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Found 15 results

  1. I had a great idea of an extra perk given to all Jason’s; let’s call it, startle. Basically 1 time per match the Jason player is able to use a 5th ability given to all when they get into rage mode that allows Jason to teleport directly to a counselor and grab them immediately. This will “startle” or scare the crap out of people playing online and also guarantee a kill if there’s 1 left and you save it or use it at a random moment in a match. With how many pocket knives are spawning maybe this ability also nerfs the knives and gives you a kill immediately. In all of the movies there is at least one death where Jason is never shown and out of nowhere he gets a quick kill. Same principal and would be awesome. Obviously it’s frustrating in a counselor POV but with how easily the counselors seem to be able to beat up on Jason, it would be nice to have some fun again and kill out of nowhere. Anybody else think this is a cool idea?
  2. I had a strike of inspiration yesterday when I saw a screenshot, and decided to share. Apparently, during the alpha it was planned for counselors and Jason to have their own abilities. I wondered what those could have been, and so I came up with some of my own. Let's begin! Adam Palomino and Fox: +30% car starting speed, and driving speed. A.J Mason: Tosses a radio at Jason in the face, stunning him. It resets fear level, and boosts +1 speed for a short period of time. Requeriments: Being within a building with a radio, and standing next to it to trigger an enviromental interaction. The radio is then permanently destroyed. Brandon "Buggzy" Wilson: 30% Stun duration. Chad Kensington: +20% attack speed. Deborah Kim: +30% chance to avoid Jason's sense ability while indoors. Homey girl! Eric Lachappa: He comes with a trap disarming kit which enables him to break traps. Once used, it has a cooldown of 5,5 minutes. (Who's useless now?) Jenny Myers: Increases +1 Speed per Fear Level. Max +4 Speed at Fear Stage 4. The boost is reset once the fear is completely gone. Tiffany Cox: Damsel in distress. All male characters within a certain range will receive +15% attack speed Kenny Riedell: Head Counselor. All characters within a certain range will receive a +15% increased chance to stun Jason with any weapon. Mitch Floyd: Designated medic. Using a spray on others also heals him for the same amount of health. Sheldon "Shelly" Finkelstein: He fakes his own death for up to 2 minutes, which gives him a 50% chance to avoid Jason's sense ability. Once used, it has a cooldown of 5,5 minutes. Vanessa Jones: She's able to wrap the arm of an impaired counselor around her shoulder and lead them to safety. They can let go of each other at any time by pressing E. Receiving any damage separates them. Other changes: Improved traps: Disarming traps with pocket knives triggers a minigame with difficulty based on repair skill. More Danger: Failing a skill check while fixing phone boxes and light boxes causes minor damage (Like going through broken windows.) Or/and alternatively... More Fear: Failing any skill check to complete objectives increases fear level by 1. Now, on Jason's part...! In addition, I'd like to bump @VoorheesAJollyGoodFellow's thread. Part 2 Jason: Marked. Whomever steps into one of his traps is marked on the minimap for Jason to track for one minute. Part 3 Jason: He automatically enters stealth mode within a certain radio around the barn. It will last until being spotted, then, it will have 2 minutes of cooldown. (He spent most of the movie sneaking around that damn barn, lol.) Part 4 Jason: He gets a minor speed buff that increases for the longer he has been chasing a counselor within a certain radio (Music cue) Part 6 Jason: Tendon slash. He swipes the floor with his spear, creating a large cone in front of him that deals a basic slash damage, and causes counselors to limp for 5 seconds. It has 5,5 minutes of cooldown. Part 7 Jason: He can use the chain around his neck to slash counselors from a medium distance and cause basic slash damage. It has 5,5 minutes of cooldown, and can be used while walking. Part 8 Jason: +30% attack speed. Part 9 Jason: +30% stun resistance. Savini Jason: -15% attack speed to counselors nearby.
