy- You are able to place an object that spins around in a circle, causing noise blips so you can distract Jason. Similar to radios, but you can carry them around (unlocks at lvl 95; can only carry 3; they will be placed in your inventory with x3 at the bottom of the icon, and jason can destroy them. you cannot fix them or pick them back up once placed) Tiffany Sticky like lip gloss- When YOU place a trap, and Jason steps in that trap, he will need to spend a longer time mashing E, X, or A to get out of the trap. (lvl 29; cooldown 30 sec) Scavenger- When standing near a pocket knife, firecracker, first aid, key, fuse, etc, will display a yellow aura for 2 seconds (unlocks at level 35, cooldown of 95 seconds) Faster- When you are near another counselor, there is a 3-6% speed increase to whatever they are doing, such as opening a door, window, going under a bed, repairing, etc (Unlocks at level 72; no cooldown) And now, last but not least, Deborah! Always Prepare for what's coming- When you start a match, you are equipped with a walkie, a map, a first aid, and a firecracker when you spawn (No cooldown, unlocks at lvl 150 when the patch comes out; also, the perks that allow you to start with those items DO NOT COUNT, so if you try to equip those, they will not equip) Coming Home- When running to the police within a 32-64m range, you will instantly heal + your speed will increase by 2%, similar to adrenaline from DBD (unlocks at lvl 132) Sweater Chic- When Jason senses you, the outline of your sweater will appear. Cooldown 90 sec; unlocks at lvl 122 I know, those were crap and might get moderated or get called terrible, or might get locked. But, I tried. If you liked this, I might make a Jason perk suggestion in the future. Thanks!
  14. I guess it could be for counselor too, but I specifically would like an option for Jason. I always have my Jason and counselor on random, but I was wondering if there can be an option to have it so random will never pick a specific character(s). Basically....part 7 Jason is bad. Yes it's possible to still get all counselors and I'm not really a competitive player, but I just don't like this Jason, (looks cool though). And unfortunately, random loves to give me this Jason. I have been this version no less than 5 times where as I have only been others 1 time, (like part 9, part 2, etc.). Personally I don't like part 4 either, (looks) so I'd exclude him also. I just thought it would be a good option.
  15. Hi everyone, I've been a long-time backer and player. There is one feature that this game NEEDS, and that is customizable counselor stats. We all know that the counselors get 35 stat points across their various categories. However, many of the standard counselor builds are complete garbage. To avoid potential balance issues (like Vanessa in the beta with too much stamina) there could be a limit on stats past 9 (for example only two stats at 9 or higher). I personally like to play a mixture of stealth/distraction/objective with my counselors and wish there was a stat build that reflects it. - - - My dream build for a counselor would be - - - Composure: 5 Luck: 4 Repair: 4 Speed: 7 Stamina: 7 Stealth: 7 Strength: 1 Thoughts? Opinions? Responses? Please and thank you.
  16. Has anyone else been getting this? When I'm getting chased by Jason and he starts to Shift towards me, I do not get the camera zoom in effect for some reason unlike before when it did show the effect as he closes in on you.
  17. If not allowed admin please delete. Anyone else agrivated by spawn preference never working. I have Jason preferred and get him once every 10-12 games. My friends NEVER want to be Jason and select counselor. They get him like once in six or so games and I just don’t get it. Once we get dedicated servers could we have preference match where only one or two Jason preferds get in a game? And fix the counselor preference where they NEVER get Jason. Many people don’t like being Jason and quit as soon as they get picked. Thank you!
  18. Why everyone thinks Luck is only useful for weapon durability? Luck is a stat which replenishes Stamina after both trying to fight Jason or break free from his grab. So, it can help a lot counselors that lack Stamina to survive. With that in mind, it must be used together with another stat when thinking which action you will use more. Chad Kensington Chad for example, has high Speed and low Composure. His low Composure is not a good option because the probability of breaking free is much worse. His preferred actions are: fight and stun Jason with weapons, so he can run more from Jason. Jenny Myers Jenny has high Composure, average Stamina and good Stealth. So, by being catched by Jason's Grab, she can break free easily and use the Luck boost to run from him as fast as she can and try to hide. Be sure you get caught in a tight place so Jason cannot kill you instantly. Even though it helps, she does not need to fight Jason that much compared to Chad. Edit: I recommend using combat in open areas. Breaking free from his Grab (no Choke/Head Punch kill) as Jenny is for tight cabins. Luck has much more uses outside weapon durability. You Just have to use it right.
