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What The Title Says.
These are just some ideas for special abilities that are special to each Jason. Part 2: Trapper. Part 2s traps do less damage, but they cause a bleeding effect if not healed. Part 3: brute strength. Each time Jason kills a counselor, his weapon strength and grip strength will be increased for 1 minute. Part 4: final chapter. The more damage Jason takes, the faster his sprint speed will be. ( maximum will be when mask is taken off. ) Part 5 ( Roy ): he’s back! Counselors have a harder time repairing when Roy is within 50 feet from them. Part 6: resurrected. Jason’s can see a counselor with sense while they are in the same cabin as him. He can also sense exactly where the counselor is in a cabin if their fear is high enough. Part 7: Watery grave. Jason’s ability cool downs are decreased when Jason is submerged in water. Part 8: stalker. When Jason is in stalk, he can move without the time on the ability decrease going faster. Part 9: trickery. When Jason is in stalk, he will show up as counselor icon on he mini map if he was spotted by a flare gun. Savini: to Hell and back. When Jason destroys doors or walls, his abilities will fill up a little bit.
I had a strike of inspiration yesterday when I saw a screenshot, and decided to share. Apparently, during the alpha it was planned for counselors and Jason to have their own abilities. I wondered what those could have been, and so I came up with some of my own. Let's begin! Adam Palomino and Fox: +30% car starting speed, and driving speed. A.J Mason: Tosses a radio at Jason in the face, stunning him. It resets fear level, and boosts +1 speed for a short period of time. Requeriments: Being within a building with a radio, and standing next to it to trigger an enviromental interaction. The radio is then permanently destroyed. Brandon "Buggzy" Wilson: 30% Stun duration. Chad Kensington: +20% attack speed. Deborah Kim: +30% chance to avoid Jason's sense ability while indoors. Homey girl! Eric Lachappa: He comes with a trap disarming kit which enables him to break traps. Once used, it has a cooldown of 5,5 minutes. (Who's useless now?) Jenny Myers: Increases +1 Speed per Fear Level. Max +4 Speed at Fear Stage 4. The boost is reset once the fear is completely gone. Tiffany Cox: Damsel in distress. All male characters within a certain range will receive +15% attack speed Kenny Riedell: Head Counselor. All characters within a certain range will receive a +15% increased chance to stun Jason with any weapon. Mitch Floyd: Designated medic. Using a spray on others also heals him for the same amount of health. Sheldon "Shelly" Finkelstein: He fakes his own death for up to 2 minutes, which gives him a 50% chance to avoid Jason's sense ability. Once used, it has a cooldown of 5,5 minutes. Vanessa Jones: She's able to wrap the arm of an impaired counselor around her shoulder and lead them to safety. They can let go of each other at any time by pressing E. Receiving any damage separates them. Other changes: Improved traps: Disarming traps with pocket knives triggers a minigame with difficulty based on repair skill. More Danger: Failing a skill check while fixing phone boxes and light boxes causes minor damage (Like going through broken windows.) Or/and alternatively... More Fear: Failing any skill check to complete objectives increases fear level by 1. Now, on Jason's part...! In addition, I'd like to bump @VoorheesAJollyGoodFellow's thread. Part 2 Jason: Marked. Whomever steps into one of his traps is marked on the minimap for Jason to track for one minute. Part 3 Jason: He automatically enters stealth mode within a certain radio around the barn. It will last until being spotted, then, it will have 2 minutes of cooldown. (He spent most of the movie sneaking around that damn barn, lol.) Part 4 Jason: He gets a minor speed buff that increases for the longer he has been chasing a counselor within a certain radio (Music cue) Part 6 Jason: Tendon slash. He swipes the floor with his spear, creating a large cone in front of him that deals a basic slash damage, and causes counselors to limp for 5 seconds. It has 5,5 minutes of cooldown. Part 7 Jason: He can use the chain around his neck to slash counselors from a medium distance and cause basic slash damage. It has 5,5 minutes of cooldown, and can be used while walking. Part 8 Jason: +30% attack speed. Part 9 Jason: +30% stun resistance. Savini Jason: -15% attack speed to counselors nearby.