  3. It used to be fun to play Jason but now it's no fun so many people play counselors so much that it's to the point you can't get many if any kills unless there are a majority of newbies playing. Here are some of the major issues with being Jason and if it don't get fixed soon i feel interest in even playing Jason by the majority will dwindle and without Jason there is no game to be played. So please fix and consider the following below and please all if you agree rate this posting and leave a comment if enough people speak up maybe we will be herd. 1.) It's so unfair that counselors can see gas, battery and keys on the map i think this should at the very least be reduced to the small map not the large map. 2.) Counselors can block and strike when playing Jason now you can block but not strike if you try it takes forever to do so Jason should be able to block and strike at the same rate a counselor can to make this fair. 3.) Counselors have been invisible a lot here lately i think this is a bug that seriously needs fixed can't kill what we can't see. 4.) Jason 4 used to be able to knock down a bolted up door with just two strikes i feel this should be re enabled again. 5.) You all really need to add at the very least a 3rd step to calling the cops the fuse is still very close to the phone if not in the same house further it's to easy to fix the box make a call and boom game is pretty much over b4 it begins so many Jason players quit once they hear the cops as they just started the game i also feel the cop perk to shorten time should be taken away and the police response time should be increased to 8 minutes. 6.) Jason's grab range needs increased it's way to easy for the counselors to get away just a wiggle when they hear the shift and boom gotta wait for recharge by then counselor is in a house. 7.) Jason part 7 as iv stated many times is way to under powered i want to play him more but he only has 3 traps and is very slow he needs more traps at the very least 5. 8.) The game provides way to many knives not only did each game have four pocket knives before the Tommy upgrade but now there are five including him. 9.) Jason's kills don't always show up proper when you grab someone sometimes usually most the time you have to use a crappy kill due to it being the only one that lights up red or risk losing your catch. 10.) All Jason's need to be a little faster even the Jason's who run are slower then all counselors light jog not even their run their light jog making it very frustrating when playing Jason and your slow as a snail. 11.) Counselors can hit Jason through the door and windows while he's trying to break or knock them down a bat or wrench or machete should not be able to go threw a door while it's still up or a window that's not broken. 12.) It's way to easy for counselors to stun Jason even Jason himself with powerful weapons such as part 3 and 4 Jason have to hit a counselor even those without the thick skin perk more then once to cripple them yet counselors only have to hit Jason once and he get's stunned forever. I feel counselors should have to hit Jason at minimum twice esp when Jason has a counselor grabbed before he gets stunned. 13.) Counselors get perks but Jason don't please provide Jason with perks such as sight sense last longer, stun time shorter, faster pace, stronger weapon, stronger grab, more knives at start, more traps at start, ability to see Jarvis house so Jason can kill power to it early, map shift loads faster, traps turn blue on map when set off this way if multiple traps are set at dif locations players won't go to the wrong place by mistake, throwing knives stun counselors, bigger target graphic when throwing a knife making it easier to hit target, throwing knives that will follow and hit a counselor like a tracking missiles etc..... One possible solution I have thought of to keep all happy is offering all there changes and provide say online game difficulty options such as "play against fearless Jason" This mode would be a match for advanced players in this online mode all changes mentioned above are implemented and for those who want an easy game as a counselor they play an online game as it is now calling it easy online mode this way counselors who want more of a challenge can have it as well as those who want a better, faster, and stronger Jason can enjoy also. Or just say hard online mode and easy online mode. Lastly I preferred playing the game much more before the developers wrecked Jason all to hell and gave all the counselor players all they wanted and then some on a silver plate it's to easy to escape Jason in most games even by the experience Thanks this is all i can think of right now if anyone wants to add to this or give their opinion please do so but please if your not one who even plays Jason and haven't or don't plan on it then don't complain about this posting for you have no idea. Sincerely, Chris
  4. I believe Jason Part 7 needs a rework and instead of Part 7 receiving other abilities that are too common and shared with other Jason's already such as fast shift, etc. he should be given some fresh new abilities to have his gameplay be different and unique from the others. This will allow a seemingly fresh new gaming experience when playing as Part 7, give birth to brand new tactics and counter strategies (for the counselor's side). The two abilities below are an inspiration from the Part 7 film. Here are some ideas that are different from the other Jason's abilities but can be given to Jason Part 7 to make him feel fun and diverse: JASON PART 7: IDEA 1: "Grip Strength" ability in Strengths now removed. New strength ability now added called "Bleeding Lacerations". Bleeding Lacerations - Jason's melee weapon strikes with his machete now cause a "bleeding" effect on a successful non-blocked strike to a counselor. Bleeding effect causes a counselor's health to drain very slightly over time and immediately enter a "cripple" movement state for ten seconds. The gradual health reduction through bleeding is non-lethal and cannot kill a counselor on it's own. Using a med spray on a counselor while in the "bleeding" condition will remove the debuff status immediately. Why? Reasons: - Jason Part 7 has the slowest movement and map control out of all the Jason's in the entire game. He has a weakness in his teleport (Morph), a weakness in his Shift (slow), the least amount of traps available to contain objectives, and he also cannot Run. With Jason Part 7 having this new unique buff on his melee attack, not only would it make him a menacing threat with his Machete (homage to the movie), but it would force respect and coordination from the counselor's when he does happen to get in close and he will be better rewarded for his struggles in closing the distances. IDEA 2: "Water Speed" ability in Strengths now removed. New strength ability now added called "Compact Flesh". Compact Flesh - All weapons that hit or are blocked by Jason have double break rate, effectively halving their overall durability. Why? Reasons: - As mentioned earlier above with many of the weaknesses and shortcomings that Jason Part 7 has when it comes to overall map control and general mobility, Jason will need an added form of some pressure in the nature of a defensive ability. This essentially will make Jason Part 7 a pseudo tank allowing him to soak up counselor's weapon durability if they choose to battle the slow monstrous behemoth. Since running away and juking Part 7 is a severe weakness, he will need an extra layer of tension when the time comes to fight and this will reward the Jason player for the short times battle engages VS counselor's do happen. Thoughts? Opinions?
