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  1. Everyone, Is there a list of all environmental kills, That can be performed, I did not see anything, I am not sure if I am missing a look in certain post or not. Thank you.
  2. Hello, I'm a lvl 101 XB1 player who has been playing since June 17th and overtime I've thought (well not really some of these from the films) of some cool context/environmental kills as well as weapon and grab kills that could be added, any true Friday the 13th fan will recognize them. Edit: Added 2 new context kills to the list. Edit (2): Added 4 new context kills. Edit (3): Added 2 new weapon kills. Edit (4): Added 1 new context kill and 1 new grab kill. Edit (5): Added 1 new grab kill and 1 new weapon kill for Part V Jason. Here they are: Environmental/Context Trash Canned - Jason picks up the lid off the trash can, knocking the counselors head off with it before shoving their headless corpse into the trash can. Arrow Neck Stab - Jason grabs the counselor and holds their head in place as he picks up an arrow, shoving it in their neck and twisting it all around causing blood to spurt out uncontrollably. Homage to Kevin Bacon kill from the first film. Arrow Pin - Jason grabs the counselor and holds them up against the wall as he picks up 3 arrows and shoves them through the counselor, pinning them to the wall. Tribute to Bills death from Part I. Icepick to the temple - Jason grabs the icepick off the shelf/counter/whatever, putting the counselor in a chokehold and shoving the icepick into their temple. From Part II. Snare Trap Throat Slit - The counselor stumbles back, their feet being caught in a snare trap. Jason then picks up a machete lying on a tree stump and slits the counselor's throat with it. From Part II. TV Slam - Jason picks up the TV and slams it onto the counselors head. Knife Throw to the face - Jason kicks the counselor forward, grabbing a throwing knife out of the wall and tossing it at the counselors face. From Part VI Rental Cabin Window Throw - From Part IV, Jason throws the counselor out of the top floor window, causing them to slide off the balcony and fall to their death. Fire Poker Impalement - From Part III, Jason grabs the fire poker, shoving it through the counselor's chest as it steams. The counselor lets out a scream before falling down face first, dead. Folded in half on bed - From Freddy Vs. Jason. This kill can be done on any bed in the game. Jason grabs the counselor, slamming them down on the bed, then he grabs both ends of the bed and folds it in half, killing the counselor. Fuse Box/Power Box Electrocution - From Part III, Jason shoves the counselor against the power/fuse box, causing the unlucky victim to get the crap electrocuted out of them. Moose Antler Hanging - Basically the coat hanger kill except they are being hung on the antlers mounted on the wall. From the remake. Tree Trimming Saw Kill - From Part VII, Jason shoves the counselor to the ground, grabbing a nearby tree trimming saw and activating it, using it to cut into the counselor's chest. Garden Claw Frenzy - From Part IV, Jason grabs a Garden Claw and goes in on the counselor with it as the counselor screams “HE'S KILLING ME!” Road Flare to the mouth - From Part V, Jason grabs the counselor by their head, holding it in place as he lights a road flare and shoves it in their mouth, frying it. Leather Strap Head Crush against a tree - From Part V, Jason pushes the counselor up against a tree and then goes behind it and uses the leather strap and then grabs a stick to tighten it to crush their head. Broken Bottle Throat Stab - Jason breaks a bottle then stabs the counselor in the throat with it. From Part VI Spear to the eye - Jason grabs a spear gun and takes aim at the counselor, shooting it at their eye. The counselor twitches around before falling backward, dead. From Part III Mirror Shard Stab - Jason throws the counselor against the mirror, grabbing a large glass shard and then stabbing the counselor with it. From Part VIII. Weapon Kills Note: Part III, Part IV, Part VIII and Part IX weapon kills could go for anyone of them since they all use axes or an ax like a weapon such as the pig splitter. Part III Axe Impalement - Jason stabs the ax into the counselors chest and then pushes them to the ground, flipping them over onto their back and forcing the ax all the way through their chest. From the remake. The Higgins - Jason lifts his axe up and then slams it into the counselors head, watching as they topple over lifelessly. Based on Jason's death from Part III Part IV Jason Face Slash - Jason slams his pig splitter into the counselors face and then rips his weapon out. (based on Jimmy's death from Part IV) Part VI Jason Spear Throw - Jason pushes the counselor forward and then tosses the spear straight into their