I had a great idea of an extra perk given to all Jason’s; let’s call it, startle. Basically 1 time per match the Jason player is able to use a 5th ability given to all when they get into rage mode that allows Jason to teleport directly to a counselor and grab them immediately. This will “startle” or scare the crap out of people playing online and also guarantee a kill if there’s 1 left and you save it or use it at a random moment in a match. With how many pocket knives are spawning maybe this ability also nerfs the knives and gives you a kill immediately. In all of the movies there is at least one death where Jason is never shown and out of nowhere he gets a quick kill. Same principal and would be awesome. Obviously it’s frustrating in a counselor POV but with how easily the counselors seem to be able to beat up on Jason, it would be nice to have some fun again and kill out of nowhere. Anybody else think this is a cool idea?
It used to be fun to play Jason but now it's no fun so many people play counselors so much that it's to the point you can't get many if any kills unless there are a majority of newbies playing. Here are some of the major issues with being Jason and if it don't get fixed soon i feel interest in even playing Jason by the majority will dwindle and without Jason there is no game to be played. So please fix and consider the following below and please all if you agree rate this posting and leave a comment if enough people speak up maybe we will be herd. 1.) It's so unfair that counselors can see gas, battery and keys on the map i think this should at the very least be reduced to the small map not the large map. 2.) Counselors can block and strike when playing Jason now you can block but not strike if you try it takes forever to do so Jason should be able to block and strike at the same rate a counselor can to make this fair. 3.) Counselors have been invisible a lot here lately i think this is a bug that seriously needs fixed can't kill what we can't see. 4.) Jason 4 used to be able to knock down a bolted up door with just two strikes i feel this should be re enabled again. 5.) You all really need to add at the very least a 3rd step to calling the cops the fuse is still very close to the phone if not in the same house further it's to easy to fix the box make a call and boom game is pretty much over b4 it begins so many Jason players quit once they hear the cops as they just started the game i also feel the cop perk to shorten time should be taken away and the police response time should be increased to 8 minutes. 6.) Jason's grab range needs increased it's way to easy for the counselors to get away just a wiggle when they hear the shift and boom gotta wait for recharge by then counselor is in a house. 7.) Jason part 7 as iv stated many times is way to under powered i want to play him more but he only has 3 traps and is very slow he needs more traps at the very least 5. 8.) The game provides way to many knives not only did each game have four pocket knives before the Tommy upgrade but now there are five including him. 9.) Jason's kills don't always show up proper when you grab someone sometimes usually most the time you have to use a crappy kill due to it being the only one that lights up red or risk losing your catch. 10.) All Jason's need to be a little faster even the Jason's who run are slower then all counselors light jog not even their run their light jog making it very frustrating when playing Jason and your slow as a snail. 11.) Counselors can hit Jason through the door and windows while he's trying to break or knock them down a bat or wrench or machete should not be able to go threw a door while it's still up or a window that's not broken. 12.) It's way to easy for counselors to stun Jason even Jason himself with powerful weapons such as part 3 and 4 Jason have to hit a counselor even those without the thick skin perk more then once to cripple them yet counselors only have to hit Jason once and he get's stunned forever. I feel counselors should have to hit Jason at minimum twice esp when Jason has a counselor grabbed before he gets stunned. 13.) Counselors get perks but Jason don't please provide Jason with perks such as sight sense last longer, stun time shorter, faster pace, stronger weapon, stronger grab, more knives at start, more traps at start, ability to see Jarvis house so Jason can kill power to it early, map shift loads faster, traps turn blue on map when set off this way if multiple traps are set at dif locations players won't go to the wrong place by mistake, throwing knives stun counselors, bigger target graphic when throwing a knife making it easier to hit target, throwing knives that will follow and hit a counselor like a tracking missiles etc..... One possible solution I have thought of to keep all happy is offering all there changes and provide say online game difficulty options such as "play against fearless Jason" This mode would be a match for advanced players in this online mode all changes mentioned above are implemented and for those who want an easy game as a counselor they play an online game as it is now calling it easy online mode this way counselors who want more of a challenge can have it as well as those who want a better, faster, and stronger Jason can enjoy also. Or just say hard online mode and easy online mode. Lastly I preferred playing the game much more before the developers wrecked Jason all to hell and gave all the counselor players all they wanted and then some on a silver plate it's to easy to escape Jason in most games even by the experience Thanks this is all i can think of right now if anyone wants to add to this or give their opinion please do so but please if your not one who even plays Jason and haven't or don't plan on it then don't complain about this posting for you have no idea. Sincerely, Chris