  5. I saw these on another forum post and I thought they were good so I made a topic to show you guys it! Vanessa - Adrenaline Rush A one time use in the match. For approximately 2 minutes, Vanessa would have unlimited stamina. Allowing her to run wherever she wanted, as fast as she wanted without any cooldown whatsoever. Could be useful at any point in the match, especially the final 2 minutes if you are alone. However like in real life, adrenaline doesn't last forever, so you have to be mindful of when you use it. The reason is because her speed and stamina would be cut in half for the next 2 minutes following its usage. Her speed would drop from a 10 to a 5 for the next 2 minutes and her stamina would drop from a 9 to a 4 for the next 2 minutes. Jenny - Hero Like Vanessa, this would be a one shot deal. If Jenny has an axe or a machete in her possession. She will have a window where she is allowed to kill Jason in one hit with one of those weapons, no need for a sweater, no need for Tommy, no need for a demasking. The only requirement is that you MUST stun Jason with something first, whatever it may be in order to attempt to kill him. Like Vanessa's ability, there is a downside. If Jenny misses the kill, her composure and her luck will be cut in half for the next 2 minutes. Her composure will drop from a 10 to a 5 and her luck will drop from a 9 to a 4, leaving her very vulnerable to death if she can't escape. Kenny - Handyman Like the others, they ALL are one time uses. Being the head counselor of the camp. He knows the ins and outs of the campsite. Knowing this, he knows the location of a HIDDEN PHONE on the campsite. Only Kenny knows where this phone is and only Kenny can use it. Jason doesn't know where this phone is either and...AND...no power box/fuse is required, its already a working phone. The only thing that Kenny has to do is call the cops. The only way Jason can stop him is killing him where he is before he can make the call or destroy the phone power, which sets itself on fire, rendering it unusable. Now...that said, just because the phone box/fuse are in place already on this hidden phone for Kenny, doesn't mean its a done deal. If Kenny fails to make the call or Jason destroys the phone power. ALL of Kenny's stats go from 5 to 1 for the next 2 minutes, leaving him VERY vulnerable to death by Jason. AJ - Blended Just like the others, a one shot deal. She makes the most of her stealth ability. For 2 minutes, AJ is completely and utterly untraceable by Jason. He can't use sense to find her, he can't see her sound blips, he can't see her in any cabins that would normally light up. She is completely invisible to Jason except by sight OR by going into the water. This would be incredibly useful if you were alone or in the final two minutes. The only downside to this ability is if Jason finds you by visual sight. Her Stealth would be cut in half, from 10 to 5 and her composure from a 7 to a 3. Leaving her very vulnerable to death for 2 minutes. Tiffany - Skinny Dip Like the others, a one shot deal. Similar to AJ in that she's going to use stealth as a one shot deal to help her survive, only for her its the water. If you are in trouble as Tiffany. Maybe your the last one alive or one of the last few and you need to hide. For her, she's going to take off ALL HER CLOTHES and jump into the lake, which allows her to be invisible to Jason except by sight for 2 minutes. No sense, no sound blips, etc. The only way Jason will know where Tiffany is ends up being by actually going into the water and seeing her player model swimming or...OR finding her pile of clothes somewhere on the map. Her pile of clothes will not always be at the shoreline either, in fact almost always never. They could be anywhere on the map and IF Jason finds your pile of clothes, the lake IMMEDIATELY lights up RED, indicating to Jason your in the water. In either event, whether he spots you visually or finds your clothes. Your stealth drops from a 10 to a 5 and your stamina drops from a 9 to a 4. Also, you become fully clothed once you leave the lake, whether Jason finds you or the timer expires on the match or the timer expires on your ability. So you won't be seeing Tiffany run around butt naked if she leaves the water. When the ability is activated, the player playing her will see a cutscene of Tiffany taking her clothes off and going into the water, but her private parts will be black censored for laughs. Deb - Resourceful Like others, a one shot deal. Her intelligence is her greatest asset, but in electronics. She will be allowed the one time deal of repairing the phone box, WITHOUT THE FUSE. She hacks the phone to her liking, allowing her to call the cops without the fuse step. The downside is as usual, if Jason discovers this and destroys her repair in particular, her intelligence will drop from a 10 to a 5 for 2 minutes, making it harder for her to repair anything and her stealth will also drop from a 10 to a 5 for 2 minutes. Eric - Nerdout Similar to Kenny, but instead of finding a special phone to call the