face. He then walks up to the counselor and pulls it out of their lifeless body. Spear Impale Toss - From Part VI, Jason impales the counselor with his spear and then hurls them away. Part V Jason "Roy" Shears Eye Gouge - From Part V, Roy kicks the counselor to the ground and places his foot on the counselor's chest as he gouges their eyes out with the shears. Part VII Cut in half - Jason stabs the counselor in the stomach region and then brings his machete upwards until it cuts the counselor in half. From Part IX Machete to the waist - Jason cuts the counselor in half at the waist, leaving their body in 2 pieces. From FvJ and Part X Machete Massacre - The counselor attempts to punch Jason but their hand is cut off. The counselor falls to the floor as Jason repeatedly hacks them with the machete. Tribute to Ali's death from Part III. Part VIII Axe to the face - Jason slams his axe into the counselors face and then throws them to the side before going to recover his axe from the corpse. Based on Melissa's death from Part VII Savini Jason Pitchfork through the gut - Jason walks toward the counselor, shoving the pitchfork through their gut as it comes out of their back. The counselor touches the wound in shock before falling over dead. Tribute to Loco's death from Part III. Grab Kills Head Punch (Alternate) - The counselor weakly punches at Jason's chest before giving up after about 6 seconds, Jason then grabs them by their shirt collar and punches their head off. From Part VIII. Folded in half - Jason grabs the counselor by their torso and folds them in half backwards. From Part VI Hand Through Chest - Jason grabs the counselor and turns them around, shoving his hand into their chest and then pushing their body to the floor. From Part VII Heart Rip - Jason puts his hand through the counselor's chest with their heart in his hand. He rips his hand out as the counselor falls to the floor and then drops their heart onto the ground. From Part VI Head Twist and Rip - From Part VI - Jason puts the counselor to the ground, grabbing them by their head and twisting it off, looking at the head before dropping it on the floor. Backwards Head Spin - From Freddy Vs. Jason, Jason grabs the counselors head and twists it backward and then pushes their body over.
  3. Just so we don't have 1000 duplicate new posts about every single bug, let's create one thread that lists all the bugs we have found(that can be verified) so it's easy for us and the devs to reference. Start listing them and I will update the thread as bugs are reported. 8/27/2017 Patch ACTIVE: - On Packanack small, the two middle rooms on the second floor have a door that is hidden in the wall. It can be opened and closed but it shows as just a plain wall instead of a door. - On Higgins Haven Small, their is a a shotgun which can not be picked up in the south end of the map in the new archery range. It shows as flashing but the player can not interact with it. - Items are currently not spawning correctly - Badges disappearing on PS4 and not updating(To fix this hard reset your console. Hold the power button down for 10 seconds and then turn it back on.) This is still a bug even though their is a work around since it is not functioning as intended. - Using Combat Stance on doors is inconsistent. Sometimes it registers the hits and sometimes it doesn't. - Tommy Jarvis will spawn in on the map as an NPC even though the player selected to control him left the game. - Bugzy, Adam and Lachappa still have Kenny's voice lines - Jason's animation sometimes breaks when attacking a door, power generator, or window. - Jason is able to kill counselors with a window throw before the counselor can use a pocket knife on him - Wood damage state art asset is displaying the name of what the texture is - Jason can still take damaged when stunned causing him to stay stunned as long as someone keeps hitting him. NEED MORE INFO/VERIFICATION/ONE TIME BUGS - Sense is inconsistent/might be bugged. (Needs further testing/more reports) - Car teleporting after starting (Need to see if it is every time or just a random bug) - Quickplay is still bugged on PS4(I am getting mixed reports where some say it works and others are having issues hence why it is in this area and not as active) FIXED: - PS4 users are experiencing server issues
