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Found 9 results

  1. While all of us Jason players do feel the sting of all the nerfs Jason has had to deal with it is a great feeling when you wipe the floor with a trash talker or arrogant counselor. Here is a match i had playing as Jason and the final counselor kill was so satisfying especially when he hops out a window and actually says "Later Fool". As soon as he said that my mind set was i don't think so buddy. Hope you guys like and would love to hear everyone's thoughts.
  2. Okay, am I the only one that thinks the grab nerf was totally unneeded? It's so easy to get away from Jason, it's honestly brainless at this point. I escape every game because I literally have to be inside of Jason for him to grab me. It's also extremely underwhelming to play him now, I will shift into someone and grab right in front of them and it won't grab them. It feels really underpowered for his best ability. I suggest that we rebuff his grab because it's ridiculous bad. I also think that the amount of pocket knives that spawn with the newest virtual cabin patch is absolutely absurd. I got pocket knifed 9 times in one game and my friend had 2 more making that 11. That is wayyy too many. I fell like the devs forgot about the roots to their own game! This game is supposed to be hard and ugly as a counselor. You have to be a team but also only do things for yourself. Survival isn't supposed to be pretty when there's a psycho murderer chasing you. Now it's way too easy. The amount of ranged weapons around the map that spawn at campsites are ridiculous. There is always a pocket knife, a shotgun, and a med spray at every camp. Wasn't it supposed to be hard to find these things? The Game practically hands things to you now. Where is the difficulty in the game. You were supposed to be lucky to survive. If the devs keep going down this road they are going to destroy the main character of the game. This game isn't about A.J. Jason or Eric Lachappa, it's about Jason. They are making the person the game is about terrible and it's honestly not fun at all.
  3. This is a random thing to talk about but i really think jenny needs a buff to her strength because what final girl isn't strong if you know what a mean *insert winky face*. I love jenny myers but her strength so bad (if you didn't know, her strength is 1/10) GUN MEDIA. PLEASE. BUFF. THIS.
  4. So idk why this wasn't added in the first place, but why not add Jason grabbing people through windows, but the cost of being in stalk mode! Jason has grabbed people through windows before in the movies but why not in the game? Also what about another way of making peoples fear higher? like dragging a body and placing it somewhere? Good ideas? Let me know.
  5. Hello, guys i will submit you some ideas i got that may be changed. 1. The change i suggest for the cars is to be destructible after jason stop it at least three times or instant with rage mode as the game has a design when a car is destroyed. 2. More locations should be added for phone box mostly on Jarvis House where the phone only is on downside map only + a change need to be applied from both side ( Jason And Counselors ) slower the time to call police or add a new feature. 3. Same thing as phone box more locations should be added some closer others farthest but not in phone box house. 4. Same as cars. 5. Here the badge system need a revamp badge should awards us with CP for completing them and be able to use them as a patch for characters or something like that. 6. Traps need a buff in Jason side when counselors is disarming traps with pocket knife a QTE should activated if succeding the pocket knife won't be destroy or doesn't alert jason second options seem better as the first one will buff counselors and Tommy if you fail he break pocket knife and alert jason strength or composure should make the mini game easier when stepping in a trap both Jason and counselors side make a new feature for other counselor to help to break free from the traps. 7. For Jason one perk slot should be added and allow us to change weapon for perk example one perk allow running Jason to run a little faster to counter running counselors to make them sprint more often. What do you think this game is very good overall objectives should be rework to allow more teamwork as well to add more weapons axe mostly. Edit : I noticed that weapon range need to be buff Jason Side and hit detection fixed for counselor mostly when save grab someone too much and also sometime when fighting him.
  6. I'm proposing a new buff instead of the old grab system. Comment your ideas below!
  7. Yes, this is what you readed. How about hack a counselor until they enter in a crippled state and finally do the grab? I always liked it. It gave a chance for counselors to struggle before they died. But the current attack button has long recovery frames in normal stance and a slow startup in Combat Stance. Buff Jason's weapon attack! Edit: About the counselors having medic spray, just attack them before the healing animation ends.
  8. Make it so that your composure stat makes it so that the first time and/or second time you are grabbed, the time before jason can use a weapon/hand on kill takes half the time your composure stat is. Example: Jenny's composure is 10, so Jason cannot select a grab kill for 5 seconds. Chads is 1, so Jason cannot select a grab kill for 0.5 seconds. This will most likely not be added to the game but it was just a creative idea I had Edit: The jason player will still be able to use enviornmental kills, just not the grab kills.
  9. I've been found by a Jason while hiding inside a tent. No, not because he walked past me and heard me. He teleported right towards me from pretty much the other side of the map. Now, I can't tell if a traitor gave me away since I was the last man standing, but in general I found it inevitable to find hiding counselors as Jason. You can't even walk past their bed/closet without hearing a "HHRUUUGHH!!!!" that makes you think a rocket is starting right next to you. So, I'd not only regulate down their general noise inside hiding spots, but also give them bigger lungs OR a silent breathing mode creating few noise and using up your "hold breath" bar slower. If making them more silent is too much, do it that way: The longer Jason stands still next to their hideout, the louder he should hear them in there. This helps staying secret when he's just passing through. About markers: You should not be marked by sense while hiding outside a building (e.g. in a tent) unless Jason is in closer proximity (5 metred?), no matter your fear level in order to actually allow for it to be a viable escape tactic - since there is almost no escape from an undistracted Jason as of right now. (Yet remember that he can see you getting into those spots, depending on the situation) The "Please don't see me"s and other variants, though, are just fine since they're meant to give you away.
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