cops. Eric finds a special walkie, which he can use to radio the cops without any worry of phone boxers or whatnot. Jason again would never know where this walkie is, only Eric would know. However once Eric finds the walkie, unlike Kenny with the phone. The radio call on the walkie beams off the PA system at Crystal Lake, leaving Jason to know where he is on the map and what's he's doing. If Jason grabs Eric while he's calling the cops on the walkie talkie, the walkie will fall to the ground, rendering it useless or if Jason kills him at all in any way, same deal. The special walkie is for Eric and Eric only. He CAN NOT MOVE when making the exchange with the walkie. If he fails, his stealth drops from an 8 to a 4 and his repair drops from a 10 to a 5 for the next 2 minutes. Chad - Coward Like the assholish coward he is, his ability would be a one time use. When this ability is activated, Chad's inventory is filled with the random necessary items to escape the map on his own. At random, he could have the fuse in his inventory. At random, he could have the propellor and the gascan in his item inventory, completely invisible and UNKNOWN to the other counselors and Jason himself. None of the other players would be able to use the parts, even if Chad is killed, they die with him. Even the car, he could have the battery, the gas and the keys all inside his item inventory. These are NOT the parts and items on the map, only exclusive to that Chad player. His existing items would be removed if he decided to use this feature, which means you should use it wisely. If Jason catches Chad and grabs him or slashes him at any point during the match when this ability is active, Chad loses ALL the parts or items for that particular escape, and his speed is reduced from a 9 to 1 and his luck is reduced from 10 to 1, for the next 2 minutes. Leaving Chad totally and utterly helpless to the fate of his cowardism. Adam - Hotwire Again, a one shot deal. Where Eric and Deb have more intelligence in electronics. Adam is a master grease monkey. If a car has gas and the battery inside already. He no longer needs the keys to start the car. He can hotwire whatever car he gets into and it starts instantly, no need for long ignition times. Useful for when those pesky keys can't be found or being held by trolls. If Jason smashes the car, Adam's composure drops from an 8 to a 4 and his strength drops from an 8 to a 4 for 2 minutes. Bugsy - Fighter Similar to how Julius tried to fight Jason in Part 8. When Bugsy activates this feature, he will be allowed fight Jason with his fists. Any blow he lands on Jason staggers him back, but ONLY one punch can stun him. This feature would be useful in allowing yourself to get away to buy time or help others escape. IF Bugsy fails to stun Jason to the ground with one of his fists, Bugsy's strength will drop from a 10 to a 5 for 2 minutes and his speed from 8 to 4. The ONLY way Jason can avoid being stunned is by combat blocking one of Bugsy's punches and he CAN NOT swing back while trying to block him. Bugsy will be allowed to deal all of his punches to Jason that stagger him back, but if he doesn't deliver the stun, he loses out severely for 2 minutes, leaving him open to death. Tommy - Watery Finish He's the hero already, but even he has his own special ability. When activated, Tommy will be morphed into a canoe in the lake, where he calls Jason to distract him and get him to follow him into the lake. The Jason player will be morphed to the shoreline as well. The Jason player can choose to fight Tommy in the lake, one vs one and risk being chained to the bottom of the lake, resulting a new death scenario for Jason OR continue to chase the existing counselors. For both Jason and Tommy, there is incentive here. If Jason enters the lake fight, all the other players can't help Tommy in the lake. Tommy has to do it alone or die, leaving Jason invincible to death for the rest of the match. If Tommy chains Jason to the bottom of the lake, the counselors win. If Jason ignores Tommy at the shoreline, ALL of Tommy's stats are reduced from 10 to 5 for 5 minutes instead of 2. On one hand, it may look like an easy choice for Jason. Ignore Tommy and his stats are reduced dramatically for the next 5 minutes, but killing Tommy would make things easier for him and the other counselors can't help him this time. Now you might say, what's to stop Jason from ignoring Tommy, reducing his stats and then just killing him? Well the trade off is Tommy is the ultimate hero, so the trade off is he secretly repaired one of the objectives. Whether its the 2 seater, 4 seater, boat or cops. While Tommy was busy distracting Jason at the shoreline, all the player has to do is find the objective on the map and go to it and leave or call the cops. Which objective is ready to go will be marked on the map by Tommy for the other counselors, allowing them the chance to escape while he sacrifices himself potentially for the others, and Jason will not know which objective is fixed unless he gets there in time to stop them.