  4. Just wanna say I love this game so far and I feel it has so much potential to become the best in it's genre. With updates and support I don't think this game will go any where. Here are some ideas of what I would love to happen in the future for this game: NEW ITEMS: Soda Can that replenishes 25% of your current stamina, and gives you a 25% overall stamina pool increase. Effect lasts for a couple of minutes. Relaxing Pills that make holding your breath last twice as long and lower down your overall fear meter. Effects last for a couple minutes. Beer that lowers the amount of damage you endure but increases stumbling chance. Will also delay being put into "crippling" movement state for 45 seconds when your health drops low enough. Effect lasts for a couple of minutes. Wooden Barrel Shield - Can be used to shield an ally from attacks or defend yourself from blows and can absorb up to three melee attacks from Jason. (two attacks if he is empowered in melee). Shield is immune to grabs from the front. Enter combat stance to use. (max of 1 per map) Backpack - When picked up, the counselor will wear it on their back and it will give you two extra item carrying slots. Sprint speed and stamina recharge speed will be reduced by 20%. (max of 1 per map) Bicycle - Cannot carry a Large Item while using. Speed is faster than the fastest Counselor. If Jason hits you or you get hit by a throwing knife while riding on bike, you will fall off and be instantly put in "crippled" movement state. Stamina does not recharge unless you sit still with bike. (max of 1 per map) Canoe - New way to escape via water but very slow. Will have to find an "Oar" on the map to use the canoe. Will not alert Jason if you board the canoe. Small Canoe icon can be seen by Jason on map. One counselor with one oar will have lower top end speed and harder traction. Two counselors with two oars will have increased top end speed and improved traction. Jason can tip over the canoe just like the boat. (max of 1 per map) TV that can be turned on to make some noise in some cabin's. Essentially new variety item skin for the radio. (max of 1 per map) NEW WEAPONS: Spear - Slow attack start but good range making it ideal for poking near windows or a door being broken down. Hammer - Slightly slower, smaller range but high stun chance. Oar - Decent range but very high break rate. (max of 2 per map) Taser - Similar to pocket knife but less stun on Jason and will not work on traps. Screw Driver - New variety item skin for the pocket knife. Ice Pick - New variety item skin for the pocket knife. Bow & Arrow - Large carrying item similar to beartrap. Must set arrow and then single shot use. Cricket Bat - Similar to baseball bat but less stun chance. Army Knife - Best durability weapon but shortest range. Can also be sacrificed to let one of Jason's traps go off. Nail Gun - Can be used to further upgrade a barricade to make it more sturdy or as a weak ranged weapon against Jason with limited ammo. New Game Lobby Customization Options: Game can now be set to 20 minutes, 25 minutes, or 30 minutes. Friendly Fire can now be turned off or on. Counselor Duplicates can be set to off or on. If set to off, duplicates of the same Counselor cannot be picked. Jason voice communication with counselor's can now be turned off or on. Counselor damage intake can now be set to Reduced, Normal, or Increased. Jason damage intake can now be set to Reduced, Normal, or Increased. Item Spawn for the map can now be set to Reduced, Normal, or Increased. Door Durability and Barricade can now be set to Reduced, Normal, or Increased. Weapon Durability can now be set to Reduced, Normal, or Increased. Perks can now be set to disabled or enabled. New Realism / Hardcore Mode: (New Game Mode for F13) Minimap for players on the bottom right is disabled You will not be able to tell who is dead or not when pulling up the player scoreboard (death screams in game will still be heard) Pulling up the map will not update what objectives have been complete or are currently in progress. Counselors can no longer check their map to find the location of Repair Parts that have been dropped. Music sound queue for Jason is disabled until you spot him or see him in your sights / screen visual radius Fog will shift in and out during certain areas making surroundings slightly more ambiguous. The closest power generator to the phone now needs to be ON or repaired in addition to the phone box in order to call the police. When counselors "stumble", they now lose 10% of their stamina. Counselors can no longer escape the main road exits with the car when driving in REVERSE, and must turn around and go forward with the car to successfully escape. The car now permanently breaks and cannot be used after FIVE times of Jason smashing the car. NEW Counselor Changes: Counselors Can now "Whisper" by pressing the Mouse Scroll Key button (or a separated key bind) ONLY during crouch. Whispering causes Jason to have to be a lot closer to hear Counselors talking. Whispering will not be picked up through radios and cannot be used to communicate with other counselors far on the map. Counselors can now hide in Bath Tubs or Close Shower Curtains in bathrooms. Showers can now be turned on inside in some Cabin's and this will create some noise similar to a radio, BUT with much less