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Showing results for tags 'anti-mobbing'.
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It's widely recognised that Jason's biggest weakness is getting mobbed by counselors, and since the removal of friendly fire, one of his biggest defences to this (using counselors as human shields so they at least take attrition damage when being rescued) has gone. I propose that Jason does damage to counselors when he grabs them to rectify this. If you have a pocket knife, you take no damage, but otherwise you take a percentage of damage whether you power out or get rescued. It makes thematic sense. Getting choked out by a 7ft tall monster would hurt. As would getting the back end of a baseball bat to free you. It replicates the one element of friendly fire that had gameplay purposes, without giving capacity to troll, and rightfully punishes people who feel safe to be infinitely grabbed by Jason. You could make it so grabs can't damage people past a certain level, or even have a grab be an auto-kill on critically wounded counselors (throat crush/rip?). It could even make less regarded skills and perks more useful. High composure or strength could lessen the damage, and grip strength could increase or decrease it, though these are not necessary to the core proposal. I honestly think this would not only improve the balance of the game, but make it more thematic too at little cost to balance elsewhere. If he grabs you on your own and kills you - no difference. Same with pocket knives. This only balances against mobs who abuse the grab system for free hits and chain stuns (incidentally as also do drivers with armed passengers). If such a system doesn't get put in, when Jason's hitbox gets fixed so you can finally hit him in the back, he'll become a total joke. Just two armed counselors running together will be able make a mockery of him. Killing him should be a monumental task, but mobs are starting to make it simple. This proposal would balance out their main advantage - zero cost/risk rescues - while still making the a valid tactic (as a hurt counselor is still preferable to a dead one, especially seeing as virtually everyone is running with 2x health spray perks).