  19. Brandon: jock. There is a small chance that when Brandon hit Jason and does not stun him, Jason's controls will be reversed for 7 seconds. Vanessa: track star. When Vanessa is sprinting and trips she will gain a little bit of stamina. Mitch: heavy shit. When ever Mitch runs out of stamina his fear will deplete. Even if Jason is chasing him. Jenny: final girl. When ever Jenny is the last alive in a match, cars will drive moderately faster and Jenny has a much higher chance of stun. Eric: nerd power. The more Eric is damaged, the better the chance he has of stunning Jason. Chad: I'm not scared. Whenever Chad's fear increases his repair will get better. At full fear his repair will be like a 5/10. Adam: tough guy. When Adam stuns Jason, his Fear will decrease. Deborah: hit the books. If Deborah messes up a repair check there is a chance Jason will not hear it. Tiffany: do it with everybody. When Tiffany is near 1 other counselor there is a chance that Jason will not see them in sense. Only works if Tiffany is around ONE counselor. A.J: rock on. When ever a radio is turned on in a map A.J will do more damage. Kenny: counselor training. When Kenny is in a group of counselors (3 or more) all the counselors have higher repair and stealth. Fox: Step on it. When Fox is driving there is a 15% chance that Jason will get run over, stunning Jason. When Fox is driving the boat and Jason flips it, the boat will not need to be restarted.
  20. I saw some matches recently... And when Vanessa was next to Jason, she never stumbled, no matter how much she runned. Why? @[IllFonic]Courier Any possible bugs happening?
  21. me and the guys in the f13 discussion chat want to run an idea about another possible hero character.. or character in general based on tina from part 7. As a hero we thought she could be similar to Tommy in stats, but have one different aspect to her character.. instead of a gun.. she would have telekinetic powers.. one ability in fact.. this ability would be pressing and holding the l2 button for her to aim... the animation would be her basically putting her left hand on her temple and any 1 weapon close to her line of sight at least close to the little circle used to aim.. would glow and then float.. by pressing R2.. the Item would fly straight to Jason.. instantly breaking.. but hitting Jason with a stun... The Item as I mention would break instantly.. and the ability would have a cool down.. similar to Jason's abilities.. so people aren't spamming it.. so they use it and have to wait a while before being able to use it again.. Now her as a counselor.. stats would be based on luck.. as a reference to her telekinetic powers.. she will have no powers.. as a counselor.. Luck: 10/10 Speed: 5/10 Strength: 2/10 Repair: 1/10 Stamina: 4/10
  22. I'm sure this has already been a topic of discussion or a suggestion. First off I'd like to state that the game is awesome. I play it more often than anything else. One issue that I find really annoying is playing through a match and accomplishing things as a counselor or Jason that gain cp and xp only to get booted from the match before it has officially ended. Therefore all the progress that I've made during the match completely goes out the window as I do not receive any points. At the very least, It would be cool to immediately receive points if you escape or survive a match as a counselor before the match has officially ended. As for Jason, it would be cool to immediately give him points for kills and his progression through the match as well. When the host leaves the match it kills it for everyone. Please do something about this. There are days where i commitedly play for several hours at a time and every other match the host disrupts the game. Even on double xp days I'm stuck on the same level because I'm not able to accrue any xp from matches that were ended mid game. Please find a way to control this issue. Thanks
  23. So, you're going to hit Jason. Your swing is perfect, you swing you hit... something. The bat connected with Jason, but made the sound of a wall. Before you can even comprehend what happened, you're dead or left the game before he could grab you. If the weapon system was like the grab system(Which is AOE), this wouldn't happen. Please consider this! I don't think it's lag doing this, but the collision system, and weapon hit boxes are absolutely garbage. This will make the hit detection much cleaner to the point a bad ping host could work. If we just make it the range and cone way the grab was, this would fix all of the problems.
  24. With the newest patch and change to trap placements, it has given an advantage to counselors and made traps not as effective for jason. I am fine with having the stacking of traps removed but as jason, he should be able to place traps side by side to block off the fuse box or car objectives. As many people know, counselors can avoid traps at objective points by standing the furthest point away on the side with the action prompt showing and will allow the counselor to complete the objective and completely avoid the trap.So if traps are going to require spaces between them then Gun/Iffonic need to fix the raidus from which a counselor can start the action prompt for repairing items so that they can exploit their way around the trap.If Jason has a trap right in front of the fuse box (the spot where a counselor crouches to repair it) then the counselor should not be able to stand off to the side and complete the repair while not hitting the trap. Just my thoughts.
×