  6. Hi guys! I know that Skills´s Strengths bonuses are mentioned in the @Kodiak guide/tips (as the in-game menu) and in several other threads in this forum. However, I did not find answers to the practical details like: measured, quantified, tested and confirmed bonuses and advantages. so...I made this thread because I want to reunite all Skills Strengths/Bonuses and Weaknesses/Disadvantages. At first, I'd like to know specially the difference between a Jason's normal Shift and the J9 / Savini´s that have Shift as one of their strengths/advantage. Do their Shift have more speed or longer range/duration? or both? Traps are easy: Default: 5 traps; Strengths: 7 traps; Weknesses: 3 traps What about the other skills? Did someone tested these or any other Strenghts x Default x Weknesses Skills? ________________________________________ All + STRENGTHS and - WEAKNESSES: +Can Run (self explanatory) -Cant´Run (self explanatory) +Traps: 7 traps -Traps: 3 traps +Morph -Morph +Weapon Strength +Grip Strength -Grip Strength +Throwing Knives +Sense -Sense +Shift -Shift +Water Speed -Water Speed +Destruction +Stalk -Stalk +Stun Resistance -Stun Resistance -Defense -Less HP ____________________________________________________________________________________ If anyone has measured or will measure some of the above differences, please share. I´m counting on your collaboration I´ll be editing this topic as I get the information and I will be completing the descriptions already known, too. Cheers!
  7. Just a thought. Each counselor is made unique due to their stats, but couldn't we take it a step further. Perhaps each counselor could also have an ability unique to them. Here's some ideas..... Adam Palomino, The Edgy Guy: Once per game, when Jason is near you, you may taunt Jason to draw his attention to you for three seconds, similar to a female counselor who uses Pamela's sweater. A.J. Mason, The Rocker Chick: Has a fourth item slot that is taken up by a walkman. Can throw the walkman on the ground. From there on out, the walkman acts just like a radio turned on until Jason destroys it. Once the item is used, the extra item slot disappears. Brandon "Buggzy" Wilson, The Jock: Can preform a melee attack without a melee weapon, instead choosing to use his fist. Since all melee weapons have a damage and stun value of 1-4, the melee would have a damage and a stun of 2, but would have increased recovery time and stamina used if it misses. Chad Kensington, The Preppy Guy: "The 1%" - The Chad player receives a 50% bonus to total earned XP for that round. Deborah Kim, The Bookish Girl: Has a fourth item slot that is taken up by a encyclopedia. The encyclopedia can be thrown and has a high chance to stun while also having low damage. Once the item is used, the extra item slot disappears. Eric "JR" LaChappa, The Nerdy Guy: The first repair you make every game is instantly repaired, saving valuable seconds. Jenny Myers, The Girl Next Door: "The Final Showdown" - If you are the last player (at the location), other than Jarvis, if you knock Jason down or stun Jason, you "kill" Jason (but the XP isn't worth as much as the sweater kill). The stunning condition will require a minimum of 5+ accumulated Jason stuns through the match from any player(s). Jenny matches the type of F13 movie character to kill the villain at the end. Kenny Riedell, The Head Counselor: Has a fourth item slot that is taken up by a pocket knife. Once the item is used, the extra item slot disappears. Tiffany Cox, The Flirty Girl: Once per game, Tiffany may strip from her shirt, shorts, and shoes. This raises her stealth beyond maximum, making her incapable of making noise that Jason can track for ten seconds, even when sprinting. Vanessa Jones, The Athletic Girl: Has a fourth item slot that is taken up by an energy bar. When used, Vanessa's stamina is restored to full. Once the item is used, the extra item slot disappears. Thoughts? Opinions?
