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I'm currently level 35 on Friday The 13th: the game and I always have a ton of fun with friends but I feel like the counsellors do not have enough diversity with their game mechanics. Aside from identical animations, I think there are two VERY prominent mechanics in game that every counsellor does, however they all they all do them to the same standards: Driving and shooting. To add more diversity in these two mechanics between every counsellor i think there could be a new stat added to the game for the counsellors titled "Leadership". Having high Leadership would increase bullet range and accuracy when shooting jason, as well as increasing the max speed and overall handling of the car when you are the driver. Additionally, the time it takes to start/restart the car with the keys would decrease with high leadership, similar to the intelligence stat speeding up the repair process. Someone with decent composure/ repair like Adam would have pretty good leadership, making his guns more reliable and his driving quicker, but someone quite scared and dumb like Tiffany would have very low leaderhsip. This would make her gun crosshair very small and her aim feel clunky, when driving the car would go slowly and have very wide turns, and if she crashes it would take a short while to restart the car again. Just a suggestion but I hope other people agree with me, thanks for reading if you got this far! <3
To be clear now, this subject is a little beyond just balance for me personally. Currently Jason's grab is a little too strong and something I don't like personally is that it doesn't feel scary whatsoever. When the game launched (I played the original beta) people didn't spam grab but now its begun to become a trend, simply grabbing. Whenever I play as a counsellor I use look over shoulder to see behind me and each time I do it I see a Jason spamming grab without being close enough to me and honestly, its anti climatic. Jason players have began spamming this animation and now when in a chase it tends to look extremely stupid and its really somewhat taken the magic out of the grab kills (mostly because now its used for instant kills and its just spammed even when Jason isn't close enough to try and confirm a kill). The grab has removed a lot of tension from the game as before players entered a grab frenzy you would find the occasional injured player running around the map for their life covered in blood, this is from my experience a rare occurrence and has taken lots of atmosphere from the game. Additionally I need to state shift grab needs to be removed entirely. there is no counter play to a Jason who knows what he's doing. A lot of counsellors haven't got enough stamina or speed to waste zigzagging to evade a shift grab and for the most part some Jason players are entirely perfect at landing shift grabs. I've managed to do them on occasion and my brother has become fairly capable at performing them with ease and one of my friends even more so. The grab needs to change, and so do Jason's special executions. I am proposing a few alternatives without literally weakening Jason. 1. Grab is on a either a 3, 5 or 7 second cooldown, this way it can't be spammed. Its important to know that in the game characters who have any stats above 1 put into strength are essentially expected to have a sudden moment where they can fight back even if its not an incredible moment, but some self defence is required. This would mean counsellors have an opening to try and get back at Jason before he can pull of another grab. Most importantly the grab is literally destroying mechanics, there from current experience is no point in blocking or even entering combat stance. If that is going to be the case then remove it, because for the most part combat stance doesn't assist. Additionally a buff to compensate for this difference could be making it so that during stalk mode Jason is allowed to spam grab. This would reduce the amount of ridiculous moments that occur. 2.Make Combat stance immune to grabs till injured. 3.Combo attacks, following my 1. a good idea would be that if Jason strings two or three (probably two) consecutive hits that depending on the counsellors HP he can instantly string it into a special kill, a combo hit could lead to a stun assuming block is not used wisely by the counsellor. This is meant to be an attachment to point one. 4. Entirely block grabs to non injured targets 5. Turn grabs into button mash VS, atm there isn't counter play other than luck or hoping the current Jason wants to be fancy, a lot of Jason players don't want to be fancy. That an his kills charge up very quickly, in fact the reason some of then don't initiate from my experience is due to Jason's current area, by moving some kills disabled themselves while others enabled for me during the same grab. To be clear this idea is the one I'm most against, a Jason player who is weak behind the screen would then be unable to force themselves to perform well, point being that this could potentially be a little too hard for a Jason player. I stopped playing Jason because I love trying to live out the final girl trope (my main problem that I spent one night being forced to play Jason because people wanted to see savini Jason so I needed a break). Jason is very strong at the moment, I tend to land two hits on a counsellor before a grab, however one match I got forced to play Jason just last night and I decided to do an insta grab + shift grab round its far too easy. Its very easy to pull off a grab round in general and I say that as Savini Jason who has less grab strength (if I remember correctly). Also I am aware he does more melee damage put I didn't not hurt anyone these rounds, I focused on only grabs. Knifes are not common enough to save counsellors and the game will become stale if his grab goes on. I've barely seen any one play as Chad and I asked a few and people seem to value stamina/speed to highly. That being said the issue is that some characters are being undermined purely due to the grab from what I've witnessed. The game hasn't been out for a long time and the game is incredibly more balanced than it was in the beta, its came a long way and its not far off from being perfect. I know many people are going to probably disagree with me stating that