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Found 37 results

  1. So this is a mode where they add a bunch of trap options for jason. Such as snares, dead falls, pungi sticks, trip wires, etc. OFFLINE MODE(SET UP) Everybody can go through each map and set traps as Jason in an offline mode and then save the map. Number of traps and trap types can be purchased with cp. (should probably have some limit) Placing of jump scares can be purchased with cp. (bodies, random NPC popping up, etc) ONLINE MODE(PLAY) Then in the online mode it's just like normal play except if you are Jason your traps and whatever else load into the map you are playing on. Also, there would be increased ways to disarm traps, but I haven't thought about that yet This would be a cool way to keep you on your toes, because after a few games you basically know what to expect an it is right now. It would be like a creative hard mode. There would obviously be some restrictions. Probably no traps in randomly spawned buildings or camp grounds, places like the barn and static houses would be ok. Trees don't move, atleast I don't think they do so trapping trees and paths should be alright. Obviously there are things that would have to be worked out but I think you get the idea.
  2. It is very difficult to identify the triggered traps on Jason's map. Especially when the trap icon is over another icon on the map. Please, Devs, do something to better highlight which trap was triggered. Maybe changing its color.
  3. My favourite play style is to waste Jason's time while other counselors escape. I love to have fun and play around with survivability set ups in particular. Here are a couple of screens where I've been stockpiling, setting up a defence and preparing to waste Jason's time. I managed to grab four flare guns in one game and five bear traps in another! So much fun! What are some of your favourite survivability set ups? How do you hold off Jason for longer periods of time? It'd be awesome to see some of your screen shots!
  4. Been reading a few posts about Jason's and people saying they are over or underpowered etc and can't catch Vanessa's. So I thought I would ask the question; do you use traps and how do you use them? i see a lot of people playing as Jason who don't use a single trap in the entire game and if they do, it's just one trap in front of the car. LEARN to use your traps properly and listen to noises made and you can demolish counsellors. My first tip would be to always trap the police phone. Straight away you know they are gonna get seriously hurt when trying to phone police and when you hear that trap click, go there and defeat your first counsellor. If you play as a trapper Jason Remember to put another trap in its place ready for the next counsellor. Trapping the car is extremely effective also. If you have enough traps be sure to trap the gas fill part of the car AND the bonnet. Useless to trap the driver door because if someone does get in, you'll hear the car starting as Jason anyway. If there is a boat on the map be sure to trap the pier if your a trapper Jason. Dont bother trapping your shack, if someone enters Pamela will alert you anyway. just trap key areas used to escape but my most important tip is definately trap that phone! what I do: SAVINI Jason police phone: 2 traps straight away car: 1 at bonnet 1 at fuel fill boat: 1 at start of pier. you now have your key areas covered just be sure to listen very carefully and remember your map as to where they were so when the trap is set off, the trap icon will disappear so you know exactly where to go! hope this helps
  5. I think it'd be great if on the Large Map, after the audio cue that one of Jason's traps has been sprung, there was some sort of visual indication as to which trap has been set off (flashing trap indicator?)
  6. As it stands right now the traps need looking into because you can stack 2-3 traps in a single leaf pile so when you escape one trap it auto puts you into the 2nd one and kills you. I think we really need traps to be unstackable so you can't just put them all in one spot which auto kills someone after they step in one. Also just on a realism note how would you stack 3 bear traps on top of each other anyway?
  7. When I place a bear trap on the PS4 game, the trap floats in the air. Video of the bug
  8. PS4 Part 2 Jason only starts with 5 traps where PC version starts with 7. Is there a reason for this or it's just a bug you guys are aware of? I love playing Potato Sack Jason and I hope you fix this problem.
  9. So I've been thinking about ways to make traps and knives more interesting for each Jason. My idea is to give throwing knives and traps unique properties rather than just limitations on equipping them. Part 2 Tracking darts - Darts that hit counselors will allow Jason to track them for a short amount of time, regardless of their fear level. They do significantly less damage. Part 3 Vengeful darts - When Jason is stabbed with a pocket knife, a throwing knife is put into his inventory. Terrifying contraption - Traps raise fear significantly, but do less damage and are easy to escape. Part 6 Deceitful Traps - Jason can create a limited number of fake traps alongside his regular traps that do nothing upon walking over them, but it will be up to counselors to take the risk of finding out whether or not they are real or fake. Part 7 Throwing Axe - Jason throws an axe rather than a knife, but while it's damage is higher, it's range is much lower. Natural trap - Jason can project a trap anywhere within a limited range in his line of sight rather than directly by his feet, but rather than damage this trap is very hard to escape and is intended to halt fleeing counselors. Part 8 Manhattan Biohazard - Jason's throwing knives are coated in a potent drug that when hit, counselors vision will begin to become distorted for a short period. The damage is low, but the impairment it causes will make counselors out in the woods easier targets. Manhattan Waste Trap - A trap saturated in Manhattan's toxic waste, which deals higher damage and makes a counselors footsteps much louder. Part 9 Shattering throw - Jason throwing knives can shatter a counselors weapon if they have one equipped, negating any damage but destroying their weapon. If a counselor doesn't have a weapon they take a lot of damage. See no Evil, Hear no Evil - Any counselor trapped by Jason will have their voice communications heard by Jason anywhere across the map for a significant amount of time. Savini Devil's Daggers - Jason's knives burn with the fires of hell, causing any counselor hit by them to take some damage every second for a short amount of time. Hellish Contraption - This trap deals a high amount of damage and burns counselors the longer they remain in it.
  10. Is there any sort of way you can force a trap placed by Jason to be triggered? Because when he puts it on the Fuse box it's pretty obviously there, and you know it's there....but then you're stuck having to walk on it no matter what? I just think it'd be nice if there was a way to break/trigger a trap he's placed(obviously via sacrificing an item or some such).
  11. I came across this issue on Xbox One with a few prompts. Last night on Crystal Lake, I was playing as Deborah Kim trying to assemble the parts to the boat. Jason had placed traps on the boat to prevent us from assembling pieces successfully. My first time through, I avoided stepping in the trap when I had put the propeller on, but when I put the gasoline in, my counselor moved right into the trap while I was pouring gasoline in and it forever trapped me in that spot after button mashing to release. The prompt for pouring gasoline was still on the screen. I could not move after that until Jason came over to grab me. Eventually, when I attempted to escape, the game crashed. Steps to reproduce: 1. (If it is character specific) Select Deborah Kim on Crystal Lake. 2. Grab the pieces for the boat escape (propeller & gasoline). 3. Place the propeller on successfully. 4. Have Jason place traps on the boat. 5. Continue placing thr gasoline into the boat (character should move themself to complete the prompt). 6. Character adjusts for the animation and steps on trap. 7. Counselor should be frozen with gas prompt stuck on the screen. To continue to the game crash: 8. Have Jason come over to grab you. 9. Button mash to escape grab. 10. Voila! Game crash.
  12. I would like to suggest that traps be made a skill check - perhaps a difficult one - instead of requiring a knife to disarm. As it is now, a good Jason can effectively completely remove certain objectives from the game with careful trap placement. With the way things spawn, this doesn't make it COMPLETELY impossible to win, just really unlikely. I don't think taking an objective out should be as easy as holding 'R' for a few seconds. Making it a long or difficult skill check still creates a delay the character must over come before getting to the objective. You could even maybe make the traps screech and squeel so it generates noise. Instead of, or in addition to that, the trap could snap on them if they fail the check. I believe this would retain most of the purpose of the trap, while removing the "op" possibilities.