  8. First, let me say I have played the game since steam release and currently have 118 hours on my steam account (my profile name is thekiddod) for Friday the 13th. I'm loving the game, but I have multiple suggestions to bring more players to the game, using other games as an example for what works in regards to game philosophy.1. There needs to be a ranked matchmaking system for this game. Why? To separate people who want to win vs trolls, and also to prevent people from leaving the game just because they didn't get jason. (They will lose elo/rank points). Also, if you look at all majorly successful games they all have a ranked game mode, because competitiveness drives the gameplay, and you can see this in league of legends, counter strike global offensive, DOTA, and more. These are the most played games on the market, sharing one thing in common indie games mostly dont:ranked. 2. Jason's sense ability needs to be a late game ability or refresh with kills only and have another ability take the early game( and when i mean sense i mean the ability to see red bodies through walls and terrain). A major core idea of friday the 13th is the ability to hide and the thrill of hiding. Currently it feels like you can't really hide unless it's under a bed or in a closet, but early game you should also be able to hide outside behind a rock for example. Jason should be able to see noises as usual however, so if people are running or walking they would make themselves exposed.Jason's sense ability would make a lot of sense it terms of smart gameplay, when someone dies all the counselors run into the closet and instead of waiting inevitably, you can decide to wait until you think jason has expired his sense ability again before moving on. 3 Kill animations need to be more than just aesthetic, they should tie into refreshing one of jason's abilities, i really see a missed opportunity here. This would solve multiple problems such as certain kill animations being able to be done faster than others (or in tighter, smaller areas of the map), those animations will get a smaller "reward" by refreshing a cooldown.Consequently, jason's abilities will have a lower refresh rate, and this will also incentivize jason to be more strategic by valuing kills both in terms of indirect gain from kiling and counsellor and direct gain by getting an ability refresh. Alternatively, each kill jason gets would grant him his next ability, so he doesn't gain his abilities automatically. Also, this will incentivize counsellors from abandoning their teammates to the hands of jason- they will do so with the realization jason will be coming for them next, while if the counsellors escape jason will have to work harder for his next kill. 4.Jason needs to have access to his stalk ability earlier in the game. This would create more strategy for jason being able to hide inside a house in wait for someone. Stalk is currently just used to make people unaware of the shift ability or morph ability. Jason in the movies was all about surprise attacks, but it wasn't by teleporting in front of someone. It was hiding in wait for the right moment. Alternatively, stalk can be a passive ability or different types of stalk can be chosen for your jason pre-game. Another option is for Jason to have his proximity music bubble made much smaller in the early game and bigger in the late game, and to remove the active stalk ability altogether and replace it with something else. This seems counter intuitive at first, why make jason less stealthy as the game goes on? Because by that time there will be few counsellors left and with all of jason's abilities up he will be too powerful and too stealthy, also with his rage up it makes sense that with him being angry there is less stealth. Also, this would allow for early game fear of jason, however that fear doesn't go away late game because of jason's shift and sense abilities. In terms of counter play it's basically impossible to counter a stalk+shift combo, there are no warning signs.4. Jason needs NEW abilities that are able to be chosen from a pool pre-game, allowing for more customization and replayability. For example, the ability to see someone's footsteps that fade away over time (temporarily), or the ability for his throwing knives to instantly drain someone's movement temporarily upon hit(will need to refresh like other abilities), or instantly creating max fear on hit (ability will refresh over time, cannot be constantly used), an ability so that counsellors that first make contact with jason by seeing him from a short distance will have the FEAR mechanic triggered as if seeing a dead body-currently you know that when the counsellor screams they are seeing a dead body, they never scream at the sight of jason.For seasoned players this is not scary at all because you know the scream means just a deadbody and can never be jason. Another idea is an ability to trigger the jason music for one person on the map, however jason doesn't know where they are. This will play mind games with the counselors if jason is really there or not, and will also provide more mechanics than at first glance: being with another counselor and not being alone will allow you to verify jason's presence by talking with them if they hear it too. Another idea is to have jason create dense fog all over the map for one minute, making it hard to spot him. All of these abilities listed require SKILL or PLANNING in order to work, which makes the game more skill based and therefore competitively funner. 5. Currently I see very little use of the combat stance because jason will just try and grab you if you try and block. This can be solved somewhat with jason being unable to use his grab for about 15 seconds after getting a kill(does not include car driver seat grab). 