Jason is meant to kill everyone but when I die I don't have fun watching people drop all tactics purely off avoiding a grab. I don't like Jason comically spamming grab in the distance without getting anyone simply because he will eventually if he keeps up. Jason never did something like attacking the wind in the movies... I agree Jason should be once again, the killer but notably a problem is this isn't the movies. Its the game. Its balance and it has to be fun for both Jason and survivors. I get lots of fun spectating but when its a spam grab I know what goes through everyone's head and they start acting erratic because of grabs, in game chat I also hear many players screaming and swearing at Jason players because of grabs. You can be a total horror geek, particularly of Jason and its entirely fine but you can't justify a function that even begins to make Jason look like a joke. I have played Jason and the match is left partly to chance even for Jason, you never know what player is going to be filled with pocket knives and for those that aren't they don't have a chance to escape so long as the Jason player knows what they're doing. Please try to be reasonable, don't justify Jason as needing spam grab, think around it because mechanics need to be fun and look cool, not look ridiculous and anti-fun. The movies or being a fan is not justifications. People even if they love it will come to a point where they dislike it. I like the movies and Jason destroys everything but it can't be perfect in the game. Just an opinion, I hope people are willing to understand where I'm coming from. Because I certainly want the unique kills to be present but the persistent grabs and grabbing is not entirely healthy which I why I was trying to think of some alternatives. Finally sorry if there is any mistakes in language or sentence structure.
Stickman73 posted a topic in Friday the 13th: The Game -- Suggestions/FeedbackIn my experience of playing the game, I understand how to play Jason their is a 1/8 chance, and other people may have their preference as Jason, yet still, having had the game for 3 days, I have played so little of Jason than I think is needed for a gameplay experience that is varied and continuously fun, and I love the game and can't wait to see what comes later down the line, as it has to only get better than this, but I am mainly asking if other people feel that they haven't played or had enough experience/fun with Jason. Am I the only one who feels this way or that unlucky to almost never play Jason?
Last updated: 27th February 2018 Hi everyone. I've seen a lot of people making posts about how Jason should be nerfed, or that they're having difficulty surviving the night. As a beta player and avid F13 game fan, I've been collating all of my knowledge of the game from beta experience and general know how obtained by following dev posts to bring you a post with some helpful advice. These are the best tips I've got, and out of about 10 games I'd say I escape about 6-7. Note: For the in-game 'how to play' guide, please see @bobmussini's post on page 6 of this thread. Table of contents Part 1 - Counselors Part 1.1 - Counselor selection Part 1.2 - Counselor tips Part 1.3 - Counselor stats Part 1.3.1 - Complete counselor perk list Part 1.4 - Weapon stats Part 1.5 - Maps Part 1.6 - Items and their uses Part 1.7 - Knowing when Jason is near you Part 1.8 - Special controls and how to use melee mode Part 1.9 - Win conditions, how to fix objectives, and which ones you should go for Part 1.9.1 - Counselor controls (Xbox One) Part 1.9.2 - Vehicle controls (Xbox One) Part 2 - Jason Part 2.1 - Picking your Jason Part 2.2 - Jason Tips Part 2.3 - Jason variants Part 2.4 - Jason abilities Part 2.5 - Jason controls (Xbox One) To skip to any of these sections, press CTRL + F and type in which part you want to see. E.g.: type 1.4 and hit return a couple of times to find section 1.4 further down the list. Part 1 - Counselors Part 1.1 - Counselor selection One of the most important things to remember when trying to survive as a counselor is you have to play to your character's strengths. Example: Trying to fight as a girl generally doesn't go well as none of them possess high strength or luck (except Fox with 7 strength). Trying to stealth as a guy is generally a lot less effective than playing one of the stealthy girls. Pick your play style at the start of the game and roll with it. If you go for a character like A.J., then use her stealth and composure to your advantage. If you play Adam, use your 8 strength and 6 intelligence to defend yourself and repair things. If Buggsy, get a good weapon and try to keep other counselors alive whilst you find stuff. Here is a short list of each counselor and what they're best for: Jenny Myers - Jenny's composure is very high, meaning that Jason has a difficult time keeping hold of her in grabs and also finding her with sense. Her luck is also quite good, so her weapons break less and she gets minor increases to little things. Her stealth isn't bad, but the main reason you will get killed as Jenny is because of your noise. Use her composure to your advantage. She gets scared a lot less and is a lot harder to find on sense unless she's terrified. Keep to lit areas and use your flashlight to keep your fear level low and Jason will have a hard time finding you. Her high luck will usually cause Jason to get stunned as well so don't be afraid to fight back if you need to. Chad Kensington - Chad has very high luck and speed, meaning that he's actually quite lucky with stuns and gets minor boosts to everything else. I recommend looking into the luck stat to see how it affects the counselor. Chad's stealth isn't bad, but his composure is terrible. He is very easy to detect with sense when scared, but his high speed and mid-level stamina give him a decent chance of outrunning Jason. His stamina doesn't last long, but he can get a short burst of high speed. When playing as Chad, make sure you're good at dodging Jason's attacks because once Jason gets a hold of him, he has an extremely difficult time escaping. Chad's high luck makes him a good counselor to annoy Jason with as he has a high chance of stunning with most weapons that have a decent stun stat. Even a wrench is a decent weapon in Chad's hands. Vanessa Jones - Everyone's favorite beta