radius. It will simply light the cabin red if Jason is close enough. Counselors must now execute the prompted button key required if they are wielding a pocket knife and Jason grabs them to use it. Firecrackers now cause counselors to stumble and take a small bit of damage if they get too near. Firecrackers and Flare Guns are now friendly fire prone. Counselors can now disable "lock-on" on towards other counselors by pressing a specific key bind. Stumbling now causes counselors to lose 10% of their stamina. Shotgun blasts can now break windows. Shotgun blasts can now damage Jason or counselors if shot through windows. DOORS: Locked doors now take two hits to break for Jason instead of one hit. Locked doors can still be broken in one hit only if the Jason is empowered in "Destruction". NEW JASON CHANGES: Jason is now vulnerable to attacks while attacking a door. Jason is no longer completely immune to bear traps when blocking. Jason can no longer block firecrackers or flare guns. Jason now has one second and a half of charge time on his kill moves if he connects a grab on a counselor five seconds after using the "Shift" ability. Environmental kill moves are not affected by this charge time and can be done instantaneous if in proximity. Breaking 'opened' windows hit detection slightly improved to prevent some weapon swings to miss frequently. Extra furniture props can now be broken by entering a small cinematic sequence once performing the action button such as; big couches, giant bookshelves, giant tables, etc. (none of these are furniture that have items in them) Knocking on a locked door will now slightly increase fear of counselor's that are in the cabin. MELEE: Jason can now perform a swift attack with his weapon while he is "running" or speed walking by holding down the attack button for one second and then releasing. This attack recovers a few frames faster than the grab attack and has more range. (Jason will not come to a stop when using this attack and can continue to run or speed walk) THROWING KNIVES: Picking up throwing knives from the environment is now a bit faster and more efficient. (DEVS ADDED) Throwing knives can now be thrown at a window to break the glass. (DEVS ADDED) Throwing knives can no longer be blocked by counselors. Throwing knives can now headshot counselors. If at full health, a counselor will instantly become crippled. If less than full health, and counselor will be instantly killed by a headshot. Throwing knives aimed and thrown at a counselor's leg will drain 20% of their stamina upon impact. Throwing knives can now be thrown at a bear trap placed by a Counselor to set the trap off. TRAPS: Traps can no longer be stacked on top with each other. Traps can now be recovered or picked up on the map with a total of three extra to find. One of them will be in Jason's cabin to collect. New ability to place down a "fake" bait trap with just leaves. Jason will enter his usual "placing trap" animation but just put leaves instead but the sound effect will trick counselors. These fake leaf traps expire after 30 or 60 seconds and only two fake traps can be set out at the same time. Traps can now be set on boat docks. Traps can now be set in cabins. Traps that were not "triggered" can now be repicked up by Jason to place in a new position. SHIFT: Jason can now be hit out of or during Shift active frames. (this includes bear traps, shotgun, firecrackers, etc.) When Jason enters Shift, it now activates a brief distinct sound queue to alert nearby counselors. (this does not happen if Jason has Stalk active) MORPH: The selection point on the map where you choose to Morph is now more accurate when you teleport there as Jason. (DEVS ADDED) RAGE: Once Rage becomes active, all stun time on Jason is now reduced by half. Once Rage becomes active, Jason becomes invulnerable during Shift and it's active frames. Once Rage becomes active, Jason gets a slight movement speed increase when he enters Combat Stance. Once Rage becomes active, Jason's melee attacks recover faster when he is in Combat Stance. Once Rage becomes active, Jason can now walk while holding and aiming a throwing knife. CAR: Throwing knives can now be thrown at car tires to make them slightly increasingly difficult to drive. Car windows can now be broken and this will just allow throwing knives to be able to connect on a player in the corresponding seat. Jason can now manually hit and stop a car going in reverse by getting behind it and performing an "E" key action command when prompted as the icon appears. Counselors can no longer escape the main road exits with the car when driving in reverse, and must be going forward with the car to escape. JASON PART 7: "Grip Strength" ability in Strengths now removed. New strength ability now added called "Bleeding Lacerations". Bleeding