6. Counsellors need a non-victory objective, something that improves a single counsellors ability or maybe even a house with a metal door and window bars, in which you have to fix in order to use by fixing the door. The door can take a much heavier beating by jason before being destroyed(about twice as long as a regular door), but can be destroyed more quickly when jason has rage. This is just an example, but I feel there needs to be one or two smaller objectives than simply the escape ones. I like tommy jarvis as one of the objectives but i feel if there was a second one it would fill in some of the early game strategy and create something for counsellors to do when jason is camping and putting traps on the main objectives. To encourage more teamwork, there can be a non-victory objective that requires 2 people at the same time. 7. The breaking free of the grab mechanic needs to be a skill based minigame similar to fixing the car, not just spamming e. People can easily cheat with this and set their computer so that when they press e it presses it 100 times per second creating an unhumanly low resist time. This needs to be replaced with a skill based mini game, not one that gives you carpal tunnel syndrome. Also, even more depth can be added to this by making it so when you hit jason, sometimes you enter a mini game where you're struggling with jason in a fight. Both jason and the counsellor will be in a mini game similar to the one used to fix cars, but if the counsellor misses one click prompt they're dead. If jason misses one before that happens he lets them go and has the regular break free animation. 8.Different terrain movement speeds. Mud will make counselors slower, rocky/pebbly areas create more tripping, and roads provide the fastest overall counselor speed but will leave counselors in the open and will increase sense detection chance. Different terrain effects=more strategy. 9.Walkie talkies -I feel people will create discord servers at high ranked play to create communication instantly. Walkie talkies should only reveal your team mates on the map in ranked once acquired, but this is something that will need to be monitored closely to see if walkie talkies in their current state are an obsolete item for ranked because of the use of 3rd party communication. 10. Currently the core mechanic of trying to escape jason are stealth and window jumping, make stealth and stamina highly valuable. There should be a new mechanic on trying to avoid jason, or maybe the ability to reinforce doors further with acquired items. I like the bear trap idea for jason but i feel maybe there should be more ways to stall jason. Perhaps maybe the ability to kill jason for 1 minute by pouring a gas and setting him on fire when walks in the room with a cinematic. Also more escape mechanics would make the game less linear than window jumping all the time. This ties into my number 6 with a non victory objective enabling different escape mechanics or minigames. Maybe a counselor can escape down a manhole into a sewer while jason has to go to the lake and open the sewer gate to get access to that area. Maybe more escape minigames can be added in certain buildings/scenarios. Once jason walks in that area, a counselor with no items will be able to fight jason in a stun jason or die finale. 11. I realize the developers want to make more kill animations, but this shouldn't be the priority. I know a lot of money was designated to go towards this but really what needs to be funded is more game mechanics and gameplay and fixing bugs, not aesthetics. So if you're reading this developers I just ask you to look at the community and see that none of them want more kill animations. Spend the effort elsewhere. 12.More counselor items, including food which regains stamina quickly over time, coffee which increases stamina briefly and then reduces it etc. 13. The ability for counselors to play dead! side note on how ranked gameplay could work: Jason gains elo for having more than 3 kills, and loses elo for 3 kills or less. Tommy Jarvis does not count as a kill, because this would make players not want to call him in. Counselors gain elo for surviving and get more elo for each surviving teammate, and lose elo for dieing, and will lose more elo for every team mate that has also died. Dying as tommy jarvis does not decrease elo. If you are the sole survivor of the game you will still have an elo gain, just less of a gain.
  9. Hey guys, I've read a lot of tips on here for the best ways to use Jason, but I'm still finding it difficult taking out all of the players during a match. I'd say I've only had the chance to play as Jason 6-7 times (which is kinda crazy for how many matches I've played). Only once have i been able to kill almost everyone. Most of those times I've used my Savini Jason. I love the way he looks, and his weapon destruction is great. I think the pitchfork is bad-ass because of the distance, but it takes this Jason so long to complete a whole swing...when you miss your mark it makes chasing a player pretty difficult. I also find its way to easy for players to get out of a grab. Anyways after just finishing a match where I only killed 1 of 7, I'm thinking of practicing with a new one. So, can anyone recommend another Jason or offer up some tips of how to get to playing flawlessly? Also, does each Jason have a different speed at which they use their weapon? Like I said, the pitchfork has it's perks but it's so fucking slow. Is a machete faster? Part Six and Seven seem appealing because I find sense/shift to be very important, I may try them out next. Thanks y'all!
  10. Just throwing out an idea, Jason starts with Morph and gets Sense second and Stalk last. What if it were switched to Stalk second and Sense last? People hardly use stalk I think both because they'd rather just run someone down because they already know where they are because of sense and eventually everyone runs out of stamina, and because keeping Stalk for last doesn't let new players have enough experience with it to understand the point of it. If these two powers were swapped, it might encourage Jason players to act like stalkers instead of maniacs. Edit: Yeah sound is already very apparent and having sense at the same time at the start of the match kind of makes it a moot point. Stalk would probably need a buff to its duration while moving. They said it could be used for 3 minutes standing still and 20 seconds while moving, and that's for the "average stalk." If Stalk is switched to be the second power then keep it's 3 minutes standing still time but change the moving time to 60(maybe 90 seconds for +Stalk stat and 30 for -Stalk) and reduce the cool down time between uses. It would make for a very thrilling match that counselors would not always know where Jason is. Jason being able to "wallhack" and see people across the map really seems like it should be the end-match power.
  11. Just played a round as Part 8 Jason and after getting stunned, I couldn't interact with any objects with 'E', I couldn't attack with my weapon and I couldn't use my powers. Had to log off... sad day when you have to quit a game as Jason. Otherwise this is my favourite game of all time!