character. Vanessa has the best speed and stamina out of all of the counselors, but her composure, intelligence and strength aren't good. Vanessa makes an excellent distraction due to her easily noticed noise pings, which Jason can see even without sense. Use Vanessa to distract Jason or for finding important items. Don't try to actually fix anything though, Vanessa is only slightly smarter than a box of rocks and every time you fail a repair, a noise is heard by Jason. He'll come for you, so give your items to a smarter player to use. Kenny Riedell - Kenny has 5/5 on every stat, making him a balanced character with no particular strengths. He can be used for pretty much anything, but he doesn't have any particularly strong stats and consequently isn't excellent at any one task. A.J. Mason - A.J. is a very stealthy character. She has high composure, maximum stealth and pretty good intelligence too. A.J. is an excellent choice for solo players, as she benefits from being alone. A.J. is good at fixing things and remaining hidden most of the match, so make sure she's not scared and she is often one of the last ones to be found. She's terrible at fighting Jason though, and with 1/10 luck she won't get any lucky free stuns on him and she will take the maximum amount of damage from any source. Deborah Kim - Deborah is another stealthy character, like A.J. She has 10/10 intelligence and is the best person to fix objectives without alerting Jason. Her composure is a decent 5, so she's not too easy or hard to find with sense. Her speed and stamina aren't very good so she's not good at running from Jason. She does however have 9 stealth so jogging and keeping her fear low will make her hard to find. She also has 1/10 strength, so don't even try attacking Jason unless it's a last resort. Adam Palomino - Adam is kind of the Yin to A.J's Yang. He isn't as stealthy as A.J. is, but he has 8/10 strength instead. His composure is also 7/10 like A.J's is, so he can be difficult to detect with sense when he's not scared. His intelligence is 6 so he's not bad at fixing things, but again best left to a smarter counselor if they're nearby. His speed and stamina are average, so Adam is pretty decent at repairing things and is better for fighting than hiding, although he can hide effectively too. Brandon 'Buggzy' Wilson - Brandon has the highest strength of any counselor in the game, and is the most effective counselor to use when fighting Jason. He deals a lot of damage to Jason with melee attacks and possesses high speed and stamina. His stealth and intelligence are terrible though, and he has average composure. Brandon is the best character to use as a protector, and he can also be used to run around finding items for other people to use to repair. He isn't as fast as Vanessa, but he can fight a lot better. Use him if you want to get Jason's mask off. Eric "J.R." LaChappa - Eric is similar to Deborah in stats. He has 10/10 intelligence and fairly high stealth too. However, he has rubbish stamina and speed and is no good for running. His composure is slightly under-average, but he has higher strength than Deborah. Eric plays a very similar role to Deborah, as he's good for repairs and stealth. He's easy to catch and kill though, so be tactical when playing him and keep his fear low. Tiffany Cox - Tiffany makes for an excellent stealth gatherer. She has high stealth, fairly good speed and high stamina. However, she has terrible intelligence (1/10) and low composure, meaning she freaks out easily and is easy to detect with sense. She can run fairly fast for a long time and makes few sound pings when running. When playing Tiffany, use her to find items, but don't use her to fight or repair. Mitch Floyd - Mitch has a nice mix of stats that make him a good solo player. He has high repair, high composure and moderate stealth. His speed and stamina are average like most of the other repair characters, except one main difference between Mitch and the others is that his composure is very high; he can be quite difficult to detect as he's quite a tough one to scare. Due to Mitch's low luck and strength, he's not good for fighting Jason but he can escape his grasp quite well. He's a good choice for a player who's playing alone. Fox - Fox is very much like Adam Palomino in terms of stats. She has 1 extra point in luck, stamina and stealth but has 1 point less in composure, speed and strength. If you wanted a female character who's very much like Adam Palomino for stats, then she is the best choice. She's pretty good at repairs and has the highest strength of all the female counselors. She can also use the sweater, so she's quite a good choice for trying to kill Jason. Sheldon 'Shelly' Finkelstein - Shelly plays quite similar to Adam Palomino too, as he has similar stats. He has slightly less on several stats than Adam does, but has 8 stealth. He's average at repairs and average for combating Jason due to his slightly sub-par speed/stamina and over average strength. Tommy Jarvis - Whilst not technically a counselor, Tommy is still a playable character. He has 10/10 on every stat and is the best character for everything. Tommy's role is dependent on how the player wants to play him. He makes a great distraction, gatherer, fighter or repairman. He's a key character when defeating Jason, and if he dies in play then Jason cannot be defeated. He can be called using a CB radio located in a cabin with a radio tower and red light on top, and one player who's escaped or died will return as him. Part 1.2 - Counselor tips There are a few important things to bear in mind when playing counselors, and I'd say your number 1 enemy is fear. The more scared your character is, the easier it is for Jason to find you. Here are some tips and an explanation of stealth, noise and fear: Jason's sense detects fear. He can see sound pings without using sense. If you want to hide from Jason more effectively, manage your fear and avoid sprinting. Your character has several different states of fear. Not scared: Your character doesn't look around nervously, and has no expressions on their face. Hardest to find when using sense and highest stamina recovery rate. Nervous: Your character looks around, but has not got a scared expression on their face. You won't be detected from a long way away, but you will show up easily on sense