Lacerations - Jason's melee weapon strikes with his machete now cause a "bleeding" effect on a successful non-blocked strike to a counselor. Bleeding effect causes a counselor's health to drain very slightly over time and immediately enter a "cripple" movement state for ten seconds. "Water Speed" ability in Strengths now removed. New strength ability now added called "Compact Flesh". Compact Flesh - All weapons that hit or are blocked by Jason have double break rate, effectively halving their overall durability. NEW PERK IMPLEMENTATION FOR JASON Perk abilities and unlockables now added to Jason. Jason can have a max of one perk equipped to each load out. New Perk - Hunter - Traps capture Counselors for twice as long. New Perk - Sharpshooter - Throwing knives now deal double damage. New Perk - Collector - No cinema action required for picking up a Throwing Knife. Just go near and tap action button to pick up instantly. New Perk - Unstoppable - Pocket knives will not stun Jason after he drops the Counselor. (they will just disable his special abilities and attacks for five seconds) New Perk - Untamable - Negates and bypasses any tasers. New Perk - Fireproof - Stuns from Flare Guns and Firecrackers dramatically reduced. New Perk - Nightmare - Amplify Counselor's fear and cause their fear meters to shoot up more rapidly. New Perk - Silent but Deadly - Further increase the effectiveness and duration of Stalk. New Perk - For Mother - Rage meter increases quicker over time. New Perk - Unforgiving - Shift is learned first instead of Sense during the beginning of the game. New Perk - Cloudy Weather - Cause a heavy thunderstorm to plague the map slightly obstructing counselor's vision once Rage becomes active. New Perk - Tyrant - Maximum health, damage sustainability increased, and mask is harder to knock off. New Perk - Enraged - Melee weapon attacks now drain 20% of stamina from counselor's per hit. New Perk - Speed Demon - Overall move and top end speed slightly increased. New Perk - Terrifying - Increase counselor's overall chance to stumble by 10% when around you. New Perk - Stalker - Stalk is learned first instead of Sense during the beginning of the game. New Perk - Constructor - Placing a trap efficiency and speed increased by 50%. MATCH MAKING You can now select language preference when searching for public games. New key bind and option for "mute all" button added. New option to "report player" after a game has finished. Max of three reports per day allowed. Once a player receives enough negative reports, they will be placed in "low priority" match making system which will make them more likely to match with other users in "low priority". Players placed in low priority state receive half XP and CP until they complete a set number of games. TOMMY JARVIS: Tommy Jarvis does not pre-spawn on the map during the "intro movie" scene for the player until AFTER it is fully completed. The player who has been chosen to be Tommy Jarvis now receives a message: "You have been chosen to come back as Tommy. Press A to come back" with a 15 second timer attached. If the timer runs out, it will pass on to the next player. Tommy Jarvis can no longer reach "level 4 fear" where his screen becomes dark and he loses vision of the mini-map. If you are the last person to survive as Tommy Jarvis, you receive bonus XP. If you survive simultaneously with another final remaining counselor(s) via boat or car, you receive bonus XP. Each time you successfully help a survivor break free from Jason's grab, you receive small amount of bonus XP. Each time you heal a counselor, you receive an additional small amount of bonus XP. Killing or "betraying" a counselor is now -1000 points as Tommy Jarvis. JASON'S MASK: If a counselor escapes or survives the match with Jason's Mask in their inventory, all players receive bonus XP and CP. MINI INTRO CINEMA When the game starts, the player who has been selected to be Jason will have their Counselor selection "killed" by their Jason in the intro instead of it being the same guy 24/7. MOVIE SPECTATOR CINEMA MODE: When a player is dead or they survive, they can choose to enter movie cinema mode which will automatically follow the counselor(s) being chased by Jason. The camera will also shift between players and prioritize to those doing action themed events such as filling up cars with gas, installing batteries, propellers, repairing electricity, fighting Jason, etc. New camera angles that cover more space, screen size, and combination of camp camera when needed will also ensue and happen as fights and dramatic chase sequences occur. Just sit back, grab some popcorn and watch the action ensue as your team tries to survive the rest of the round. AFTER DYING OR SURVIVING A ROUND: Ability to roll perks, customize character clothes appearance, or