  12. I apologize if you consider this a "duplicate topic" but I figure with the new Jason stat information recently released I could post my own new Ideas. Here are my ideas for the remaining DLC killers that could be added and their stats. Part IV: The Final Chapter Weapon: Meat Cleaver +Can Run +Water Speed +Sense Cooldown (Part 7 Jason is the only other Jason with a sense cooldown) -Morph -Defense -Traps (I figured -Destruction would be too annoying so I replaced it with -Traps) Part V: Roy Burns Weapon: Curved Machete(AKA Panga Machete) or Meat Cleaver +Stalk Duration +Sense Duration +Morph -Can't Run -Less Hit Points -Stun Resistance Jason X Weapon: Future Machete +More Hit Points +Weapon Strength +Stun Resistance -Can't Run -Defense (Has more hit points than other Jasons but has a harder time blocking attacks in combat.) -Sense Cooldown Uber Jason Weapon: Upgraded Machete +Defense +Grip Strength +Destruction -Can't Run -Water Speed -Traps Let me know your thoughts. EDIT: I have considered the possibility of Pamela Voorhees being added to the game in the future. While I don't think it is going to happen, I will create what I think her stats should be to give the devs something to think about. Here we go: Pamela Voorhees Weapon: Hunting Knife +Can Sprint: High stamina, but no stamina loss from running. Can toggle walk/run/sprint like counselors can. +Bow and Arrow: Starts with a bow with 4-8 arrows that do more damage than throwing knives and have a longer range. +Former Counselor: This one's a big description. Pamela was a former cook for Camp Crystal Lake. She sabotaged attempts to re-open the camp for years. She has kept some souvenirs from her employment at the camp. She has a keychain with all the keys to the cabins on it. Instead of chopping a door down, she takes a few seconds to try keys on the door until she finds the right one. This takes less time than Jason chopping down a door. If a door is barred from the other side, once Pamela unlocks the door, she opens the door slightly slides her hunting knife through the gap and lifts the bar up. Pamela can also climb through windows, but she takes damage from broken windows the same as counselors, so the player must decide if climbing through a broken window is worth chasing a counselor. Additionally, while Pamela cannot interact with vehicle components and cannot pick up counselor items like keys, health packs, etc., she can drive a vehicle after it has been repaired and started by counselors("Oh hi. What are you doing out in this mess?") for potentially duping counselors with false hope of rescue by other counselors, or for vehicular homicide. Mrs. Voorhees can also pick up all the same weapons that counselors can. While she cannot walk through walls like Jason, she can still chop down walls and doors if she finds an axe or machete. Regardless of what she picks up, she always carries her hunting knife on her belt and cannot lose it. The grab kills would either be contextual to what weapon Pamela was carrying at the time or would always be the hunting knife. -Mortal: Pamela has the fewest hit points of any killer and can die much more easily than others. She still has far more hit points than counselors and her attack speed is as fast as any Jason. -Grip Strength -Rage: Pamela cannot break through walls and doors with her own body like Jason. Pamela must find a machete or axe to cut down doors and walls. She does get a boost to all of her other ability cooldowns though. Just for fun, here's my take on the original boogyman. Michael Myers +Destruction (Chopped down a door in Halloween H20 pretty quickly.) +Grip Strength (Can crush skulls in Halloween 4, 6, and 8.) +Stalk Cooldown (Unlike every Jason with a +Stalk, which is a longer stalk duration, I give Michael something different. His stalk is the average duration, but he can use it more often.) -Can't Run (Obviously) -Defense (He gets hit all the time and doesn't ever really block anything in the movies.) -Stun Resistance (When Michael goes down, he's usually down for a while.)
  13. I remember hearing that Jason's rage mode only last for a certain amount of time and while it's active you can instantly burst through doors and walls, and all other abilities are super charged but it goes back to normal when it runs out but I saw in several videos I watched of the beta sometimes people would activate rage and go several minutes (in one video I saw it was at least 5 minutes or more) before going near a cabin but still be able to instantly burst through doors. So I was wondering if the devs could shine a little light onto the rage ability. like when it's activated is there a certain pre determined number of doors and walls he can break through and once he goes through that number he can't do it anymore or is it on a timer or is it something different?
  14. Sorry if someone already posted this. Did somebody know what abilities will have the counselors? any idea? As you can see, up and left, there is an icon that says Ability, what would be? Give ideas!
  15. Since the counselors each are getting unique abilities to them to maybe compliment their playstyle or cover some weaknesses, I was thinking about why not give the different Jasons some unique abilities as well beyond the 3 strengths and weaknesses. It could be something simple and subtle such as an even greater underwater move speed for Jason 7, to a more drastic change like being underwater giving you free morphs to other underwater locations with no cooldowns. Whatever they are, I'm sure they could help in making all the different Jasons stand out more from one another and help to keep their gameplay a little bit more unique to each different Jason, even if the skills' effects are made small and subtle.
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