if Jason is close enough. Lower stamina regeneration rate. Frightened: Your character hunches over slightly and looks around nervously. They have a scared expression on their face. Easy to find with sense and a low stamina regeneration rate. Terrified: Your character shows all of the characteristics of being frightened, but your HUD fades away due to your fear. Easy to find with sense, pretty much anywhere you go he'll be able to find you. Fear can be managed by doing certain actions. Being in lit areas, staying on lit paths rather than venturing into the woods, being inside, being around other players, arming yourself, having high health, hiding (unless Jason is in the room with you) and completing objectives will all lower fear. Seeing bodies, being alone in the dark and looking at Jason are the quickest ways to raise fear. Fear will also rise from having low health/being attacked, being alone for too long and being outside in the dark for too long. Manage your fear levels effectively to survive a lot longer! Fear will affect your stamina regeneration rate. If you find that your stamina is regenerating a lot slower, lower your fear a bit before continuing on and you'll be able to regenerate it fast again. Your flashlight will slightly increase your stamina regeneration rate when it's activated, as well as lower your fear quicker. Crouching will make your stamina regenerate slower than if you were standing. Manage your items effectively. I always keep 1 first aid spray and a knife on me, with space for an objective item or a spare third slot. Try to be inside for as long as possible if you haven't got a knife, because being caught out in the open with nowhere to run is an easy way to die. Don't attempt to fight Jason unless you have a decent strategy. Using melee mode is effective, but get used to it before attempting to fight properly. Each time you fail any repair or objective, an audio clip is played for the Jason player. For the phonebox, it's a 'beep beep' sound. For gas, it's a splash sound. For batteries and generators, it makes the sound of two live electrical cables connecting to each other (BZZT sound). If you're not a smart character, then pick a good time to attempt a repair or Jason will be on you. Be wary of traps around objectives, and be wary of traps you place! I've seen dozens of players die from their own traps because they forgot about them. Jason's traps are covered with leaves, so be careful around objectives. You can also disarm a trap by crouching near it and using a pocket knife. The knife will be gone afterwards, but it will not alert Jason that the trap has been disarmed. He won't receive an audio cue. Barricade doors, and loot as quickly as possible. Set traps up behind doors too, as the cabin you're in may need to be revisited if Jason starts chasing you. TALK TO PEOPLE USING YOUR HEADSET. Get a walkie-talkie in-game so other walkie users can hear you, but talk to people! It makes a huge difference. It doesn't matter if you're a quiet person, or you hate the sound of your own voice. I don't talk a lot and I hate hearing my own voice, but in F13 if you don't talk to people, you're not playing as effectively as you could be. AVOID SHIFT! Watch your mini-map. Jason will pop up on it from time to time when people mark him with flares or you see him. You can also tell when he uses shift as the little red icon on the mini-map will persist long enough for you to see he's shifting in a given direction. If he shifts, find an object to put between you and him like a rock, tree, car or cabin. Make him bump into stuff whilst he shifts. You can also put down firecrackers as soon as he shifts for a momentary safe place (unless he throws knives at you). Pick perks that compliment your character's stats. They can make you even stronger in those areas, or can make up for short-comings. Sell back useless perks in the perk menu to roll for better ones. Try to get out quickly. Once Jason gets rage about 10 minutes in, things get a lot harder. Barricading cabins will become pointless because when Jason gets rage, he simply presses the interact button on a door or breakable wall and ploughs straight through it. All of his abilities cool down faster as well. After escaping, any items you had on you will wash up on the shore for other players to get! They appear anywhere where the water meets the land and could be strewn out across the map. Part 1.3 - Counselor stats Composure - Composure reduces the rate at which your counselor gains fear and also makes it harder for Jason to keep hold of you in grabs. Luck - Luck has many different minor bonuses. Here are the currently known ones. Increases weapon durability and gives minor increases to many other stats. Also increases chance to stun Jason. Decreases the amount of Stamina consumed when performing a dodge while in Combat Stance. Slightly increases the amount of Stamina you receive after landing an attack on Jason. Slightly increases the amount of Stamina you receive after breaking free from Jason's grab. Slightly reduces the amount of stamina you lose when blocking one of Jason's attacks. Slightly reduces the amount that you stumble when fear is high Slightly reduces the amount of noise you make. More swings before weapon breaks. (weapon durability) Chance to not take damage while climbing out broken window. Intelligence (now renamed to 'repair') - Increases the speed at which you repair, and also decreases amount of skill checks required to complete a repair. Speed - Self explanatory; counselors with higher speed move faster. Stamina - Increases the amount of stamina your character has available. Actions like attacking, sprinting and running decrease stamina. Stealth - Decreases the amount of noise your character makes. Strength - Increases your damage to Jason and increases your chances of stunning him by depleting his HP. Jenny Myers Chad Kensington Vanessa Jones Kenny Riedell A.J. Mason Deborah Kim Adam Palomino Brandon 'Buggzy' Wilson Eric "J.R." LaChappa Tiffany Cox Mitch Floyd Fox Shelly Part 1.3.1 - Complete counselor perk list Credit to @Brigadius for providing me with this list, and credit to the original author 'Hype_Man' on Reddit for compiling this list. PERK DESCRIPTION + - Adrenaline Rush Increase Stamina Boost Received after breaking free from Jason's grab. Stamina Boost Increase