equip / change load outs is also available to spectators that have survived or died while they wait for the remainder of the round. You now receive bonus 20 XP and 10 CP for each remaining minute you spectate until the match is complete. New camp cameras have been added increasing the total numbers of them on each map. Players can now type to each other with a text box while spectating. (only players who survived or died can see texts) The progression tab and badges can now be viewed while in spectating mode. QUITTING GAME / PENALTIES: If someone playing as a counselor leaves the game, their character will immediately drop all of their inventory and remain alive (idle) and available for Jason for scoring a kill if found. When someone leaves a game before dying or surviving, they will be rewarded with only half of the XP or CP that they accumulated for that game. Players now have the option to reconnect to a game that they left if it is still running. "Mother's Disappointed" -1000 points penalty and loss if leaving a game as Jason. Penalty for betraying and killing a team mate as a counselor has now been increased to 500 points. (DEVS ADDED) Multiplier of 2x penalty deduction added for consecutive team kills and betrayals by the same counselor. Total amount of times a player has performed a "Betrayal" is now added to their profile. Killing blows from bear traps for counselor's do not add to the "Betrayal" number on a player's profile. "Completionist" Total amount of times a player has stayed in a game all the way until the game was completed is now added to their profile. Thoughts? Post here and feel free to share.
  5. On PS4, when you select your trophies, the game's title in the list has a typo. The title reads as "Friday the 13: The Game" instead of the proper "Friday the 13th: The Game." The title is missing the "th" after the date!
  6. I figure it's best suited for them to be able to see a compiled list of everyone's suggestions, including my own and friends from 10 or so hours of play. So if you want to add your suggestion, and it's not already in the OP, just put it in this thread and I'll add it. Suggestions from the Community: 1. Private Game options/settings customization. Include adjustable stats for Jason and the players, abilities on or off, match time limits, victory conditions on or off, perks on or off, adjustable handicaps, so on and so forth. Let us create our own custom experience in Private matches. 2. Improve hiding/stealth, and enable more ways to avoid "Sense", such as crouching and stealth being overall more useful, therefor allowing the player to avoid continuous encounters with Jason if you manage to get away. 3. Camera work needs improving, too wonky/finicky, indoors especially. 4. Too easy for Jason to catch up to you using Teleport and Shift, perhaps increase cool down, and with the right hide mechanics could help balance it. 5. Jason's kill prompts come up too quickly/easily, perhaps a quicktime prompt battle between Jason and the Counselor trying to break free to decide if the Counselor gets free or if Jason kills them? 6. Visual indicator on who is talking. 7. Stamina is currently the most useful skill in the game by far, it's essentially your life meter, so perhaps a retooling of character speeds and making the other skills more prominent? 8. Avoid possible scenarios where a Counselor can simply circle a car to avoid Jason. 9. Calling the Police is arguably easier than getting the car parts, so perhaps some retooling and balancing on victory conditions and how they are obtained? Have the Police as NPCs at the exit, where Jason can take the time to kill them, thus making it a gamble of time spent for both sides? 10. Vote to kick feature(excluding Jason), to eliminate potential trolling and griefing. 11. Add Tutorials for different aspects of the game that aren't as obvious. 12. Remove or change the VHS static/distortion effect from Shift to something that doesn't hinder the Counselor's as much, when they are already greatly struggling. 13. Bots fill empty slots, at least in Private Games with friends. This will enable a more balanced play where you don't need 8 people to truly stand a chance. 14. Possible alternative win condition option for the last Counselor alive, a boat escape, taking down Jason, have this be where the Police come in, or something else entirely? 15. No friendly fire option, at least in Private Games. 16. Each Counselor can only be selected by 1 person (possible alternate mode). 17. Add text chat to the game, as not everyone has a mic, and a good chunk who do will likely use other programs to speak outside of the game with friends. 18. Allow the map to be opened while moving, or possibly implement a double tap of a button to enlarge the mini-map for better mobility and navigation while on the run.
