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  1. Okay I'm not going to lie here. After the beta, I came across the Halloween DLC for Dead by daylight. Having not played this game yet, and seeing Michael Myers in a game, made me feel like a little boy the night before Christmas. Now one thing, I want to see this game steer clear and be it's own game and not something like DbD.... But... Michael has a really cool mechanic which I think adding a spin on would be awesome to see in this game. What I'm talking about is the fear radius. The beta had the classic music play and gradually get louder the closer Jason got. I think think needs to be re-worked a little. Maybe changing the radius size depending on what different Jason you chose? Michael in DbD was scary as shit cause you don't know at times when he's there watching, building his evil within by stalking. It would be good to see some kind of mechanic where Jason needs to watch his victims to perhaps get stronger? Or get his abilities faster? Or even have a play with the cooldowns on his abilities. The music simply playing when he's near acts as no element of surprise. Please take this into consideration devs Thank you Shane
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