Stamina Regen Decrease Aquanaut Swimming speed increased and less stamina consumed while swimming. Swim Speed Increase Sprint Speed Decreased Controlled Breathing Fear decreases faster while inside a hiding spot. Fear Decreases While Hiding Overall Stamina Decreased Easy Listening Being within proximity of a radio playing music boosts stamina recharge rate. Stamina Recharge Rate Increased Noise Generating Penalty Escape Artist Break free from Jason's grab easier. Grab Breaking Speed Increased Breaking Free Stamina Boost Decreased Evasion Increased dodge speed while in combat stance. Dodge Speed Increased More Damage Taken Firecracker Start with a firecracker and increase their stun radius. Stun Radius Increase Noise Generating Penalty Friendship Melee attack damage increased for each other counselor nearby. Attack Damage Increased Melee Stun Chance Decreased Grease Monkey Car Starting and restarting times decreased. Car Start Time Decreased Boat Starting Time Penalty Grinder Increase the amount of XP gained while equipped. Xp Increased Melee Damage Decreased Heavy Hitter Increase Melee Stun time on Jason with the Baseball Bat. Stun Time Increased Stamina Recharge Rate Decreased Heavy Mover Speeds up the amount of thime it takes to barricade doors. Faster Barricading Speed Noise Generating Penalty Heavy Sleeper While inside a sleeping bag, you have a chance to avoid Jason’s Sense ability each time he used it. Sense Avoidance Chance Increased Fear Rate Penalty Home Body Less chance of being detected by Jason's Sense ability while indoors. Sense Avoidance Chance Increased Overall Stamina Decreased Hypochondriac Start with Medical spray. Medical Spray healing increased. Medical Spray Healing Increased More Damage Taken Ice Cold You experience less Fear when seeing the dead body of a teammate Dead Body Fear Resistance Sprint Speed Decreased Lead Foot Increase the top speed of cars while you are in the driver's seat. Car Speed Increased Boat Speed Decreased Level Headed Chance to avoid detection completely during Jason's Sense ability. Sense Avoidance Chance Noise Generating Penalty Light Foot Generate less noise when sprinting. Noise Reduction Fear Rate Penalty Lone Wolf Reduces your fear while you are alone and separated from teammates. Fear Resistance Bonus Melee Attack Strength Decreased Low Profile Faster movement while crouched, and chance to avoid Jason's Sense ability. Sense Avoidance Chance Sprint Speed Decreased Man At Arms Increases weapon durability for all weapons, allowing you to attack more before they break. Weapon Durability Increased Melee Stun Chance Decreased Marathon Increases your total stamina, allowing you to sprint for longer durations. Overall Stamina Increased Stamina Regen Decreased Medic Get two uses from each medical spray. Also increases healing when using a medical spray. Medical Spray Healing Increased More Damage Taken Motorboating Increased boat speed when you are at the helm. Boat Speed Increased Car Speed Decreased My Dad's a Cop Cops arrive quicker if you are the one who calls them. Faster Police Arrival Speed Vehicle Speed Decreased Nerves of Steel Loss of mini-map with high Fear does not occur. Overall Fear is also reduced. Fear Resistance Bonus Sprint Speed Decreased Night owl Reduced fear penalties from darkness. Darkness Fear Resistance Bonus Noise Generating Penalty Potent Ranger Deal more damage when playing as Tommy Jarvis. Attack Damage Increased As Tommy Attack Damage Decreased As Other Counselors Preparedness Start with a large map. Also provides some resistance to fear effects. Fear Resistance Increased Overall Sprint Speed Decreased Psychic Start with a walkie talkie and increase the range of your voice. Voice Broadcasting Radius Noise Generating Penalty Pyro The Jason spotting effects of the Flare Gun last longer. Flare Gun Spotting Effect Increased Fear Resistance Penalty Quiet Swimmer Water noise reduced, and chances of being detected by Jason’s Sense ability while in water reduced. Sense Avoidance Chance Fear Resistance Penalty Restful Stamina recharge rate increased, allowing stamina to be recharged quicker while standing still or crouching. Stamina Recharge Rate Increased Overall Sprint Speed Decreased Scout Escape from Jason’s traps and counselor placed bear traps more easier. Trap Escape Bonus More Damage Taken Slugger Melee damage is increased and start the match with a baseball bat in hand. Attack Damage Increased Melee Stun Chance Decreased Sneaky Move faster while going through windows and getting in or out of hiding spots. Windows And Hiding Spot Speed Increased Damage Received Increased Spatial Awareness Your chance of stumbling while running is reduced. Stumble Avoidance Increased Noise Generating Penalty Speed Demon Increase vehicle speed when escaping alone. Increase Vehicle Speed Decrease Repair Speed Sucker Punch Increase chance of stunning Jason with melee attacks. Melee Stun Chance Increase Sprint Speed Decreased Swift Attacker Increase your Melee Attack speed with all weapons. Attack Speed Increased Attack Damage Decreased Teamwork Fear reduces quicker for every teammate who is nearby. Fear Reduction Bonus Per Teammate Attack Strength Decreased Thick Skinned Take less damage from all incoming attacks. Attack Damage Resistance Increased Stumble Chance Penalty Thrasher Increases melee attack damage while using an Axe. Axe Attack Damage Increased Melee Stun Chance Decreased Tinker Repair all items faster. This includes car, boat, phone box, and electrical box repairs. Repair Speed Increase Overall Stamina Decreased Part 1.4 - Weapon stats Part 1.5 - Maps One thing to bear in mind when playing the game is that the maps change every time. You won't often find an item in the same place twice. Various different things change around between maps, including cabin type and placement, objectives and their locations, items and Jason's shack. You can find a map in the game in drawers or at a map stand on a path. Maps you find in-game will always show the location of escape vehicles and counselors, and can also be used to find Jason's shack. Jason's shack appears in multiple locations, and you can narrow down it's location based on if there's a campfire at one of it's usual places. Campfires replace his shack when it's moved to a different part of the map. Below are the general layouts for each map: Higgins