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Found 10 results

  1. I love this game, but I absolutely cannot stand when in a game I'm dealing with loud, aggressive, angry trolls. As Jason, having people taunt you and scream laugh into their mic is incredibly jarring and disheartening. I'd almost prefer to just interact with the character's in the game and forget I'm playing with actual people. As a counsellor, I've seen people complain about annoying Jasons ruining immersion by speaking. Now, personally speaking, I enjoy friendly banter...but... ****I AM TALKING SPECIFICALLY ABOUT TOXIC PLAYERS WHO ARE SORE LOSERS/WINNERS AND TROLLS IN GENERAL.***** Please devs, just give us an easy to push Mute all button *IN GAME.* Not before a match... IN-GAME. As a fail-safe. F13 has quickly become my favourite online game, but I just had an evening of fun ruined by one idiot who wouldn't shut up at the end of the night. Please consider this option as an added feature that would ONLY EFFECT YOUR EXPERIENCE OF THE GAME. Meaning, you push *MUTE ALL* and it only mutes all other players for YOUR GAME, not EVERYONE ELSE'S GAME IN THE MATCH.
  2. I've recently been running into a couple different issues. I bought the game yesterday so I'm not sure if this started before/after the update. Audio Issues: I'm frequently having audio issues when trying to use my bluetooth headset. I run into a few different issue Sometimes I have audio during the launch of the game, but it cuts out once a match entering into matchmaking. If I turn the headset off at any point I get a fatal error and the game completely crashes. Game Freezes/Crashes: This leads me to the larger issue of freezes/crashes I already mentioned the crashing from turning off my bluetooth headset Sometime I run into an issue where launching the game freezes Steam altogether. The only way to fix it is to kill Steam, and attempt to relaunch. Sometime a full reboot is required to get the job done.This happens whether or not the bluetooth headset is connected. I'm not sure how many other people are noticing the same issue. If anyone has any suggestion (other than use a wired headset) I'd be open to suggestions. Steam ID: artfuldodgerosu
  3. In my time of playing F13 which is 120 hours. I have noticed when I play Jason I have every audio Que except when someone starts the boat. Is this missing, intentional not in the game, or is the Que so soft/unusual that I might have not noticed it? When I am a counselor I hear the boat start but as Jason I have no way of knowing the boat is started. If anyone could give some feed back on this it would be appreciated. I do not want to have to be constantly opening my map to make sure people are not escaping via the boat. Thank you for your time
  4. Basically what it says. When in game I can't record other player's voices but I can hear my own just fine. This is a problem central to Friday the 13th as no other game has an issue recording in-game voice audio, so I suspect it's some sort of bug. I'm recording using the PS4 system.
  5. I have 4 hours on this game. I have been able to play roughly 45 minutes. This game is prone to CONSTANT freezes (not responding) on Windows 10. Happens at various points: Initial round start cutscene Being picked up by Jason Opening a drawer The audio will continue to loop but the game is non-responsive and must be force closed. Unable to reproduce this, seems to happen very frequent but randomly. Operating System Windows 10 Pro 64-bit CPU AMD FX-8320 30 °C Vishera 32nm Technology RAM 8.00GB Dual-Channel DDR3 @ 669MHz (9-9-9-24) Motherboard Gigabyte Technology Co. Ltd. 970A-D3P (CPU 1) 34 °C Graphics VE249 (1920x1080@60Hz) 4095MB NVIDIA GeForce GTX 960 (MSI) 32 °C Storage 931GB Seagate ST1000DM003-9YN162 ATA Device (SATA) 34 °C 111GB SanDisk SDSSDA120G ATA Device (SSD) 32 °C Optical Drives No optical disk drives detected Audio Razer Kraken 7.1 Chroma
  6. This problem has been off and on for a little bit now. I've noticed that in the pre-game lobby AND during the game, My game-chat is NOT working. My Mic is registering my voice but nobody can hear me, except for my friends or those who are in my party. And, it isnt my settings or anything. I this a known issue?? It's getting very difficult to play, especially when new people want me to join their game and I cant help them out by talking. In case you were wondering, I play xbox.
  7. The Game isnt picking up my mic at all it worked for one game. the mic is working for everything else other game chats and party chat. i can hear people talking but thats it. has anyone else had this problem? do you know if there's a work around? Edit: on xbox one Restarting the game multiple times got it working. but at any moment it can happen again
  8. So: 1. Murdered/Escaped can speak to each other 2. Counselors can speak to other counselors nearby 3. Counselors can speak to cother ounselors over distance if the have found walkies 4. Jason can hear counselors nearby 5. ... ? The other day I was playing and I was the last one alive and suddenly a voice on the chat said "I'm coming to get you, you ready?" and then Jason appeared and gutted me. I did NOT think Jason could speak to Counselors... I mean, Jason can't speak in the movies. Could it be some private lobby setting (never hosted one) or does Jason come accross some ability on higher levels that makes this possible or can he use the walkies? (This was on PS4 and I had joined a game party but I'm absolutely sure audio was switched to "In Game" 100%)
  9. So, I lack 4 levels, the snake achievement and 2000 CP I had before. How that happened? I tried to plug in new headphones... which made both Friday the 13th and my Realtek Audio Manager get frozen in place. Maybe you can figure out if that's the game's usual reaction and fix it so others don't encounter the same issues - and even give me back what should be mine if you ever get to a point where you find the time for that. But the bug should probably actually be fixed - if it is one.
  10. One thing I'd really love to talk about, and see some behind the scenes of personally, (me being a big audio artist, and editor), is how Harry Manfredini's work will be implemented into the game. We've all heard Harry's music in all the films, all fantastic! They create the perfect character in atmosphere for all of these films. and we've heard some of the tracks in the Virtual Cabin, but we all know there's going to be more than just THOSE tracks. There are item cues, FEAR cues, event stingers, chase sequence (could be more than one chase song so you don't just get bored of the same chase music over and over again), there's Jason's hunting music. In any event, music on Jason's side may sound completely different from what the music on the counselor side is hearing in that same moment. Will music change dynamically during cinematic moments? For example, Music kicks into gear when you catch sight of Jason, what was the music doing BEFORE that moment? How will the music interact and transition when the player enters a cabin in the middle of said chase? Will it dynamically transition into a moment of tension and decision making, rather than the full blown chase music? Will the music be like Dead by Daylight where it's used as an alarm for the survivor? Or will it be used more cinematic, and only chime in if it suits the scene? (giving Jason the stealth he needs to creep up on a counselor). There are so many questions I have about the audio of this game and how it will meld all these experiences together to create a believable atmosphere. We. Must. Know. Harry. We must know...
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