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As cool as it is that Freddy's now playable in DBD, It's not exactly the best representation of what the Nightmare on Elm Street franchise is all about. Freddy doesn't need to chase you down open grounds or inside houses like Jason Voorhees or Michael Myers would, he's already inside your head and your whole psyche's his playground. Unfortunately, that's kind of the problem with making an official Nightmare on Elm Street game. When you've got a setting like the Dream World where everything's possible, it doesn't lend itself easily to an asymmetrical multiplayer game with a defined structure and limited capabilities. So, there's the question for you all: How do you make a game that's a fun, satisfying and accurate Nightmare on Elm Street experience? How do you adapt the concepts, rules, and iconic elements of the films into a multiplayer game's structures and mechanics? Let's put our noggins together and figure this out!
Last night I bought a 'Boiler Room Creation' glove from RazorGloves- anyone have experience with them? Anyone have a Freddy glove to show off? A late Christmas present to myself. Edit: I used to own that Freddy vs. Jason NECA display with the mask and glove but I didn't like it. I sold it and bought custom Jason masks. This sort of gets me back my glove I sold and I can actually wear this one.