Haven Higgins Haven (small) Packanack Lodge Packanack Lodge (small) Crystal Lake Crystal Lake (small) Jarvis House Part 1.6 - Items and their uses When playing as counselors, you can find an assortment of different items in drawers to assist you with survival. Here are the items you can find and their uses: Walkie talkie - Can be used to talk to other people who have walkie talkies, regardless of where on the map they are. Without one, you will only be heard in proximity chat if you use voice chat. Pocket knife - The pocket knife can be used to stab Jason with when he gets hold of you, essentially preventing a free grab kill. Phone box fuse - Used to repair the phone box so the police can be called. Firecrackers - Firecrackers can be used as a loud noise distraction, and they can also stun Jason if he walks into their range whilst they're crackling. First aid spray - Can be used to heal your character. Car keys - After installing a battery and pouring gas into one of the cars, the car keys are required to actually start it. The car won't move without keys. Map - When you start the game, you don't spawn with a map unless you have a perk that lets you. Finding a map will allow you to view the world map and locate other counselors, locations and objectives. There are also map stands on each map where you can always obtain one, and they're usually in fixed positions near paths. Flare gun - Used as a weapon, the flare gun is a single shot utility item which can be used to stun Jason or mark him on your map. When firing the flare gun in his vicinity, he will appear on the map for all players to see. Shooting him with the flare gun will instantly stun him if you land a hit. Bear trap - Pretty self explanatory. You can use traps to temporarily get Jason off you. Press the fire button to place it, and hold the action button to arm/disarm it. Shotgun - The shotgun only has 1 shot, but will stun Jason for a long time. Only 1 or 2 shotguns appear each game; Tommy Jarvis also has one. Part 1.7 - Knowing when Jason is near you Jason can be on counselors in mere seconds thanks to his shift and morph abilities. Sometimes you'll never see him coming, other times you'll be able to spot certain cues that signal his presence in the vicinity. Visual cues - Whenever Jason uses his morph, stalk or shift abilities near you, a video effect will occur on your screen. This effect looks like an interruption to an old VHS video; it's easy to spot. This happens when Jason uses morph, and once for when he activates shift and once for when he deactivates it. It will also trigger when he uses stalk to trick the player into thinking he's left. When Jason uses shift, the camera will also zoom in closer to your character if you're outside (edit: not 100% sure if this is the case anymore). If you're having trouble dodging him, make sure to keep an eye out for the visual cues! Audio cues - This one can sometimes be a bit deceptive. Each Jason has their own chase music which will trigger when he's near you. This music will continue to play to signal Jason is near, and will eventually go quiet if you move far enough away from him or he uses stalk and you can't see him. Sometimes during gameplay, the music might intensify with a crescendo before going back to normal. It's important to know that it's Jason's chase music you should pay the most attention to. It will interrupt any other BGM (background music) currently playing. Part 1.8 - Special controls and how to use melee mode There are a few special controls to bear in mind when playing F13. Some of these may not be clear from the get-go, so I thought I'd quickly mention a few. Double tapping the action button in front of objects whilst not moving will usually make your counselor interact with them faster, sometimes at the expense of more noise. Sprinting at a window and pressing interact will allow you to quickly dive through it. You will take quite a substantial amount of damage if you dive through an unbroken, closed window, but you can dive through an open unbroken window and not get hurt. You can use melee mode for better control of your melee combat. On Xbox One, you click the right thumb stick in to activate it. Not sure of the PC or PS4 controls. It can be quite effective when used correctly. You can dodge left, right or backwards in melee mode. It drains some of your stamina, but if timed right it can be used to avoid swings and sometimes grabs. You can use it immediately after landing an attack on Jason too, allowing for a quick side or backstep. Using melee mode locks on to your nearest target - even counselors. It's very useful when trying to fight Jason as it makes your swings more accurate. You can block Jason's melee attacks. I've found that this is particularly effective against 'chopper' Jasons; the ones who like to swing their weapons and not do any grabs. You can also block knives at the expense of some of your health. Jason also has melee mode and can do everything the counselors can except dodge. Melee mode will not prevent Jason from grabbing you. He has to be closer to you for a grab so melee mode can keep him back a bit, but his weapons have longer range. Grabs cannot be blocked. Your only defense will be a pocket knife, another counselor or your button mashing skills. Holding the attack button whilst in combat mode will perform a heavy attack. Particularly useful with an axe! Part 1.9 - Win conditions, how to fix objectives, and which ones you should go for On each map, there are 5 possible win conditions each game. Some of these are harder than others and your survival depends on a few factors, including which objectives you plan to go for. Generally, you should prioritise your objectives based on what you find. If you find a phone fuse early in the game, then your #1 priority after finding a pocket knife should be finding the phone box. If you find a battery, then prioritise getting it into a car - or at least running it to the car so someone else can. I strongly suggest that you leave repairs to a character with a good repair stat. Each time you fail a skill check on ANY objective, a noise can be heard by Jason. To repair objectives, simply bring the correct part to the correct objective. Here is a list of objectives and my personal strategies: Win by car escape. There are two different cars that spawn in-game. One