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Found 7 results

  1. Another useless topic of mine ? But I really wish to know: Which ability do you think it's better for chases? +Can Run or +Shift? Edit: Oh! And don't forget to put the reason(s) of your vote in the comments!
  2. I had a great idea of an extra perk given to all Jason’s; let’s call it, startle. Basically 1 time per match the Jason player is able to use a 5th ability given to all when they get into rage mode that allows Jason to teleport directly to a counselor and grab them immediately. This will “startle” or scare the crap out of people playing online and also guarantee a kill if there’s 1 left and you save it or use it at a random moment in a match. With how many pocket knives are spawning maybe this ability also nerfs the knives and gives you a kill immediately. In all of the movies there is at least one death where Jason is never shown and out of nowhere he gets a quick kill. Same principal and would be awesome. Obviously it’s frustrating in a counselor POV but with how easily the counselors seem to be able to beat up on Jason, it would be nice to have some fun again and kill out of nowhere. Anybody else think this is a cool idea?
  3. It used to be fun to play Jason but now it's no fun so many people play counselors so much that it's to the point you can't get many if any kills unless there are a majority of newbies playing. Here are some of the major issues with being Jason and if it don't get fixed soon i feel interest in even playing Jason by the majority will dwindle and without Jason there is no game to be played. So please fix and consider the following below and please all if you agree rate this posting and leave a comment if enough people speak up maybe we will be herd. 1.) It's so unfair that counselors can see gas, battery and keys on the map i think this should at the very least be reduced to the small map not the large map. 2.) Counselors can block and strike when playing Jason now you can block but not strike if you try it takes forever to do so Jason should be able to block and strike at the same rate a counselor can to make this fair. 3.) Counselors have been invisible a lot here lately i think this is a bug that seriously needs fixed can't kill what we can't see. 4.) Jason 4 used to be able to knock down a bolted up door with just two strikes i feel this should be re enabled again. 5.) You all really need to add at the very least a 3rd step to calling the cops the fuse is still very close to the phone if not in the same house further it's to easy to fix the box make a call and boom game is pretty much over b4 it begins so many Jason players quit once they hear the cops as they just started the game i also feel the cop perk to shorten time should be taken away and the police response time should be increased to 8 minutes. 6.) Jason's grab range needs increased it's way to easy for the counselors to get away just a wiggle when they hear the shift and boom gotta wait for recharge by then counselor is in a house. 7.) Jason part 7 as iv stated many times is way to under powered i want to play him more but he only has 3 traps and is very slow he needs more traps at the very least 5. 8.) The game provides way to many knives not only did each game have four pocket knives before the Tommy upgrade but now there are five including him. 9.) Jason's kills don't always show up proper when you grab someone sometimes usually most the time you have to use a crappy kill due to it being the only one that lights up red or risk losing your catch. 10.) All Jason's need to be a little faster even the Jason's who run are slower then all counselors light jog not even their run their light jog making it very frustrating when playing Jason and your slow as a snail. 11.) Counselors can hit Jason through the door and windows while he's trying to break or knock them down a bat or wrench or machete should not be able to go threw a door while it's still up or a window that's not broken. 12.) It's way to easy for counselors to stun Jason even Jason himself with powerful weapons such as part 3 and 4 Jason have to hit a counselor even those without the thick skin perk more then once to cripple them yet counselors only have to hit Jason once and he get's stunned forever. I feel counselors should have to hit Jason at minimum twice esp when Jason has a counselor grabbed before he gets stunned. 13.) Counselors get perks but Jason don't please provide Jason with perks such as sight sense last longer, stun time shorter, faster pace, stronger weapon, stronger grab, more knives at start, more traps at start, ability to see Jarvis house so Jason can kill power to it early, map shift loads faster, traps turn blue on map when set off this way if multiple traps are set at dif locations players won't go to the wrong place by mistake, throwing knives stun counselors, bigger target graphic when throwing a knife making it easier to hit target, throwing knives that will follow and hit a counselor like a tracking missiles etc..... One possible solution I have thought of to keep all happy is offering all there changes and provide say online game difficulty options such as "play against fearless Jason" This mode would be a match for advanced players in this online mode all changes mentioned above are implemented and for those who want an easy game as a counselor they play an online game as it is now calling it easy online mode this way counselors who want more of a challenge can have it as well as those who want a better, faster, and stronger Jason can enjoy also. Or just say hard online mode and easy online mode. Lastly I preferred playing the game much more before the developers wrecked Jason all to hell and gave all the counselor players all they wanted and then some on a silver plate it's to easy to escape Jason in most games even by the experience Thanks this is all i can think of right now if anyone wants to add to this or give their opinion please do so but please if your not one who even plays Jason and haven't or don't plan on it then don't complain about this posting for you have no idea. Sincerely, Chris
  4. I'm seeing some Part 4 gameplays now, and I noticed a difference in the -Shift ability. I feel like it got a bit faster but the cooldown time remains the same. Can anyone confirm this for me?
  5. Why people gets pissed off when a running Jason has bad Shift? This is too much love for just one ability! What about his good Destruction? And his great Weapon Damage? Doesn't this strength compensate for his -Shift?
  6. When jason is inside a house he can use shift and he will dissapear and shows up just in front of the counselor, thats a bit unfair because counselors have a weak stamina, they barely can run and jason can teleport everywhere very easy HE IS NOT SLENDERMAN he is Jason, he cant dissapear when he is inside a house, its better if you see him walking to you and there is more suspense. Also when you let the doors open and Jason uses shift ability for get inside fast it would be an invisible wall for him in the door frame. Thanks for reading. Offtopic: the shift + grab should be removed by making a cooldown for grab when he finishes the shift ability, and that would happen with all his abilities, cooldowns for all skills when he finish one of them.
  7. Since the beta has finally taken it's leave, I figured now would be a good time to discuss one of the more interesting facets of the characters that were locked away, that being the Abilities. I haven't been able to find anything on what they might contain or the functions they provide to counselors, feel more than free to post any information you have discovered or even share your thoughts on what they might end up being when the game leaves the starting gate next year. Personally I hope they add more active customization in the form of actual abilities with cooldowns similar to Jason's, Perhaps some of them being custom tailored for certain characters, For example an ability for Vanessa would allow for her to shake off the movement impairing effects of fear temporarily, or a passive that allows her to pick up items (Battery, Gas etc.) without breaking her pace.
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