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FreakyFrank1 posted a topic in Friday the 13th: The Game General DiscussionI would like to have your toughts on this subject. When i first mentioned how it would be nice to have Jason have the ability to carry corpses,someone said it would not be a good idea because it would make Jason waste time. I call bullshit on that remark,this concept will make the game even more interesting. It doesnt matter weither Jason carry a body or not because is walking speed will not be affected at all anyway and if you dont want you can always leave the body where it is. Think about what you could do with a corpse,you can hide it in a wardrobe to scare someone or make it more difficult for a player by limiting is hiding spot. You can also throw a corpse trough a window or from a roof right at a player to scare them. Think about all the possibilities.
Originally Posted on Steam by me: http://steamcommunity.com/app/438740/discussions/0/1700542332341268583/ Hello everyone! I just thought of two new Jason ideas that I thought would be pretty neat. One of them would add a gameplay change to him. So the first idea is pretty basic, in fact, it might have already been said on the forums, but I thought it would be cool if Jason had his own emotes, they'd have to be realistic towards his character and I have a couple ideas: Crack Neck - Cracks your own neck. Rainy Day - Takes your weapon and flicks it to get blood off. Kneel - Uses the same animation for when Tommy knocks him down. Does not kill Jason though and can stay in this state for as long as you want. Time Out - Does not work with Part 2 or Part 5 (Roy Burns), but Jason raises his hockey mask up to show his disfigured face (like the scene from Part 3 after he's hanged). My only son... - Part 5 (Roy Burns) only, Roy takes out his wallet with his sons picture and cries for his son. Hallucination - Only works in water, but Part 1 Kid Jason or Part 3 Undead Pamela rises up to the water for a few seconds and goes back down. Was also thinking about Jason to have the choice of using Regular Jason, Part 1 Kid Jason or Part 3 Undead Pamela for rocking the boat and drowning people. At least Part 1 Jason would be nice though because he actually has a model. Above Water - Only works in water, Rises up in the water for a few seconds only to go back down. List your own emote ideas if you want to too lol The other idea I have is a Gameplay Change... Basically, if you guys remember, Jason, Pamela, Roy, all of them liked to move bodies after they killed them. I was wondering what everyone would think if we could like, let's say, press E near a dead body to pick them up and then your abilities would be changed to 4 different pictures of what you can do with the bodies. It'll be like how you can choose kills too with what you do with the bodies. Also, you don't have to carry bodies to your intended place as I imagine it would take too long with slow-moving Jason, although to balance this, let's just say that once you move a body, there is no way for you to move it again. To move the body though, you press what you want to do with the body and the map pops up like how it would for morph and you get the red dot, well wherever you put the red dot is where it'll put the body (more or less, wherever the closest place you can put the body it'll place) So here's a couple ideas I have for what you can pick for moving the bodies. Crispy Hangings - Does the Crispin Glover Nail Hanging onto a door bit which can block the door, Survivors can remove the body though to get through, but they will have to do a skillcheck (higher composure allows you to get rid of it easier). If Jason is also blocked by the body, he can just rip the body off the door like in the movie. He cannot place it back on the door though. (Needs arms and legs still) Weekend At Bernie's - places the body in a nearby chair. Shelly's Pass - Places a body in a closet that when opened, the opener gets immediately spooked when the body flies out. Hanging Tree - A body is hanged by a tree. (Needs Head still) Upside-Down Hanging Tree - A body is up in a tree until someone goes closer in which it fall upside down and spooks them. (Like in Part 3 with Loco). Nailed - A body is nailed in the throat against a tree (Like in Part 5). (Needs Head still) Like Mother, Like Son - A body is nailed against a door with arrows (Like Bill's death in Part 1). Bedsheet Hanged - A body is against the wall with bedsheets holding them. (Like in Part 2). Stowaway - A body is placed in the boat which must be skillchecked in order to be removed. (Higher Composure and Higher Strength will come in handy). Those are all the ideas I have for what you can do with bodies, list your own too if you have any
So while being dead and spectating the rest of the game. We have a few options. Spectate the living players. Camp Cameras and look at your dead body. I figured when you look at your body you should be able to cycle through all the other dead bodies. Since the dead that don't come back as Tommy have nothing better to do unless they leave game. Thoughts?
So after playing this and the beta for that matter I realized something. It sucks when you know someone had an important part or item (keys, gas, battery) and they die with it on their corpse. That's fine but the problem is when they die and you have no idea where they died to find that item. I think counselors should be marked with an X on the map for where their deceased body is located. We already show up as O's with or without obtaining a map. At least we would be able to visit a body and pick up what they were carrying. It sucks knowing you have gas and a battery in a car but the keys are way off in the woods somewhere on a dead body you will never truly find.