only has two seats (orange coloured one), and one has 4 seats (blue one). The cars both require the same 3 items to get them functional and those items are gasoline, a car battery and a set of car keys. Depending on how many cars spawn, that's how many sets of car keys there will be in the map. The maximum is 2 and the minimum is one; there will always be at least one car. Prioritise fixing a car if you and your team find at least 2 pieces of it. Win by boat escape. Sometimes, the boat will spawn in place of the two seater car. It never spawns in place of the four seater (unless you're on Pinehurst or Jarvis house, but I'm not sure this is intended). Unlike the cars, the boat requires less parts and no keys. To win with the boat, you require a propeller and gasoline. However, it can be quite easy for Jason to rock the boat as you try to escape. Even the ones that aren't fast in water can morph near enough and swim quick enough to intercept you. I've used Savini Jason to catch boats before, and his water speed is actually a weakness. If you're up against one of the ones who has water speed as a strength, they can actually move faster underwater than the boat can. Be careful! Prioritise fixing the boat if you find the propeller, and if you're up against a Jason who doesn't have water speed as a strength. Win by surviving the night. To survive the night, simply survive 20 minutes without dying. A timer will appear in the final 2 minutes and some intense music will begin to play, so there will be no chase music cues during this period if Jason comes near. Trying to survive the night should be a last resort. If there are no cars, hardly any counselors left alive and no means of imminent escape, then this is your best option. Hide well, because Jason is at his most powerful from the 10 minute mark onwards. Win by police escape. This one is one of the best options for escape. If you manage to find a phone fuse, you can install it in the phone box. The phone fuse box can be located on the OUTSIDE of cabins (and outside the barn on the Higgins Haven small map), usually attached to an outside wall somewhere. Repair it using the phone fuse, and the phone will always be located inside the cabin that the phone fuse box is attached to. After repairing the fuse box and calling the police (bear in mind it takes about 10 uninterrupted seconds to call the police), a timer will begin. After the time has elapsed, the police will arrive and you can then check your main map to identify where they are. The police arrive at one of the exits to the camp, and will always be at the end one of the main roads. If you find the phone fuse early, make fixing the fuse box and calling the police your highest priority. Everyone can escape with the police! Win by defeating Jason. Jason can never die, but he can be put down. There is a method in this game for doing it, but I'm trying to keep this a generally spoiler free guide. If you want to know how to defeat Jason, have a Google of it and see what you find. I wouldn't recommend attempting this method unless you manage to meet all of the prerequisite conditions; it's very difficult to pull off in a public game. If you're against a good Jason, this tactic will hardly ever work. Part 1.9.1 - Counselor controls (Xbox One) *Credit to @Zombie79 for providing control screenshots Part 1.9.2 - Vehicle controls (Xbox One) *Credit to @Zombie79 for providing control screenshots Part 2 - Jason Part 2.1 - Picking your Jason So, there's a bunch of different Jasons. As with the counselors, I'll write a brief explanation of what each Jason is good at. Part 2 Jason - Part 2 Jason has a lot of traps and an excellent morph ability. He plays best as a trapper. Place traps at key locations, and use his morph strength to quickly get to a trap when someone sets it. Control the objectives when using part 2! Part 2 can usually kill slower counselors easier with his jog, but his shift speed isn't very good so he's not too good for chases. Part 3 Jason - Part 3 Jason possesses the best strengths for fighting counselors in close combat. He has weapon strength, grip strength and he can run. He can kill counselors quickly with grabs and his weapon, but his sense isn't very good and he can be stunned easy. As part 3, place traps at a few key locations and use Part 3's speed and damage to pressure counselors to high fear levels. Part 4 Jason - Part 4 possesses strengths best suited for running counselors down. He suffers from only 3 traps and a slow shift, but he makes up for it with destruction and weapon damage. He's one of the few Jasons who is also capable of running too, so he can be very useful for pressuring counselors in the early game. When playing part 4, it's best to pop 1 trap per objective and then go hunting. Use his destruction, weapon strength and run speed to run counselors stamina down to nothing, then they're an easy kill. Part 5 Jason (aka Roy Burns) - Roy plays a little bit like part 6 Jason. He's got more knives and weaker defense, but he can run and has enhanced stalk. He's not ideal for full on assault like parts 4, 8 and Savini Jason are but his enhanced stalk and pacey movement speed is good for catching people off guard. Use stalk frequently to run up and grab people who are unaware. Part 6 Jason - Part 6 Jason possesses a lot of throwing knives, a fast shift speed/recharge and strong sense. He does suffer from less defense and morph speed though. As part 6 Jason, place traps at a few key locations and use knives to build high fear, which your sense can lock on to. Use shift for chases and morph for trap response. Part 7 Jason - Part 7 Jason can be quite difficult to hide from. He possesses stronger sense and usually doesn't have a lot of issues finding counselors. However, he can't run and has very few traps. Part 7 Jason is excellent for preventing boat escapes as he can catch the boat even whilst it's moving. As Part 7, use knives to build fear. Place your few traps at the most important objectives early in the match, and use your sense and grip strength to pressure and kill counselors. Part 8 Jason - Part 8 Jason possesses some excellent stats. He possesses water speed, destruction and stalk. He does however have weak grip strength and sense, so finding counselors can be hard. When playing as part 8 Jason, place traps early in the match