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  1. Since the beta has finally taken it's leave, I figured now would be a good time to discuss one of the more interesting facets of the characters that were locked away, that being the Abilities. I haven't been able to find anything on what they might contain or the functions they provide to counselors, feel more than free to post any information you have discovered or even share your thoughts on what they might end up being when the game leaves the starting gate next year. Personally I hope they add more active customization in the form of actual abilities with cooldowns similar to Jason's, Perhaps some of them being custom tailored for certain characters, For example an ability for Vanessa would allow for her to shake off the movement impairing effects of fear temporarily, or a passive that allows her to pick up items (Battery, Gas etc.) without breaking her pace.
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