  7. I personally wasn't part of the beta for long, just four hours on the last day. I did however, follow the game through multiple Twitch streams for a week and have quite a few things I'd like to see changed, added, or altered in some way. What I noticed most was that players who came from the game Dead by Daylight automatically assumed the character with the highest speed and stamina, Vanessa, was the best. The game needs more clarity on what every stat does, how they're useful, and their flaws. That way everyone knows how to adapt their own strategy and play style. Speed, Intelligence, and Stamina are the most obvious ones so people immediately stuck to them like glue. For example, what exactly is "Luck" doing to other stats, is it giving small checks once in a while to raise them by a small amount once in a while? Something else? This is what I'd first like to see changed. Some sort of place that explains everything well, or descriptions that are much less vague while not being wordy. There are many places that don't seem to make sense as actual barriers for Jason, though make sense in a 'game'. An example of what I mean are fences. Jason should be able to chop down a fence just like a door or wall (one/two attacks should do it), making it no longer an obstruction to his killing spree and removing some possibility for cheesy 'infinites' that people like to do. When a counselor dives through an open window that isn't broken, make there either be a chance or it be definite that the window will close, making it so they cannot immediately jump out of it or climb out of it again without either first reopening it or simply taking damage for breaking the glass. I don't think I've seen a horror movie where someone continues to jump in and out of the same window repeatedly. The ability for counselors to hold their breath while in water, ducking underneath and hiding from Jason's normal eyesight. It would add a bit more safety and strategy for counselors, and more reason to go into water other than to escape Jason because he's "not the water Jason". If The Police are called early in a match, and no one runs to them within 5 minutes of their arrival, they will leave. This would force counselors who missed their chance at freedom from Jason's wrath to find an alternative route. Additionally, because of this change, The Police would be able to be called a second time if they already have left. The second time would not have a time limit before they leave. They've got more important things to do than be pranked by some kids claiming to have seen a mythical camp murderer. Now for real suggestions that aren't just basic gameplay changes. Creative changes. I'd like to see in the "Grab kills" selection for Jason the ability to also choose your held weapon, and unlock new ones for that Jason variation through points. By doing this, you add a little bit more variety to each match in the same way Survivors getting different clothes will bring. Additionally I'd like to see weapon grab kills that are unlocked on one weapon, unlocked on every Jason that has that weapon. Jason X. I would LOVE to see Jason X at some point in this game's life time. Whether it be DLC later or simply put into the final product this following year, I want to see Space Jason in action. The ability to go in without a preselected weapon as Jason and improvise with what's around you. From the weapons in the camp, to the nearby Stop Sign. Jason's pretty good at killing people with everything. A personal goal for every Counselor. Completing the goal would grant extra experience whether they survive or not. Think of it like a quest. Say you play as a more intelligent counselor, your goal could possibly be something along the lines of "Repair three power boxes by the end of the match." Nothing too difficult, but something that you'd need to go out of your way to complete. This could go even beyond just singular counselors and be as simple as a daily quest system. It'd add a little more challenge to the already difficult life of a counselor, as well as give people a reason to get on each day and play for a bit. Could even affect Jason as well. A Jason variant that relies on stealth rather than speed. One that does lots of damage and has mostly close quarters grab kills, but is slow and doesn't immediately reveal his presence to counselors who happen to be near him until it's just a little too late. That's all I've got for now, but I'll be keeping up to date on the game and it's development. Had I known about this during the Kickstarter, I would have happily helped out back then.
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