at key locations, then use destruction to smash down cabin doors very fast. It only takes 3 hits for part 8 to break a barricaded door, so use him to pressure people and build fear. Use water speed to prevent boat escapes and stalk for sneaky kills. He can hide in houses very well if you can anticipate a counselor will enter the one you choose to hide in. Can also use stalk-shift for a very quiet, immediate shift attack. Part 9 Jason - Part 9 Jason also possesses some great stats. He has shift, stun resistance and stalk as his strengths, and his primary weakness is less traps. He has a HP weakness, but HP is not a measure of how much damage he can take before he dies. HP is the amount of punishment he takes before his mask comes off I believe. As part 9, place your few traps at the most important objectives early in the match, and use shift and stalk for chases and stealth kills. As part 9, you won't be able to effectively control all the objectives with traps, so be extra perceptive and check your map often to prevent escapes. He is hard to stun in combat as well, so you can use melee mode to battle counselors down to weak HP for a grab kill finish. Savini Jason - Exclusively designed for those of us who backed the game and purchased him, Savini Jason is (in my opinion) one of the best Jasons. He possesses excellent stats and his weaknesses aren't bad. He has shift, weapon strength and destruction as strengths, whilst having less water speed, weaker grip strength and the inability to run as weaknesses. As Savini Jason, use the early part of the match to trap important objectives. Use his fast shift speed and recharge coupled with weapon strength to stab counselors down to low HP. If you want grab or environmental kills, make sure the counselor is very damaged before attempting it, as counselors with high composure have no problem escaping his grip. Use destruction to pile on pressure and keep counselors running, it only takes 3 hits to break down a barricaded door. Part 2.2 - Jason tips As with the counselors, there are also a few important things to bear in mind when playing Jason. Here are some of the tips I've found to be most effective: Generating fear is the best way to find counselors. Early game, try and trap the most important objectives and then break some generators whilst your shift charges. After shift is ready for use, you can begin chasing counselors. Throwing knives can be found around the map. They're highlighted with a little circle icon in your field of vision. Use your throwing knives! It's also a good idea to get a good stock of about 5-6, as characters with high speed and stamina like Vanessa, Tiffany and Buggzy can be very hard to catch if you're a Jason who can't run. Hit them with knives until they can't run anymore. Your traps are the most effective way of controlling objectives. You can't be everywhere at once (unless you're part 2, who morphs very fast) so you need to rely on keeping counselors away from objectives. It's not about how fast you can kill them! There's 20 minutes to win a game and once Jason gets rage, he becomes incredibly difficult to deal with. Keep everyone in the map as long as you can, and kill them at a steady pace and you'll be able to get the full 7/7. Be wary of counselors playing as Tommy Jarvis and counselors who have Pamela's sweater. I won't post spoilers, but these two are an important part of defeating Jason. Jason gets more XP for killing counselors with environmental context kills. 2.3 - Jason variants Part 2 Part 3 Part 4 Part 5 (aka Roy Burns) Part 6 Part 7 Part 8 Part 9 Savini Jason *For more information on Jason stats, please see here. Part 2.4 - Jason abilities Most of these abilities are described in-game, but I'll list them here along with a couple of tips. Morph. This is the first ability Jason gets, and it allows him to teleport to anywhere on the map. Simply activate the ability, pick where you want to go and press the interact button. It's not pinpoint specific, so you might appear a little bit away from the exact area you wanted to go. Sense. This is the second ability Jason gets. At first, it will not have much use as sense is what Jason uses to detect fear. Counselors don't start the game scared. Raise counselor fear levels (see Jason tips section for how) to make sense more effective. Shift. This is the third ability Jason gets. It is essentially a chase teleport. Upon using it, Jason will continuously move forwards and can be steered left or right. Pressing grab, attack or the use ability button will cause the ability to stop. A popular tactic used with shift is the shift-grab or shift-stab. Simply get close whilst in shift and use grab/stab when you're right next to the counselor to pop out of shift and perform the action. Stalk. This is the fourth ability Jason gets. Activating stalk will deactivate Jason's chase music (unless counselors can actually see you), trigger a video interrupt effect for counselors and amplify any sounds made by counselors. This includes microphones, actions like opening doors/drawers, barricading, setting traps, character speech, hiding, footsteps and window interaction. Stalk can be very useful when combined with morph and shift, and one popular combination is the stalk-shift-grab/stab. Simply pop stalk, then shift then grab/stab. Counselors have a harder time dodging this one as there's little indication that Jason is coming. There are a bunch of creative ways to use stalk, including waiting inside a cabin a counselor is going to. The part 4 update also changed stalk so now your footsteps are silent too! Rage. Rage is the final ability Jason gets, and it will automatically activate about mid-way into the match. This ability is not triggered, and you can monitor it's progress by looking at the white mask icon on the top left of Jason's screen. When it's full, rage activates. Rage allows Jason to walk through doors and breakable walls, immediately smashing them. It also decreases the cooldown on all of his abilities. If you get rage, counselors are going to have a very tough time. Part 2.5 - Jason controls (Xbox One) *Credit to @Zombie79 for providing control screenshots So, hopefully this guide will help out some people who are having problems early on I'll add more if I can think of more, and if anyone has any corrections then be sure to let me know.